Practice exercise

Create a caliper bracket model  

In this practice, you’ll use a detailed drawing to sketch and extrude a bracket.

Learning objectives:

  • Review a blueprint.
  • Create fully defined sketches.
  • Create a 3D model.

Exercise

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00:01

This is a practice exercise video solution

00:03

for this practice.

00:04

We'll begin by taking a look at the supply drawing, Caliper bracket drawing dot PDF.

00:09

We want to note that we're gonna be modeling this Caliper bracket

00:13

and there are a few areas that we should pay attention to.

00:15

First, we need to take a look at the material being used in this case, aluminum 60 61.

00:21

And we also need to identify various dimensions and geometry on the print.

00:25

Notice that the overall height of this is 0.3 and then the smaller section is 0.19.

00:31

Also note that the distance between holes is three

00:34

inches and 2.5 for the different mounting points.

00:37

And we can see that there are diameters as well as tapped holes.

00:41

We also want to note that there are some text notes that tell us

00:44

that the outside edges of the part have tang agency with each hole location.

00:48

We also have the part is symmetric about a a or the section view line.

00:53

So take a moment to review the detailed drawing and

00:56

then we can begin in fusion 3 60 modeling,

00:58

the part

01:01

in Fusion 360.

01:02

The first thing that we want to do is identify the document

01:04

units and ensure that they match the print that we're modeling.

01:08

In this case, we want to make sure to set these to inch.

01:11

Next. We're gonna begin by creating a new sketch.

01:14

All the details of this caliper bracket can be done in one single sketch.

01:18

I'm gonna select the top view

01:20

and then I'm gonna begin by locating a vertical line.

01:25

We're gonna hit escape to get off our line tool.

01:27

We're going to select the line and control, select the center point or origin

01:32

and select our mid

01:33

point constraint.

01:35

Next,

01:36

we're going to use our dimension tool and the dimension tool allow us

01:39

to put a vertical dimension between the end points of our line.

01:42

In

01:42

this case, we're going to use three inches,

01:45

we'll hit escape and then we'll select this

01:47

line and make sure that it's construction.

01:50

When we take a look at our detailed drawing,

01:52

this three inch dimension will be the distance between the two larger holes

01:56

because we know that everything is symmetric.

01:58

And when we look at the detailed drawing,

01:60

we can identify the fact that a lot

02:02

of the other dimensions are referencing these points.

02:06

So we're gonna begin by using our circle tool

02:09

and we'll place the circle at the top

02:11

and then we're gonna place the circle down to the left a little bit.

02:15

Each of these will have a smaller circle in the center.

02:17

So we can go ahead and place those as well.

02:20

Next, we're gonna use our line tool.

02:22

And because we know that everything is symmetric,

02:24

we could simply just draw the objects on the top and then mirror

02:28

them to the bottom or we can draw them on both sides.

02:31

It depends on how you prefer to model. But for me, I'm gonna draw a horizontal line

02:36

hit escape and this line is going to once again be construction.

02:40

I'm gonna use that to mirror geometry across that line.

02:44

So I'm gonna select all four of these holes,

02:47

select my mirror line

02:49

and then say, OK,

02:51

before I go any further, I want to place a few dimensions

02:54

first, the smaller hole on this boss is going to be 0.38.

03:00

The larger hole here is going to be a diameter of 0.63

03:05

for this hole here. This is going to end up being tapped three eights by 16.

03:10

And we don't have a dimension for that

03:12

for a tapped hole because we're gonna be using the thread tool.

03:15

We simply need to make sure that we're in the right ballpark for right now.

03:18

I know that a tapped hole for three eights is 0.3125.

03:22

But if you're unsure, you can always reference a tap chart.

03:26

Next, we need to have the outer dimension. And in this case, it's gonna also be 0.63

03:31

we could simply select the other dimension.

03:34

For example, this one here and we could link them together

03:37

or we can manually enter that value.

03:40

The benefit of linking dimensions together means that if I

03:42

decide to change this one to a larger value,

03:45

both of them would update.

03:47

Next. We need to position this hole.

03:49

Now, if we select the two center points and we drag our dimension cursor vertically,

03:54

we can get a horizontal dimension.

