














Transcript
00:02
The individual Move, Rotate and Scale tools work in the X, Y and Z directions.
00:08
And it's the same with the Transform manipulator.
00:11
So I'm gonna have a look at how we
00:12
can work in the directions determined by the geometry instead,
00:17
by looking at the Adjust Manipulator option for the Transform tool.
00:21
And by using the Transform CV tool with the Slide and NUV options.
00:26
And I'll start with that.
00:29
I can access Transform CV from here on the palette
00:33
or here on the marking menu
00:35
or over here on the Control Panel shelf
00:39
and the space bar displays the puck
00:42
which looks very complex, but I'm just going to stick with Move
00:46
and then it defaults to XYZ, but I'm going to use it for Slide
00:50
and for NUV
00:52
or in fact, just for N which is the normal direction.
00:54
So I'll choose that
00:56
and then I'll pick this edge loop
00:59
and click on the Transform CV tool
01:02
and then clicking and dragging the left mouse button
01:05
displays these blue arrows and moves the CVs outwards and inwards.
01:11
And you can see from this view that that would
01:13
have been hard to achieve in the XYZ directions alone.
01:18
If I want to keep going,
01:20
this has got an embedded pick mode in the center
01:23
and it's currently set to CVs
01:26
and the tool is still active so I can just click and drag on the next CV
01:31
and just keep going,
01:33
adjusting individual CVs in the normal direction.
01:38
So in the center of the puck, I can switch the selection to Edge Loops,
01:42
Faces, or just Edges.
01:45
So I'm gonna pick Edge Loops
01:47
and I'll also switch to the Slide mode.
01:50
So the next click I do will select the whole loop
01:54
and apply the Slide arrows
01:56
and these point in the directions of the control cage edges.
02:01
So if I drag one colored arrow,
02:04
then they all travel along the edge directions.
02:08
And this hardly changes the shape at all.
02:11
But it does let us reposition the CVs along this side.
02:16
And when I have a complete edge loop with a simple quad layout,
02:20
then I get these chevrons that let me twist or angle the row of CVs.
02:27
And because edge loops are set here for selection, then I can click on the next one
02:32
and this one has a star point here, so it's got an extra arrow color
02:37
and some different edge directions.
02:40
And then I can click over here.
02:43
But this time, I don't want to move this vertex in the edge loop.
02:47
So I can always override the built in selection
02:50
by picking the CVs I want first and then selecting the tool afterwards.
02:58
So some people use this for all of their
02:59
CV transforms and they'll use the XYZ setting,
03:03
the Move, Rotate and Scale and this Sensitivity setting.
03:08
But the key ones for subdivisions are just Move, Slide and Move Normal.
03:12
So you can keep it simple
03:15
or you can get a similar result with the Transform Manipulator.
03:20
So if I just pick this edge loop at the front of the hood
03:24
and then choose Transform,
03:26
if it's set to Pivot, you can switch to Global
03:29
to get the manipulator onto the geometry,
03:33
but it's not necessarily in the most useful location.
03:37
So with Global, you get this Adjust Manipulator button.
03:41
And if I select it, I can move the manipulator freely
03:45
or if I click on the geometry,
03:47
so I'll just pick this face,
03:50
it moves the manipulator to the center and
03:52
adjusts the orientation to match the face direction.
03:56
Or if I click on this edge, it gets centered and oriented to the edge direction.
04:01
And I can keep adjusting it
04:03
and Ctrl-snap it to this corner
04:05
and all the time it keeps that orientation.
04:09
So then you have to remember to come over here and switch back to the Transform mode.
04:14
And I'll often use space bar for that.
04:17
And now the Transform manipulator is working like a Slide
04:21
and the scaling is working nicely towards the center line.
04:26
So with these two tools,
04:28
you can move vertices in geometry directions as well as in the X, the Y and Z.
00:02
The individual Move, Rotate and Scale tools work in the X, Y and Z directions.
00:08
And it's the same with the Transform manipulator.
00:11
So I'm gonna have a look at how we
00:12
can work in the directions determined by the geometry instead,
00:17
by looking at the Adjust Manipulator option for the Transform tool.
00:21
And by using the Transform CV tool with the Slide and NUV options.
00:26
And I'll start with that.
00:29
I can access Transform CV from here on the palette
00:33
or here on the marking menu
00:35
or over here on the Control Panel shelf
00:39
and the space bar displays the puck
00:42
which looks very complex, but I'm just going to stick with Move
00:46
and then it defaults to XYZ, but I'm going to use it for Slide
00:50
and for NUV
00:52
or in fact, just for N which is the normal direction.
00:54
So I'll choose that
00:56
and then I'll pick this edge loop
00:59
and click on the Transform CV tool
01:02
and then clicking and dragging the left mouse button
01:05
displays these blue arrows and moves the CVs outwards and inwards.
01:11
And you can see from this view that that would
01:13
have been hard to achieve in the XYZ directions alone.
01:18
If I want to keep going,
01:20
this has got an embedded pick mode in the center
01:23
and it's currently set to CVs
01:26
and the tool is still active so I can just click and drag on the next CV
01:31
and just keep going,
01:33
adjusting individual CVs in the normal direction.
01:38
So in the center of the puck, I can switch the selection to Edge Loops,
01:42
Faces, or just Edges.
01:45
So I'm gonna pick Edge Loops
01:47
and I'll also switch to the Slide mode.
01:50
So the next click I do will select the whole loop
01:54
and apply the Slide arrows
01:56
and these point in the directions of the control cage edges.
02:01
So if I drag one colored arrow,
02:04
then they all travel along the edge directions.
02:08
And this hardly changes the shape at all.
02:11
But it does let us reposition the CVs along this side.
02:16
And when I have a complete edge loop with a simple quad layout,
02:20
then I get these chevrons that let me twist or angle the row of CVs.
02:27
And because edge loops are set here for selection, then I can click on the next one
02:32
and this one has a star point here, so it's got an extra arrow color
02:37
and some different edge directions.
02:40
And then I can click over here.
02:43
But this time, I don't want to move this vertex in the edge loop.
02:47
So I can always override the built in selection
02:50
by picking the CVs I want first and then selecting the tool afterwards.
02:58
So some people use this for all of their
02:59
CV transforms and they'll use the XYZ setting,
03:03
the Move, Rotate and Scale and this Sensitivity setting.
03:08
But the key ones for subdivisions are just Move, Slide and Move Normal.
03:12
So you can keep it simple
03:15
or you can get a similar result with the Transform Manipulator.
03:20
So if I just pick this edge loop at the front of the hood
03:24
and then choose Transform,
03:26
if it's set to Pivot, you can switch to Global
03:29
to get the manipulator onto the geometry,
03:33
but it's not necessarily in the most useful location.
03:37
So with Global, you get this Adjust Manipulator button.
03:41
And if I select it, I can move the manipulator freely
03:45
or if I click on the geometry,
03:47
so I'll just pick this face,
03:50
it moves the manipulator to the center and
03:52
adjusts the orientation to match the face direction.
03:56
Or if I click on this edge, it gets centered and oriented to the edge direction.
04:01
And I can keep adjusting it
04:03
and Ctrl-snap it to this corner
04:05
and all the time it keeps that orientation.
04:09
So then you have to remember to come over here and switch back to the Transform mode.
04:14
And I'll often use space bar for that.
04:17
And now the Transform manipulator is working like a Slide
04:21
and the scaling is working nicely towards the center line.
04:26
So with these two tools,
04:28
you can move vertices in geometry directions as well as in the X, the Y and Z.
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