














In this practice, you’ll use a detailed drawing to sketch and extrude a bracket.
Learning objectives:
Exercise
Transcript
00:01
This is a practice exercise video solution
00:03
for this practice.
00:04
We'll begin by taking a look at the supply drawing, Caliper bracket drawing dot PDF.
00:09
We want to note that we're gonna be modeling this Caliper bracket
00:13
and there are a few areas that we should pay attention to.
00:15
First, we need to take a look at the material being used in this case, aluminum 60 61.
00:21
And we also need to identify various dimensions and geometry on the print.
00:25
Notice that the overall height of this is 0.3 and then the smaller section is 0.19.
00:31
Also note that the distance between holes is three
00:34
inches and 2.5 for the different mounting points.
00:37
And we can see that there are diameters as well as tapped holes.
00:41
We also want to note that there are some text notes that tell us
00:44
that the outside edges of the part have tang agency with each hole location.
00:48
We also have the part is symmetric about a a or the section view line.
00:53
So take a moment to review the detailed drawing and
00:56
then we can begin in fusion 3 60 modeling,
00:58
the part
01:01
in Fusion 360.
01:02
The first thing that we want to do is identify the document
01:04
units and ensure that they match the print that we're modeling.
01:08
In this case, we want to make sure to set these to inch.
01:11
Next. We're gonna begin by creating a new sketch.
01:14
All the details of this caliper bracket can be done in one single sketch.
01:18
I'm gonna select the top view
01:20
and then I'm gonna begin by locating a vertical line.
01:25
We're gonna hit escape to get off our line tool.
01:27
We're going to select the line and control, select the center point or origin
01:32
and select our mid
01:33
point constraint.
01:35
Next,
01:36
we're going to use our dimension tool and the dimension tool allow us
01:39
to put a vertical dimension between the end points of our line.
01:42
In
01:42
this case, we're going to use three inches,
01:45
we'll hit escape and then we'll select this
01:47
line and make sure that it's construction.
01:50
When we take a look at our detailed drawing,
01:52
this three inch dimension will be the distance between the two larger holes
01:56
because we know that everything is symmetric.
01:58
And when we look at the detailed drawing,
01:60
we can identify the fact that a lot
02:02
of the other dimensions are referencing these points.
02:06
So we're gonna begin by using our circle tool
02:09
and we'll place the circle at the top
02:11
and then we're gonna place the circle down to the left a little bit.
02:15
Each of these will have a smaller circle in the center.
02:17
So we can go ahead and place those as well.
02:20
Next, we're gonna use our line tool.
02:22
And because we know that everything is symmetric,
02:24
we could simply just draw the objects on the top and then mirror
02:28
them to the bottom or we can draw them on both sides.
02:31
It depends on how you prefer to model. But for me, I'm gonna draw a horizontal line
02:36
hit escape and this line is going to once again be construction.
02:40
I'm gonna use that to mirror geometry across that line.
02:44
So I'm gonna select all four of these holes,
02:47
select my mirror line
02:49
and then say, OK,
02:51
before I go any further, I want to place a few dimensions
02:54
first, the smaller hole on this boss is going to be 0.38.
03:00
The larger hole here is going to be a diameter of 0.63
03:05
for this hole here. This is going to end up being tapped three eights by 16.
03:10
And we don't have a dimension for that
03:12
for a tapped hole because we're gonna be using the thread tool.
03:15
We simply need to make sure that we're in the right ballpark for right now.
03:18
I know that a tapped hole for three eights is 0.3125.
03:22
But if you're unsure, you can always reference a tap chart.
03:26
Next, we need to have the outer dimension. And in this case, it's gonna also be 0.63
03:31
we could simply select the other dimension.
03:34
For example, this one here and we could link them together
03:37
or we can manually enter that value.
03:40
The benefit of linking dimensions together means that if I
03:42
decide to change this one to a larger value,
03:45
both of them would update.
03:47
Next. We need to position this hole.
03:49
Now, if we select the two center points and we drag our dimension cursor vertically,
03:54
we can get a horizontal dimension.
03:56
We'll left click and then manually enter a value of 0.75.