03:56

We'll left click and then manually enter a value of 0.75.

03:60

Next, we'll make the same selection. But this time we'll drag it out into the right.

04:04

The vertical distance between these two is 0.25.

04:07

This now gives us a complete fully dimensioned

04:10

sketch for the geometry we've already created.

04:14

Next, I'm gonna go to my circle tool.

04:17

I'm gonna find the origin and drag it off to the right and then make a circle,

04:22

use my dimension tool D on the keyboard

04:25

and then we can place a dimension on this of two inches.

04:29

When we look at the detailed drawing, it gives a radius value of one,

04:34

meaning our diameter value is going to be double that amount.

04:37

We need to make sure that we use a horizontal vertical

04:40

constraint between our origin and the center of the circle.

04:43

Next,

04:44

we need to use our dimension tool to dimension the horizontal

04:46

distance between our larger hole and this new two inch circle.

04:51

This is going to be a distance of 0.31

04:54

would enter and now it's fully defined.

04:57

The rest of this detailed drawing consists of straight lines.

05:00

So we're going to use our line tool

05:02

and we're gonna start by drawing a line between the outside of these two bosses

05:06

between the outside of these two bosses.

05:09

And then we want to make sure that we

05:11

draw a vertical line between the outsides of these

05:14

and a tangent line between these.

05:17

Don't worry too much about how the lines look for right now.

05:19

And if you do any extra lines simply hit escape to get off your line tool,

05:23

select the extra lines and hit delete.

05:26

What we want to do is make sure that all

05:27

the end points of our line are attached to other geometry

05:31

and that they all have tang agency.

05:33

For example, we can add the tangent constraint between here and here

05:37

as well as these,

05:39

the outside section here and this one here,

05:42

this now gives us a fully dimensioned sketch.

05:44

We can escape to get off our constraint tool.

05:47

We can see that we have a profile here that's selectable.

05:50

Even though we have this large circle, we're only using a portion of it.

05:55

You can choose whether or not you want to use tools like modify and trim

05:59

or modify and break to break up this section.

06:02

But in fusion 3 60 all that matters is that we have our closed profile.

06:06

So from here, I'm gonna finish my sketch and begin creating our geometry.

06:11

Now, the overall height of our part is 0.3 based on the print,

06:15

but that's only going to be a portion of these bosses.

06:18

So we'll begin by using extrude.

06:20

And I'm going to select all of the various regions,

06:23

with the exception of the inside of the hole and the large circle.

06:27

Then we're gonna extrude up a distance of 0.19 inches.

06:31

Next, we need to go into our sketches folder,

06:33

show our sketch and hit extrude one more time.

06:36

This time,

06:37

we want to take these additional profiles and we

06:39

want to bring them up a distance of 0.3.

06:42

We need to ensure that we change the operation to join and then say, OK,

06:47

now we can hide our sketch and take a look at our design.

06:51

The last thing that we need to do is make sure that

06:52

these holes are tapped holes so that they are the correct size.

06:56

We can do this by going to create and using our thread tool

06:60

by selecting the holes fusion 3 60 will automatically look for an appropriate size.

07:06

If you need to make multiple selections,

07:08

you might need to press the control or command keys,

07:11

then simply select the size in this case 0.375.

07:14

And it's going to be using a 38 by 16 designation,

07:18

we'll say, OK. And then we can use inspect to measure the diameter of the holes.

07:23

You can see here the diameter is 0.313 which if we

07:27

take the precision out a bit further will be 0.3126.

07:31

We'll close this and make sure that we do

07:34

inspect and review our design.

07:37

We also want to make sure that we add our physical material.

07:40

So at the very top, we're going to right click and select physical material

07:44

from the list. You want to go down to metal and find an aluminum 60 61.

07:50

We can drag and drop this onto the body inside of our canvas or at the

07:54

very top level of our browser which will

07:55

apply to any bodies created within this component.

07:58

Then we can close our physical material browser.

08:02

The last thing we need to do is make sure that we do save our design.

08:05

So we'll select save, make sure that you do have it saved in the correct location.

08:09

Then we want to make sure that we give it a file name,

08:12

the print that we're looking at is calling this the caliper bracket.

