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00:00
There are two ways to set up a turntable animation.
00:04
The first is to rotate the camera so the whole scene is turned.
00:10
And the second one is to rotate objects, so the scene remains stationary, and then either all or a selected object gets turned.
00:22
So, start by just zooming in to frame the car, and then choosing the Turntable tool.
00:30
I get quite a quick revolution, and if I click in the window, it stops wherever it happens to have got to.
00:39
So, I can get a bit more control over this if I set up a starting view, and then in the Turntable go to the Options and choose Restore Position.
00:51
And that means whenever I click to stop the animation, it will come back to the starting view.
00:56
Another thing I can do is slow it down by increasing the frame rate.
01:01
And then I get a slower presentation of the car, and when I click in the window, it'll go back to my starting view.
01:10
So, the way in which the animation is positioned in the window by default is determined by the bounding box.
01:19
So, it's the bounding box center that gets positioned in the middle of the view.
01:25
If I want to change that, I've got a couple of options.
01:28
I can center on the grid origin, so you can see that's now in the middle.
01:34
But the option that gets in the most control is to use the object's pivot point.
01:38
So, I've grouped this,
01:40
and I can move the pivot to where I want the center of the rotation to be on the car, so let's put it up there to start with;
01:50
and choose the Average pivot option.
01:53
That now puts my pivot point in the center of the screen.
01:57
So, I probably need to move that down a little bit to get the result I want.
02:02
Let's zoom in, shade that out, and see if that gives me a more controlled result.
02:09
So just by adjusting that pivot point, I can control the positioning of the turntable in my view.
02:22
And finally, if you have other geometry in the scene, then selection becomes important.
02:27
So, if nothing is selected, then with both the Average pivot and the Bounding Box options,
02:34
all the geometry is included in the calculation for the center of the turntable.
02:39
And this applies even if the geometry is not visible on the screen.
02:48
So in this case, if you only want the calculation to be done on the object that's visible,
02:54
you need to do a pick object to select it, and then that will be used for the center of the rotation.
00:00
There are two ways to set up a turntable animation.
00:04
The first is to rotate the camera so the whole scene is turned.
00:10
And the second one is to rotate objects, so the scene remains stationary, and then either all or a selected object gets turned.
00:22
So, start by just zooming in to frame the car, and then choosing the Turntable tool.
00:30
I get quite a quick revolution, and if I click in the window, it stops wherever it happens to have got to.
00:39
So, I can get a bit more control over this if I set up a starting view, and then in the Turntable go to the Options and choose Restore Position.
00:51
And that means whenever I click to stop the animation, it will come back to the starting view.
00:56
Another thing I can do is slow it down by increasing the frame rate.
01:01
And then I get a slower presentation of the car, and when I click in the window, it'll go back to my starting view.
01:10
So, the way in which the animation is positioned in the window by default is determined by the bounding box.
01:19
So, it's the bounding box center that gets positioned in the middle of the view.
01:25
If I want to change that, I've got a couple of options.
01:28
I can center on the grid origin, so you can see that's now in the middle.
01:34
But the option that gets in the most control is to use the object's pivot point.
01:38
So, I've grouped this,
01:40
and I can move the pivot to where I want the center of the rotation to be on the car, so let's put it up there to start with;
01:50
and choose the Average pivot option.
01:53
That now puts my pivot point in the center of the screen.
01:57
So, I probably need to move that down a little bit to get the result I want.
02:02
Let's zoom in, shade that out, and see if that gives me a more controlled result.
02:09
So just by adjusting that pivot point, I can control the positioning of the turntable in my view.
02:22
And finally, if you have other geometry in the scene, then selection becomes important.
02:27
So, if nothing is selected, then with both the Average pivot and the Bounding Box options,
02:34
all the geometry is included in the calculation for the center of the turntable.
02:39
And this applies even if the geometry is not visible on the screen.
02:48
So in this case, if you only want the calculation to be done on the object that's visible,
02:54
you need to do a pick object to select it, and then that will be used for the center of the rotation.
Required for course completion