03:60
Next, we'll make the same selection. But this time we'll drag it out into the right.
04:04
The vertical distance between these two is 0.25.
04:07
This now gives us a complete fully dimensioned
04:10
sketch for the geometry we've already created.
04:14
Next, I'm gonna go to my circle tool.
04:17
I'm gonna find the origin and drag it off to the right and then make a circle,
04:22
use my dimension tool D on the keyboard
04:25
and then we can place a dimension on this of two inches.
04:29
When we look at the detailed drawing, it gives a radius value of one,
04:34
meaning our diameter value is going to be double that amount.
04:37
We need to make sure that we use a horizontal vertical
04:40
constraint between our origin and the center of the circle.
04:43
Next,
04:44
we need to use our dimension tool to dimension the horizontal
04:46
distance between our larger hole and this new two inch circle.
04:51
This is going to be a distance of 0.31
04:54
would enter and now it's fully defined.
04:57
The rest of this detailed drawing consists of straight lines.
05:00
So we're going to use our line tool
05:02
and we're gonna start by drawing a line between the outside of these two bosses
05:06
between the outside of these two bosses.
05:09
And then we want to make sure that we
05:11
draw a vertical line between the outsides of these
05:14
and a tangent line between these.
05:17
Don't worry too much about how the lines look for right now.
05:19
And if you do any extra lines simply hit escape to get off your line tool,
05:23
select the extra lines and hit delete.
05:26
What we want to do is make sure that all
05:27
the end points of our line are attached to other geometry
05:31
and that they all have tang agency.
05:33
For example, we can add the tangent constraint between here and here
05:37
as well as these,
05:39
the outside section here and this one here,
05:42
this now gives us a fully dimensioned sketch.
05:44
We can escape to get off our constraint tool.
05:47
We can see that we have a profile here that's selectable.
05:50
Even though we have this large circle, we're only using a portion of it.
05:55
You can choose whether or not you want to use tools like modify and trim
05:59
or modify and break to break up this section.
06:02
But in fusion 3 60 all that matters is that we have our closed profile.
06:06
So from here, I'm gonna finish my sketch and begin creating our geometry.
06:11
Now, the overall height of our part is 0.3 based on the print,
06:15
but that's only going to be a portion of these bosses.
06:18
So we'll begin by using extrude.
06:20
And I'm going to select all of the various regions,
06:23
with the exception of the inside of the hole and the large circle.
06:27
Then we're gonna extrude up a distance of 0.19 inches.
06:31
Next, we need to go into our sketches folder,
06:33
show our sketch and hit extrude one more time.
06:36
This time,
06:37
we want to take these additional profiles and we
06:39
want to bring them up a distance of 0.3.
06:42
We need to ensure that we change the operation to join and then say, OK,
06:47
now we can hide our sketch and take a look at our design.
06:51
The last thing that we need to do is make sure that
06:52
these holes are tapped holes so that they are the correct size.
06:56
We can do this by going to create and using our thread tool
06:60
by selecting the holes fusion 3 60 will automatically look for an appropriate size.
07:06
If you need to make multiple selections,
07:08
you might need to press the control or command keys,
07:11
then simply select the size in this case 0.375.
07:14
And it's going to be using a 38 by 16 designation,
07:18
we'll say, OK. And then we can use inspect to measure the diameter of the holes.
07:23
You can see here the diameter is 0.313 which if we
07:27
take the precision out a bit further will be 0.3126.
07:31
We'll close this and make sure that we do
07:34
inspect and review our design.
07:37
We also want to make sure that we add our physical material.
07:40
So at the very top, we're going to right click and select physical material
07:44
from the list. You want to go down to metal and find an aluminum 60 61.
07:50
We can drag and drop this onto the body inside of our canvas or at the
07:54
very top level of our browser which will
07:55
apply to any bodies created within this component.
07:58
Then we can close our physical material browser.
08:02
The last thing we need to do is make sure that we do save our design.
08:05
So we'll select save, make sure that you do have it saved in the correct location.
08:09
Then we want to make sure that we give it a file name,
08:12
the print that we're looking at is calling this the caliper bracket.