08:15

So let's go ahead and name this caliper bracket and select save

08:19

from here. Let's make sure that everything is saved before moving on.

Video transcript

00:01

This is a practice exercise video solution

00:03

for this practice.

00:04

We'll begin by taking a look at the supply drawing, Caliper bracket drawing dot PDF.

00:09

We want to note that we're gonna be modeling this Caliper bracket

00:13

and there are a few areas that we should pay attention to.

00:15

First, we need to take a look at the material being used in this case, aluminum 60 61.

00:21

And we also need to identify various dimensions and geometry on the print.

00:25

Notice that the overall height of this is 0.3 and then the smaller section is 0.19.

00:31

Also note that the distance between holes is three

00:34

inches and 2.5 for the different mounting points.

00:37

And we can see that there are diameters as well as tapped holes.

00:41

We also want to note that there are some text notes that tell us

00:44

that the outside edges of the part have tang agency with each hole location.

00:48

We also have the part is symmetric about a a or the section view line.

00:53

So take a moment to review the detailed drawing and

00:56

then we can begin in fusion 3 60 modeling,

00:58

the part

01:01

in Fusion 360.

01:02

The first thing that we want to do is identify the document

01:04

units and ensure that they match the print that we're modeling.

01:08

In this case, we want to make sure to set these to inch.

01:11

Next. We're gonna begin by creating a new sketch.

01:14

All the details of this caliper bracket can be done in one single sketch.

01:18

I'm gonna select the top view

01:20

and then I'm gonna begin by locating a vertical line.

01:25

We're gonna hit escape to get off our line tool.

01:27

We're going to select the line and control, select the center point or origin

01:32

and select our mid

01:33

point constraint.

01:35

Next,

01:36

we're going to use our dimension tool and the dimension tool allow us

01:39

to put a vertical dimension between the end points of our line.

01:42

In

01:42

this case, we're going to use three inches,

01:45

we'll hit escape and then we'll select this

01:47

line and make sure that it's construction.

01:50

When we take a look at our detailed drawing,

01:52

this three inch dimension will be the distance between the two larger holes

01:56

because we know that everything is symmetric.

01:58

And when we look at the detailed drawing,

01:60

we can identify the fact that a lot

02:02

of the other dimensions are referencing these points.

02:06

So we're gonna begin by using our circle tool

02:09

and we'll place the circle at the top

02:11

and then we're gonna place the circle down to the left a little bit.

02:15

Each of these will have a smaller circle in the center.

02:17

So we can go ahead and place those as well.

02:20

Next, we're gonna use our line tool.

02:22

And because we know that everything is symmetric,

02:24

we could simply just draw the objects on the top and then mirror

02:28

them to the bottom or we can draw them on both sides.

02:31

It depends on how you prefer to model. But for me, I'm gonna draw a horizontal line

02:36

hit escape and this line is going to once again be construction.

02:40

I'm gonna use that to mirror geometry across that line.

02:44

So I'm gonna select all four of these holes,

02:47

select my mirror line

02:49

and then say, OK,

02:51

before I go any further, I want to place a few dimensions

02:54

first, the smaller hole on this boss is going to be 0.38.

03:00

The larger hole here is going to be a diameter of 0.63

03:05

for this hole here. This is going to end up being tapped three eights by 16.

03:10

And we don't have a dimension for that

03:12

for a tapped hole because we're gonna be using the thread tool.

03:15

We simply need to make sure that we're in the right ballpark for right now.

03:18

I know that a tapped hole for three eights is 0.3125.

03:22

But if you're unsure, you can always reference a tap chart.

03:26

Next, we need to have the outer dimension. And in this case, it's gonna also be 0.63

03:31

we could simply select the other dimension.

03:34

For example, this one here and we could link them together

03:37

or we can manually enter that value.

03:40

The benefit of linking dimensions together means that if I

03:42

decide to change this one to a larger value,

03:45

both of them would update.

03:47

Next. We need to position this hole.

03:49

Now, if we select the two center points and we drag our dimension cursor vertically,

03:54

we can get a horizontal dimension.

03:56

We'll left click and then manually enter a value of 0.75.

03:60

Next, we'll make the same selection. But this time we'll drag it out into the right.

