














Transcript
00:02
In this lesson, we'll talk about fixture creation.
00:06
After completing this lesson, you'll be able to: Import a design, use align, create a fixture and create joints.
00:15
For this lesson, we're going to discuss how to use manufacture supplied CAD files and set them up in Fusion 360.
00:23
What we're going to do is we're going to navigate to the Lang Technik website.
00:27
You can do this by searching in your browser and picking the location and language of your choice.
00:32
From here, we need to find specific Workholdings that we want to use.
00:36
In my case, I'm going to go to Workholding.
00:39
On the left hand side I'm going to select Conventional Workholding and then I'm going to be using the Avanti series.
00:46
From here, there are several different options based on the size of the parts that you're using.
00:51
In this case, Avanti 125 and for our example, the 44355 with a 360 millimeter clamping range is going to be the right choice.
01:02
We also want to make sure that we understand with certain manufacturer’s websites, you need to supply information to download the CAD files.
01:10
So these aren't going to be provided.
01:12
And if you want to use them, you need to simply register with your email address before you are allowed to download the files.
01:19
Once you've entered your information, you can download the zip file and you can extract it on your local machine.
01:25
For this example, we're also going to be using the 44258 Avanti 125 add-on jaws.
01:32
There are two different options to download and we're going to be using the 44259-46 which is an aluminum version.
01:39
Once again, if you've already provided your information, you can simply download these files.
01:45
Once you have them downloaded on your local machine, you want to make sure that you extract them and then upload them to Fusion 360.
01:53
There are two different types of data sets provided with most of the Lang hardware.
01:58
You're going to have an XT, which is a para solid or a STEP file.
02:02
In some cases, you will also be provided other types of files depending on what system they were designed in.
02:07
But for our purposes, we're going to be using the STEP file.
02:11
You'll notice that it comes in with the Y up orientation so I'm going to make sure that I rotate this around.
02:17
And if you haven't already, make sure that you're in the Orthographic camera view as it will be easier for us to make our selections.
02:24
From here, we want to make sure that we set this up to work as a vise, in this case, a self-centering vise.
02:31
So we need to start by enabling Capture Design History.
02:35
The default settings whenever we're working in Fusion 360 for imported CAD files is to not capture them.
02:41
Once we have it captured, we're going to ground the base of the design and then we're going to apply As-built Joints.
02:49
The Joint Type will be Slider and we simply need to select the components and then the location.
02:54
For our purposes, I'm going to hover over the lead screw and hold down the Control or Command key and then select the endpoint.
03:02
Next we want to repeat that process by using our right click marking menu and selecting the other side.
03:08
Once again, holding Control or Command to pick the right point.
03:12
Now that we have these both setup, I'm going to expand my Joints folder and I want to add some limits.
03:19
For my Joint Limits, I'm going to select minimum and maximum values.
03:24
And then I want to make sure that I dragged this in this case to 70 millimeters,
03:28
noticing that it's going from minus 70 to 0 and now it moves exactly as it should.
03:34
We're going to use Assemble, Motion Link to link both slider joints together.
03:40
If they're both moving in the same direction, make sure you select reverse and then OK.
03:45
Now we've created our self-centering vise.
03:49
I'm going to save this.
03:52
The next thing that we want to do after it's been saved is drag the soft jaw directly into this design.
03:58
We're going to pull this up so that it's above our part,
04:00
and I want to make sure that the machine feature on the side is in the same orientation as the screw that will lock these together.
04:08
This means rotating this 90 degrees.
04:11
I'm not worried about manually positioning it because I'm going to use other tools that we have in order to position it properly.
04:18
We can use the Modify, Align option to get it in the right location and then we can use a Joint to lock it in place.
04:27
If you're familiar with applying joints, you can use the Joint option,
04:31
which allows us to select the components and the location of the joint and position it all in one shot.
04:37
So what we're going to do with the joint is select the center point of our arc,
04:42
and then for our second location, we’ll select the same point, the center point of the arc.
04:47
And we'll move them together.
04:49
The Motion Type is going to be Rigid and then we'll say OK.
04:53
Now when we move these together, you'll notice that it moves with the vise.