08:15
So let's go ahead and name this caliper bracket and select save
08:19
from here. Let's make sure that everything is saved before moving on.
00:01
This is a practice exercise video solution
00:03
for this practice.
00:04
We'll begin by taking a look at the supply drawing, Caliper bracket drawing dot PDF.
00:09
We want to note that we're gonna be modeling this Caliper bracket
00:13
and there are a few areas that we should pay attention to.
00:15
First, we need to take a look at the material being used in this case, aluminum 60 61.
00:21
And we also need to identify various dimensions and geometry on the print.
00:25
Notice that the overall height of this is 0.3 and then the smaller section is 0.19.
00:31
Also note that the distance between holes is three
00:34
inches and 2.5 for the different mounting points.
00:37
And we can see that there are diameters as well as tapped holes.
00:41
We also want to note that there are some text notes that tell us
00:44
that the outside edges of the part have tang agency with each hole location.
00:48
We also have the part is symmetric about a a or the section view line.
00:53
So take a moment to review the detailed drawing and
00:56
then we can begin in fusion 3 60 modeling,
00:58
the part
01:01
in Fusion 360.
01:02
The first thing that we want to do is identify the document
01:04
units and ensure that they match the print that we're modeling.
01:08
In this case, we want to make sure to set these to inch.
01:11
Next. We're gonna begin by creating a new sketch.
01:14
All the details of this caliper bracket can be done in one single sketch.
01:18
I'm gonna select the top view
01:20
and then I'm gonna begin by locating a vertical line.
01:25
We're gonna hit escape to get off our line tool.
01:27
We're going to select the line and control, select the center point or origin
01:32
and select our mid
01:33
point constraint.
01:35
Next,
01:36
we're going to use our dimension tool and the dimension tool allow us
01:39
to put a vertical dimension between the end points of our line.
01:42
In
01:42
this case, we're going to use three inches,
01:45
we'll hit escape and then we'll select this
01:47
line and make sure that it's construction.
01:50
When we take a look at our detailed drawing,
01:52
this three inch dimension will be the distance between the two larger holes
01:56
because we know that everything is symmetric.
01:58
And when we look at the detailed drawing,
01:60
we can identify the fact that a lot
02:02
of the other dimensions are referencing these points.
02:06
So we're gonna begin by using our circle tool
02:09
and we'll place the circle at the top
02:11
and then we're gonna place the circle down to the left a little bit.
02:15
Each of these will have a smaller circle in the center.
02:17
So we can go ahead and place those as well.
02:20
Next, we're gonna use our line tool.
02:22
And because we know that everything is symmetric,
02:24
we could simply just draw the objects on the top and then mirror
02:28
them to the bottom or we can draw them on both sides.
02:31
It depends on how you prefer to model. But for me, I'm gonna draw a horizontal line
02:36
hit escape and this line is going to once again be construction.
02:40
I'm gonna use that to mirror geometry across that line.
02:44
So I'm gonna select all four of these holes,
02:47
select my mirror line
02:49
and then say, OK,
02:51
before I go any further, I want to place a few dimensions
02:54
first, the smaller hole on this boss is going to be 0.38.
03:00
The larger hole here is going to be a diameter of 0.63
03:05
for this hole here. This is going to end up being tapped three eights by 16.
03:10
And we don't have a dimension for that
03:12
for a tapped hole because we're gonna be using the thread tool.
03:15
We simply need to make sure that we're in the right ballpark for right now.
03:18
I know that a tapped hole for three eights is 0.3125.
03:22
But if you're unsure, you can always reference a tap chart.
03:26
Next, we need to have the outer dimension. And in this case, it's gonna also be 0.63
03:31
we could simply select the other dimension.
03:34
For example, this one here and we could link them together
03:37
or we can manually enter that value.
03:40
The benefit of linking dimensions together means that if I
03:42
decide to change this one to a larger value,
03:45
both of them would update.
03:47
Next. We need to position this hole.
03:49
Now, if we select the two center points and we drag our dimension cursor vertically,
03:54
we can get a horizontal dimension.
03:56
We'll left click and then manually enter a value of 0.75.
03:60
Next, we'll make the same selection. But this time we'll drag it out into the right.