04:04

The vertical distance between these two is 0.25.

04:07

This now gives us a complete fully dimensioned

04:10

sketch for the geometry we've already created.

04:14

Next, I'm gonna go to my circle tool.

04:17

I'm gonna find the origin and drag it off to the right and then make a circle,

04:22

use my dimension tool D on the keyboard

04:25

and then we can place a dimension on this of two inches.

04:29

When we look at the detailed drawing, it gives a radius value of one,

04:34

meaning our diameter value is going to be double that amount.

04:37

We need to make sure that we use a horizontal vertical

04:40

constraint between our origin and the center of the circle.

04:43

Next,

04:44

we need to use our dimension tool to dimension the horizontal

04:46

distance between our larger hole and this new two inch circle.

04:51

This is going to be a distance of 0.31

04:54

would enter and now it's fully defined.

04:57

The rest of this detailed drawing consists of straight lines.

05:00

So we're going to use our line tool

05:02

and we're gonna start by drawing a line between the outside of these two bosses

05:06

between the outside of these two bosses.

05:09

And then we want to make sure that we

05:11

draw a vertical line between the outsides of these

05:14

and a tangent line between these.

05:17

Don't worry too much about how the lines look for right now.

05:19

And if you do any extra lines simply hit escape to get off your line tool,

05:23

select the extra lines and hit delete.

05:26

What we want to do is make sure that all

05:27

the end points of our line are attached to other geometry

05:31

and that they all have tang agency.

05:33

For example, we can add the tangent constraint between here and here

05:37

as well as these,

05:39

the outside section here and this one here,

05:42

this now gives us a fully dimensioned sketch.

05:44

We can escape to get off our constraint tool.

05:47

We can see that we have a profile here that's selectable.

05:50

Even though we have this large circle, we're only using a portion of it.

05:55

You can choose whether or not you want to use tools like modify and trim

05:59

or modify and break to break up this section.

06:02

But in fusion 3 60 all that matters is that we have our closed profile.

06:06

So from here, I'm gonna finish my sketch and begin creating our geometry.

06:11

Now, the overall height of our part is 0.3 based on the print,

06:15

but that's only going to be a portion of these bosses.

06:18

So we'll begin by using extrude.

06:20

And I'm going to select all of the various regions,

06:23

with the exception of the inside of the hole and the large circle.

06:27

Then we're gonna extrude up a distance of 0.19 inches.

06:31

Next, we need to go into our sketches folder,

06:33

show our sketch and hit extrude one more time.

06:36

This time,

06:37

we want to take these additional profiles and we

06:39

want to bring them up a distance of 0.3.

06:42

We need to ensure that we change the operation to join and then say, OK,

06:47

now we can hide our sketch and take a look at our design.

06:51

The last thing that we need to do is make sure that

06:52

these holes are tapped holes so that they are the correct size.

06:56

We can do this by going to create and using our thread tool

06:60

by selecting the holes fusion 3 60 will automatically look for an appropriate size.

07:06

If you need to make multiple selections,

07:08

you might need to press the control or command keys,

07:11

then simply select the size in this case 0.375.

07:14

And it's going to be using a 38 by 16 designation,

07:18

we'll say, OK. And then we can use inspect to measure the diameter of the holes.

07:23

You can see here the diameter is 0.313 which if we

07:27

take the precision out a bit further will be 0.3126.

07:31

We'll close this and make sure that we do

07:34

inspect and review our design.

07:37

We also want to make sure that we add our physical material.

07:40

So at the very top, we're going to right click and select physical material

07:44

from the list. You want to go down to metal and find an aluminum 60 61.

07:50

We can drag and drop this onto the body inside of our canvas or at the

07:54

very top level of our browser which will

07:55

apply to any bodies created within this component.

07:58

Then we can close our physical material browser.

08:02

The last thing we need to do is make sure that we do save our design.

08:05

So we'll select save, make sure that you do have it saved in the correct location.

08:09

Then we want to make sure that we give it a file name,

08:12

the print that we're looking at is calling this the caliper bracket.

08:15

So let's go ahead and name this caliper bracket and select save

08:19

from here. Let's make sure that everything is saved before moving on.

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