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00:02
In this lesson, we're going to discuss stock creation.
00:06
After completing this lesson, you'll be able to: Use direct modeling tools, create a stock body and use Copy Paste New.
00:15
In Fusion 360, we're going to carry on working with our fsae rim front derive.
00:21
We're gonna be working with this part as a unique component.
00:24
So whether or not it's still linked back to the original design,
00:27
we're going to assume that this is our starting point and we need to prepare it for manufacture.
00:33
So the first thing that we're going to talk about is making a copy of this body and then simplifying it for our stock starting point.
00:39
So in order to do this, the first thing that I want to do is select it in the browser.
00:44
I'm going to right click and I want to create a copy.
00:47
Notice that we can also use Control and C or Command and C depending on the operating system you're working with.
00:53
From here, we're going to create a paste new and we'll do that by making sure that we select Paste New.
01:00
It's important to understand that when we create a new version of this, what we're actually doing is,
01:05
we're taking the existing point where the model currently stands and we're creating a duplicate of it that has no link back to the original.
01:13
If we were to simply copy it, then what we would be doing is making an exact copy that still linked back to the original.
01:20
So in this case, we have a new version.
01:22
So we're going to rename this new version and we're going to call this Rim Blank.
01:28
We want to work on the Rim Blank and prepare it for manufacture.
01:32
Currently, it's still not sitting at the origin.
01:35
There are some problems because we brought it in coming directly from our assembly,
01:39
and it was just at a position inside of the assembly where the wheel was turned and maybe tilted a little bit.
01:45
So in order to prepare it, we're going to start by first hiding the front rim and we're going to work directly on the Blank by activating it.
01:53
We're going to start to explore some of our direct modeling tools.
01:57
When we take a look at our direct modeling tools, what I mean is we have tools like Press Pull,
02:02
we have the option to delete or remove faces and patch the design, and there's some other ones that we can use like Move/Copy on specific features.
02:10
What we want to focus on to start with is going to be the inside of one of these spokes.
02:16
I'm going to begin selecting all of the fillets inside of here by holding my Control or Command key down.
02:22
And once I have all of these fillets selected, we’ll be able to delete them and allow Fusion to patch that geometry.
02:29
You want to make sure that you select all of them and that we don't leave any small slivers behind because that will affect the results.
02:36
For example, here you can see there's a small fillet and we want to make sure that we grab it on the other side as well.
02:43
If we forget these, then the patch will not work and we'll be starting from scratch with our selection again.
02:49
So moving around once again, you'll notice that there is a small section in between here and we'll need to zoom in to make sure that we select that.
02:57
You can also use other commands, such as Zoom to Fit and Zoom to Window.
03:01
Or if you're using a 3D mouse, you can rotate around.
03:05
But once we have all of these selected, let's zoom out so we can see the entire area and I'm going to go to Modify and Delete.
03:11
But again, note that Delete on the keyboard will produce the same result.
03:15
So it removed all of those rounded corners.
03:18
We can do the same thing by selecting this fillet and hitting Delete.
03:21
We can even select this inside pocket and hitting Delete as well.
03:26
And if we want to completely get rid of this opening, we can select all these internal faces and once again, once we have them selected,
03:34
making sure again we grab any small ones in the middle, we'll go back and hit Delete on the keyboard.
03:42
Now you can see we've completely removed that from the inside.
03:45
This is a great way to modify the design if we need to do something like create a Revolve.
03:50
If we're creating a Revolve, we want to have a center section or we want to have a line that sections through the model,
03:57
so we can use it to revolve a solid body.
03:60
There might be a bit more work that we need to do here.
04:02
But let's go ahead and start a new sketch on the top face.
04:08
And then we want to use this to create a new sketch that we can use for Revolve.
04:14
I'm going to draw a line from the origin and I'm going to come through this geometry.
04:19
It doesn't really matter exactly where it is.
04:21
But if you want to snap to some geometry, we can always use P on the keyboard to project,
04:27
and then we can snap the endpoint of our line to the midpoint of that section,
04:31
making sure that we are getting at the exact right midpoint so our projection in our intersection curves will be just fine.
