Assign shaders and add decals in Alias

00:04

I'd like to replace the shaders on this model

00:06

with some of the preset shaders from the library.

00:10

But first, there's no environment in the scene.

00:12

So, I'm going to import a simple environment.

00:14

so the shaders have something to reflect.

00:19

I'll open the Hardware Shade dialog and select Use Environment,

00:23

and you can see that the shader now have reflections.

00:31

Next, I'll go to the Shader Library and search for metallic car paint,

00:36

and then I'll use the middle mouse button to drag and drop

00:39

the red car paint onto the orange shader to replace it.

00:44

Then, in the Shader Editor, what I'd like to do is modify its Reflectivity,

00:49

so it starts to reflect the environment.

00:52

Next, I'll change the Specular Color to modify how deep the color is

00:56

and what its reflection is like.

01:08

On this model, I have the front red hood and the rear red wing,

01:13

and I'd like to apply a different texture to each of them.

01:17

So, I'm going to duplicate this shader, and then I'm

01:20

going to pick the wing and apply the second shader.

01:29

On the first shader, I'd like to add a number.

01:32

So, under the Diffuse Color,

01:33

I'll select the Add Texture button which brings up the Texture Editor.

01:37

Then, I'll choose an image to apply.

01:59

By default, this is a UV map which applies separately to all assigned surfaces.

02:05

I'm going to change that to a solid Planar projection,

02:09

and turn off Wrap, so the one image is applied to the assigned surfaces as a group.

02:16

When I select Show Transform,

02:18

and turn off shading,

02:19

you can see that there's a green transform that controls the texture.

02:23

Select Move Texture to display the manipulator,

02:27

and move, rotate, and scale the image into the correct position.

02:43

In Alias, for decals like this, you need to provide a stencil.

02:47

In the Image tab under Effects, turn on Stencil, and then choose your mask image.

03:04

Now, when you select Move, you can move both the stencil and the mask together,

03:08

which is new for 2024.

Video transcript

00:04

I'd like to replace the shaders on this model

00:06

with some of the preset shaders from the library.

00:10

But first, there's no environment in the scene.

00:12

So, I'm going to import a simple environment.

00:14

so the shaders have something to reflect.

00:19

I'll open the Hardware Shade dialog and select Use Environment,

00:23

and you can see that the shader now have reflections.

00:31

Next, I'll go to the Shader Library and search for metallic car paint,

00:36

and then I'll use the middle mouse button to drag and drop

00:39

the red car paint onto the orange shader to replace it.

00:44

Then, in the Shader Editor, what I'd like to do is modify its Reflectivity,

00:49

so it starts to reflect the environment.

00:52

Next, I'll change the Specular Color to modify how deep the color is

00:56

and what its reflection is like.

01:08

On this model, I have the front red hood and the rear red wing,

01:13

and I'd like to apply a different texture to each of them.

01:17

So, I'm going to duplicate this shader, and then I'm

01:20

going to pick the wing and apply the second shader.

01:29

On the first shader, I'd like to add a number.

01:32

So, under the Diffuse Color,

01:33

I'll select the Add Texture button which brings up the Texture Editor.

01:37

Then, I'll choose an image to apply.

01:59

By default, this is a UV map which applies separately to all assigned surfaces.

02:05

I'm going to change that to a solid Planar projection,

02:09

and turn off Wrap, so the one image is applied to the assigned surfaces as a group.

02:16

When I select Show Transform,

02:18

and turn off shading,

02:19

you can see that there's a green transform that controls the texture.

02:23

Select Move Texture to display the manipulator,

02:27

and move, rotate, and scale the image into the correct position.

02:43

In Alias, for decals like this, you need to provide a stencil.

02:47

In the Image tab under Effects, turn on Stencil, and then choose your mask image.

03:04

Now, when you select Move, you can move both the stencil and the mask together,

03:08

which is new for 2024.

Video quiz

Required for course completion

When applying a decal to a surface of your model, you must turn on which effect in the Diffuse Color Texture options for the image?

(Select one)
Select an answer

1/1 questions left unanswered

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