04:57
Because this is going to be machined to hold the rim, I'm going to only place one in for right now,
05:03
and then we'll modify the other side once it's placed in with our rim.
05:07
So for now I'm gonna save this.
05:09
I'm gonna say OK and then I'm going to move on to my fsae front rim derive.
05:16
When we take a look at this, it's not currently positioned at the origin and it doesn't need to be.
05:21
But if we want to move it to the origin, we can do that by using Move/Copy.
05:26
It's important to understand and identify the fact that the origin for the component is not centered at the rim either.
05:33
So in this case, we're going to be moving the body to the origin of the component.
05:38
So we use MoveCopy.
05:41
Bodies is selected, we’ll select this body and we can select multiple bodies if needed.
05:46
For example, we can go into our Rim Blank and select this body as well.
05:50
Then we want to use the Point to Point option.
05:54
Our selection is going from the center point on the back of the rim to the origin.
06:01
We're going to say OK.
06:02
And now we've moved both of those up to the origin of the component, which is also the origin of the main design.
06:09
I'm going to hide the Rim Blank for now, I'm going to minimize these.
06:13
I want to make sure that I do save this and then I'm going to bring the vise into this design.
06:19
We're going to drag and drop the vise just like we did when we added the soft jaw.
06:24
You might need to rotate this, in my case -90 degrees.
06:27
And I'm going to pull it up above the design and then I'm going to say OK.
06:33
It's important to note that when we're dealing with our rim, not everything is going to be flat.
06:40
So when we look at this design, this back face here is flat.
06:45
The bottom face where it mounts to the hub is flat, but this portion of the rim is not flat, it's at an angle.
06:51
So when we take a look at this, we want to make sure that we understand if the design itself is actually in the correct orientation.
06:59
So as we look at this from the front view with an Orthographic view, you can see that the rim itself is not flat.
07:06
Because we're setting up our coordinate system in the manufacture workspace,
07:10
it's not strictly an issue if your design doesn't line up with your coordinate system.
07:15
Where it becomes an issue is if you begin to create elements of that design, you want to make sure that your coordinate systems match.
07:22
In order to make sure that these work, we can position the vise and then move the rim to it.
07:27
Or we can reset the orientation of the rim.
07:31
We can do this by using Modify and Align and selecting our components.
07:37
So in our case, we want to make sure that the flat portion of this rim is going to match the flat portion of our soft jaw.
07:46
We can capture its position and we can say OK.
07:49
Notice that the Rim Blank didn't move with it.
07:52
We can use Align and we can move the Rim Blank as well.
07:57
The Rim Blank can be moved from this position to this position and again, we can capture it and say OK.
08:03
It's important to make sure that everything is in the correct orientation when you begin to design your fixturing.
08:10
So if you need to create some design elements, some sketches or features, you need to make sure that all the orientations are correct.
08:17
This usually isn't a problem.
08:19
But in our case because the rim was at a different angle in the original design, some of that angle carried over to all of these subsequent derives.
08:27
So we just need these final checks in place.
08:31
Now we can determine exactly how we want to hold the design.
08:35
In this case, we can pull the vise which is still free to move about.
08:39
We can pull the device down a little bit so that we're grabbing onto a portion of it.
08:45
We can use MoveCopy, we can move components, we can select the entire vise and then we can manually move it down a certain amount.
08:55
In this case, I'm going to grab onto a portion of the rim, I'm going to capture its position and I'm going to say OK.
09:02
Now this process again generally is very straightforward if all of the components are properly lined up.
09:08
But if you have to take these extra couple steps to make sure that all your coordinates are okay, it's important to do it at this stage.
09:16
Now that it's in the right orientation, we could carry on making any soft jaw geometry that we want.
09:22
Because creating soft jaws is an important step in the process,
09:26
but it is very much aligned to your specific component, we're not going to cover it here.
09:31
This is a fairly simple example and all it will require is a few extrudes or revolved cut in order to get that geometry.
09:38
In this case, I want to save the design and I'm going to come back and break the link between the original vise.
09:44
And notice that we have a link between sub components.
09:47
I'm going to include the sub components, break all the links.
09:50
So that way this vise is completely inside of my current design.
09:54
Once I've done that, I'll save it one more time and then I can move on to the next step.