04:39
From here, I'm going to create a new plane at an angle.
04:43
So I'm gonna select this and create a plane at 90 degrees.
04:46
This will completely go through the center of that spoke where we just removed all that geometry.
04:52
And now I can start a new sketch on that face or on that plane.
04:56
And then we can use that to create our section view.
05:01
Once we have it selected, let's go ahead and use Slice.
05:04
And you can see on the left hand side we have that open spoke and on the right hand side we have that solid section.
05:10
Now we can't use this as is, we'll have to go in to Create, Project/Include.
05:15
And in this case, we're going to use Intersect.
05:18
We can select the entire body and then we can say OK.
05:23
I don't need any of the curves on the left hand side.
05:25
So I'm going to select and delete them.
05:28
And then I do want to create a center line that I can use for the Revolve.
05:32
Now this can be a cylindrical edge or face or we can create an access if we want.
05:37
For our purposes, we can simply use that cylindrical edge.
05:41
I'm going to go to Revolve, our profile is already selected and for our axis, I'm going to go ahead and just grab that cylindrical face.
05:49
And what we want to do is we want to create a new body or we can join this with another solid body.
05:55
I'm going to select the New Body option and I'll say OK.
05:59
Then from inside the Bodies folder for our Rim Blank, we have Body2 which is our new Revolve and Body16, which is the original.
06:08
With Body16, I'll right click and select Remove and I'll show Body2.
06:14
So now we've created the version of this that is the starting point.
06:18
This is going to be our Rim Blank that we can use for our stock.
06:23
We also still have our Rim Front, so we can hide our Rim Blank and we can show our Rim Front.
06:28
We’ll activate the top level.
06:30
And now you can see here we have the original.
06:32
Original is just fine and the Rim Blank is just fine.
06:36
So now we have both of these bodies inside of this design that we can use for our starting point for our stock,
06:42
and for selection for all the geometry that we need to cut.
06:46
There's plenty more that we need to do in order to prepare this for manufacture such as import fixtures or create them.
06:54
But for right now, let's make sure that we do save this design before we move on.
00:02
In this lesson, we're going to discuss stock creation.
00:06
After completing this lesson, you'll be able to: Use direct modeling tools, create a stock body and use Copy Paste New.
00:15
In Fusion 360, we're going to carry on working with our fsae rim front derive.
00:21
We're gonna be working with this part as a unique component.
00:24
So whether or not it's still linked back to the original design,
00:27
we're going to assume that this is our starting point and we need to prepare it for manufacture.
00:33
So the first thing that we're going to talk about is making a copy of this body and then simplifying it for our stock starting point.
00:39
So in order to do this, the first thing that I want to do is select it in the browser.
00:44
I'm going to right click and I want to create a copy.
00:47
Notice that we can also use Control and C or Command and C depending on the operating system you're working with.
00:53
From here, we're going to create a paste new and we'll do that by making sure that we select Paste New.
01:00
It's important to understand that when we create a new version of this, what we're actually doing is,
01:05
we're taking the existing point where the model currently stands and we're creating a duplicate of it that has no link back to the original.
01:13
If we were to simply copy it, then what we would be doing is making an exact copy that still linked back to the original.
01:20
So in this case, we have a new version.
01:22
So we're going to rename this new version and we're going to call this Rim Blank.
01:28
We want to work on the Rim Blank and prepare it for manufacture.
01:32
Currently, it's still not sitting at the origin.
01:35
There are some problems because we brought it in coming directly from our assembly,
01:39
and it was just at a position inside of the assembly where the wheel was turned and maybe tilted a little bit.
01:45
So in order to prepare it, we're going to start by first hiding the front rim and we're going to work directly on the Blank by activating it.
01:53
We're going to start to explore some of our direct modeling tools.
01:57
When we take a look at our direct modeling tools, what I mean is we have tools like Press Pull,
02:02
we have the option to delete or remove faces and patch the design, and there's some other ones that we can use like Move/Copy on specific features.
02:10
What we want to focus on to start with is going to be the inside of one of these spokes.
02:16
I'm going to begin selecting all of the fillets inside of here by holding my Control or Command key down.