04:04
The vertical distance between these two is 0.25.
04:07
This now gives us a complete fully dimensioned
04:10
sketch for the geometry we've already created.
04:14
Next, I'm gonna go to my circle tool.
04:17
I'm gonna find the origin and drag it off to the right and then make a circle,
04:22
use my dimension tool D on the keyboard
04:25
and then we can place a dimension on this of two inches.
04:29
When we look at the detailed drawing, it gives a radius value of one,
04:34
meaning our diameter value is going to be double that amount.
04:37
We need to make sure that we use a horizontal vertical
04:40
constraint between our origin and the center of the circle.
04:43
Next,
04:44
we need to use our dimension tool to dimension the horizontal
04:46
distance between our larger hole and this new two inch circle.
04:51
This is going to be a distance of 0.31
04:54
would enter and now it's fully defined.
04:57
The rest of this detailed drawing consists of straight lines.
05:00
So we're going to use our line tool
05:02
and we're gonna start by drawing a line between the outside of these two bosses
05:06
between the outside of these two bosses.
05:09
And then we want to make sure that we
05:11
draw a vertical line between the outsides of these
05:14
and a tangent line between these.
05:17
Don't worry too much about how the lines look for right now.
05:19
And if you do any extra lines simply hit escape to get off your line tool,
05:23
select the extra lines and hit delete.
05:26
What we want to do is make sure that all
05:27
the end points of our line are attached to other geometry
05:31
and that they all have tang agency.
05:33
For example, we can add the tangent constraint between here and here
05:37
as well as these,
05:39
the outside section here and this one here,
05:42
this now gives us a fully dimensioned sketch.
05:44
We can escape to get off our constraint tool.
05:47
We can see that we have a profile here that's selectable.
05:50
Even though we have this large circle, we're only using a portion of it.
05:55
You can choose whether or not you want to use tools like modify and trim
05:59
or modify and break to break up this section.
06:02
But in fusion 3 60 all that matters is that we have our closed profile.
06:06
So from here, I'm gonna finish my sketch and begin creating our geometry.
06:11
Now, the overall height of our part is 0.3 based on the print,
06:15
but that's only going to be a portion of these bosses.
06:18
So we'll begin by using extrude.
06:20
And I'm going to select all of the various regions,
06:23
with the exception of the inside of the hole and the large circle.
06:27
Then we're gonna extrude up a distance of 0.19 inches.
06:31
Next, we need to go into our sketches folder,
06:33
show our sketch and hit extrude one more time.
06:36
This time,
06:37
we want to take these additional profiles and we
06:39
want to bring them up a distance of 0.3.
06:42
We need to ensure that we change the operation to join and then say, OK,
06:47
now we can hide our sketch and take a look at our design.
06:51
The last thing that we need to do is make sure that
06:52
these holes are tapped holes so that they are the correct size.
06:56
We can do this by going to create and using our thread tool
06:60
by selecting the holes fusion 3 60 will automatically look for an appropriate size.
07:06
If you need to make multiple selections,
07:08
you might need to press the control or command keys,
07:11
then simply select the size in this case 0.375.
07:14
And it's going to be using a 38 by 16 designation,
07:18
we'll say, OK. And then we can use inspect to measure the diameter of the holes.
07:23
You can see here the diameter is 0.313 which if we
07:27
take the precision out a bit further will be 0.3126.
07:31
We'll close this and make sure that we do
07:34
inspect and review our design.
07:37
We also want to make sure that we add our physical material.
07:40
So at the very top, we're going to right click and select physical material
07:44
from the list. You want to go down to metal and find an aluminum 60 61.
07:50
We can drag and drop this onto the body inside of our canvas or at the
07:54
very top level of our browser which will
07:55
apply to any bodies created within this component.
07:58
Then we can close our physical material browser.
08:02
The last thing we need to do is make sure that we do save our design.
08:05
So we'll select save, make sure that you do have it saved in the correct location.
08:09
Then we want to make sure that we give it a file name,
08:12
the print that we're looking at is calling this the caliper bracket.
08:15
So let's go ahead and name this caliper bracket and select save
08:19
from here. Let's make sure that everything is saved before moving on.