00:02
In this lesson, we'll talk about fixture creation.
00:06
After completing this lesson, you'll be able to: Import a design, use align, create a fixture and create joints.
00:15
For this lesson, we're going to discuss how to use manufacture supplied CAD files and set them up in Fusion 360.
00:23
What we're going to do is we're going to navigate to the Lang Technik website.
00:27
You can do this by searching in your browser and picking the location and language of your choice.
00:32
From here, we need to find specific Workholdings that we want to use.
00:36
In my case, I'm going to go to Workholding.
00:39
On the left hand side I'm going to select Conventional Workholding and then I'm going to be using the Avanti series.
00:46
From here, there are several different options based on the size of the parts that you're using.
00:51
In this case, Avanti 125 and for our example, the 44355 with a 360 millimeter clamping range is going to be the right choice.
01:02
We also want to make sure that we understand with certain manufacturer’s websites, you need to supply information to download the CAD files.
01:10
So these aren't going to be provided.
01:12
And if you want to use them, you need to simply register with your email address before you are allowed to download the files.
01:19
Once you've entered your information, you can download the zip file and you can extract it on your local machine.
01:25
For this example, we're also going to be using the 44258 Avanti 125 add-on jaws.
01:32
There are two different options to download and we're going to be using the 44259-46 which is an aluminum version.
01:39
Once again, if you've already provided your information, you can simply download these files.
01:45
Once you have them downloaded on your local machine, you want to make sure that you extract them and then upload them to Fusion 360.
01:53
There are two different types of data sets provided with most of the Lang hardware.
01:58
You're going to have an XT, which is a para solid or a STEP file.
02:02
In some cases, you will also be provided other types of files depending on what system they were designed in.
02:07
But for our purposes, we're going to be using the STEP file.
02:11
You'll notice that it comes in with the Y up orientation so I'm going to make sure that I rotate this around.
02:17
And if you haven't already, make sure that you're in the Orthographic camera view as it will be easier for us to make our selections.
02:24
From here, we want to make sure that we set this up to work as a vise, in this case, a self-centering vise.
02:31
So we need to start by enabling Capture Design History.
02:35
The default settings whenever we're working in Fusion 360 for imported CAD files is to not capture them.
02:41
Once we have it captured, we're going to ground the base of the design and then we're going to apply As-built Joints.
02:49
The Joint Type will be Slider and we simply need to select the components and then the location.
02:54
For our purposes, I'm going to hover over the lead screw and hold down the Control or Command key and then select the endpoint.
03:02
Next we want to repeat that process by using our right click marking menu and selecting the other side.
03:08
Once again, holding Control or Command to pick the right point.
03:12
Now that we have these both setup, I'm going to expand my Joints folder and I want to add some limits.
03:19
For my Joint Limits, I'm going to select minimum and maximum values.
03:24
And then I want to make sure that I dragged this in this case to 70 millimeters,
03:28
noticing that it's going from minus 70 to 0 and now it moves exactly as it should.
03:34
We're going to use Assemble, Motion Link to link both slider joints together.
03:40
If they're both moving in the same direction, make sure you select reverse and then OK.
03:45
Now we've created our self-centering vise.
03:49
I'm going to save this.
03:52
The next thing that we want to do after it's been saved is drag the soft jaw directly into this design.
03:58
We're going to pull this up so that it's above our part,
04:00
and I want to make sure that the machine feature on the side is in the same orientation as the screw that will lock these together.
04:08
This means rotating this 90 degrees.
04:11
I'm not worried about manually positioning it because I'm going to use other tools that we have in order to position it properly.
04:18
We can use the Modify, Align option to get it in the right location and then we can use a Joint to lock it in place.
04:27
If you're familiar with applying joints, you can use the Joint option,
04:31
which allows us to select the components and the location of the joint and position it all in one shot.
04:37
So what we're going to do with the joint is select the center point of our arc,
04:42
and then for our second location, we’ll select the same point, the center point of the arc.
04:47
And we'll move them together.
04:49
The Motion Type is going to be Rigid and then we'll say OK.
04:53
Now when we move these together, you'll notice that it moves with the vise.