02:22
And once I have all of these fillets selected, we’ll be able to delete them and allow Fusion to patch that geometry.
02:29
You want to make sure that you select all of them and that we don't leave any small slivers behind because that will affect the results.
02:36
For example, here you can see there's a small fillet and we want to make sure that we grab it on the other side as well.
02:43
If we forget these, then the patch will not work and we'll be starting from scratch with our selection again.
02:49
So moving around once again, you'll notice that there is a small section in between here and we'll need to zoom in to make sure that we select that.
02:57
You can also use other commands, such as Zoom to Fit and Zoom to Window.
03:01
Or if you're using a 3D mouse, you can rotate around.
03:05
But once we have all of these selected, let's zoom out so we can see the entire area and I'm going to go to Modify and Delete.
03:11
But again, note that Delete on the keyboard will produce the same result.
03:15
So it removed all of those rounded corners.
03:18
We can do the same thing by selecting this fillet and hitting Delete.
03:21
We can even select this inside pocket and hitting Delete as well.
03:26
And if we want to completely get rid of this opening, we can select all these internal faces and once again, once we have them selected,
03:34
making sure again we grab any small ones in the middle, we'll go back and hit Delete on the keyboard.
03:42
Now you can see we've completely removed that from the inside.
03:45
This is a great way to modify the design if we need to do something like create a Revolve.
03:50
If we're creating a Revolve, we want to have a center section or we want to have a line that sections through the model,
03:57
so we can use it to revolve a solid body.
03:60
There might be a bit more work that we need to do here.
04:02
But let's go ahead and start a new sketch on the top face.
04:08
And then we want to use this to create a new sketch that we can use for Revolve.
04:14
I'm going to draw a line from the origin and I'm going to come through this geometry.
04:19
It doesn't really matter exactly where it is.
04:21
But if you want to snap to some geometry, we can always use P on the keyboard to project,
04:27
and then we can snap the endpoint of our line to the midpoint of that section,
04:31
making sure that we are getting at the exact right midpoint so our projection in our intersection curves will be just fine.
04:39
From here, I'm going to create a new plane at an angle.
04:43
So I'm gonna select this and create a plane at 90 degrees.
04:46
This will completely go through the center of that spoke where we just removed all that geometry.
04:52
And now I can start a new sketch on that face or on that plane.
04:56
And then we can use that to create our section view.
05:01
Once we have it selected, let's go ahead and use Slice.
05:04
And you can see on the left hand side we have that open spoke and on the right hand side we have that solid section.
05:10
Now we can't use this as is, we'll have to go in to Create, Project/Include.
05:15
And in this case, we're going to use Intersect.
05:18
We can select the entire body and then we can say OK.
05:23
I don't need any of the curves on the left hand side.
05:25
So I'm going to select and delete them.
05:28
And then I do want to create a center line that I can use for the Revolve.
05:32
Now this can be a cylindrical edge or face or we can create an access if we want.
05:37
For our purposes, we can simply use that cylindrical edge.
05:41
I'm going to go to Revolve, our profile is already selected and for our axis, I'm going to go ahead and just grab that cylindrical face.
05:49
And what we want to do is we want to create a new body or we can join this with another solid body.
05:55
I'm going to select the New Body option and I'll say OK.
05:59
Then from inside the Bodies folder for our Rim Blank, we have Body2 which is our new Revolve and Body16, which is the original.
06:08
With Body16, I'll right click and select Remove and I'll show Body2.
06:14
So now we've created the version of this that is the starting point.
06:18
This is going to be our Rim Blank that we can use for our stock.
06:23
We also still have our Rim Front, so we can hide our Rim Blank and we can show our Rim Front.
06:28
We’ll activate the top level.
06:30
And now you can see here we have the original.
06:32
Original is just fine and the Rim Blank is just fine.
06:36
So now we have both of these bodies inside of this design that we can use for our starting point for our stock,
06:42
and for selection for all the geometry that we need to cut.
06:46
There's plenty more that we need to do in order to prepare this for manufacture such as import fixtures or create them.
06:54
But for right now, let's make sure that we do save this design before we move on.
Step-by-step guide