04:57
Because this is going to be machined to hold the rim, I'm going to only place one in for right now,
05:03
and then we'll modify the other side once it's placed in with our rim.
05:07
So for now I'm gonna save this.
05:09
I'm gonna say OK and then I'm going to move on to my fsae front rim derive.
05:16
When we take a look at this, it's not currently positioned at the origin and it doesn't need to be.
05:21
But if we want to move it to the origin, we can do that by using Move/Copy.
05:26
It's important to understand and identify the fact that the origin for the component is not centered at the rim either.
05:33
So in this case, we're going to be moving the body to the origin of the component.
05:38
So we use MoveCopy.
05:41
Bodies is selected, we’ll select this body and we can select multiple bodies if needed.
05:46
For example, we can go into our Rim Blank and select this body as well.
05:50
Then we want to use the Point to Point option.
05:54
Our selection is going from the center point on the back of the rim to the origin.
06:01
We're going to say OK.
06:02
And now we've moved both of those up to the origin of the component, which is also the origin of the main design.
06:09
I'm going to hide the Rim Blank for now, I'm going to minimize these.
06:13
I want to make sure that I do save this and then I'm going to bring the vise into this design.
06:19
We're going to drag and drop the vise just like we did when we added the soft jaw.
06:24
You might need to rotate this, in my case -90 degrees.
06:27
And I'm going to pull it up above the design and then I'm going to say OK.
06:33
It's important to note that when we're dealing with our rim, not everything is going to be flat.
06:40
So when we look at this design, this back face here is flat.
06:45
The bottom face where it mounts to the hub is flat, but this portion of the rim is not flat, it's at an angle.
06:51
So when we take a look at this, we want to make sure that we understand if the design itself is actually in the correct orientation.
06:59
So as we look at this from the front view with an Orthographic view, you can see that the rim itself is not flat.
07:06
Because we're setting up our coordinate system in the manufacture workspace,
07:10
it's not strictly an issue if your design doesn't line up with your coordinate system.
07:15
Where it becomes an issue is if you begin to create elements of that design, you want to make sure that your coordinate systems match.
07:22
In order to make sure that these work, we can position the vise and then move the rim to it.
07:27
Or we can reset the orientation of the rim.
07:31
We can do this by using Modify and Align and selecting our components.
07:37
So in our case, we want to make sure that the flat portion of this rim is going to match the flat portion of our soft jaw.
07:46
We can capture its position and we can say OK.
07:49
Notice that the Rim Blank didn't move with it.
07:52
We can use Align and we can move the Rim Blank as well.
07:57
The Rim Blank can be moved from this position to this position and again, we can capture it and say OK.
08:03
It's important to make sure that everything is in the correct orientation when you begin to design your fixturing.
08:10
So if you need to create some design elements, some sketches or features, you need to make sure that all the orientations are correct.
08:17
This usually isn't a problem.
08:19
But in our case because the rim was at a different angle in the original design, some of that angle carried over to all of these subsequent derives.
08:27
So we just need these final checks in place.
08:31
Now we can determine exactly how we want to hold the design.
08:35
In this case, we can pull the vise which is still free to move about.
08:39
We can pull the device down a little bit so that we're grabbing onto a portion of it.
08:45
We can use MoveCopy, we can move components, we can select the entire vise and then we can manually move it down a certain amount.
08:55
In this case, I'm going to grab onto a portion of the rim, I'm going to capture its position and I'm going to say OK.
09:02
Now this process again generally is very straightforward if all of the components are properly lined up.
09:08
But if you have to take these extra couple steps to make sure that all your coordinates are okay, it's important to do it at this stage.
09:16
Now that it's in the right orientation, we could carry on making any soft jaw geometry that we want.
09:22
Because creating soft jaws is an important step in the process,
09:26
but it is very much aligned to your specific component, we're not going to cover it here.
09:31
This is a fairly simple example and all it will require is a few extrudes or revolved cut in order to get that geometry.
09:38
In this case, I want to save the design and I'm going to come back and break the link between the original vise.
09:44
And notice that we have a link between sub components.
09:47
I'm going to include the sub components, break all the links.
09:50
So that way this vise is completely inside of my current design.
09:54
Once I've done that, I'll save it one more time and then I can move on to the next step.
Step-by-step guide