














Transcript
00:02
Create solids from sketches.
00:05
After completing this video, you'll be able to
00:07
create an extrude, a revolve a loft and a sweep
00:12
in fusion 3 60. We want to begin with the supply data set. Create solids dot F 3D.
00:18
Make sure that you do upload this to your
00:20
data panel in whichever project and sub folder,
00:22
you're storing your data sets in
00:24
this create solids design has several sketches under the sketches folder.
00:29
We have extrude revolve loft as well as sweep
00:33
to get started.
00:34
We want to begin by hiding our sweet profiles
00:36
and showing the first sketch called ex shrewd.
00:39
When we create an extrude,
00:41
we need to have a closed profile and this rectangle
00:44
fits that you can see we can preselect the area
00:48
and then select extrude.
00:50
Once we select extrude,
00:51
we can begin pulling this up into 3D or using
00:54
the onscreen manipulator to change the draft or taper angle.
00:59
This is a quick way for us to generate a solid body by using a closed profile.
01:05
We're going to create a new body and say, OK.
01:08
Now in the body folder, we have body one, we're gonna rename this to be extrude.
01:14
We're gonna hide the extrude. And next, we want to show the thin extrude sketch
01:19
this time, let's select extrude and note that in the type section,
01:22
we have extrude and thin extrude.
01:25
Now, even though we're in these solid tools,
01:27
the thin extrude is an option when we have an open profile.
01:31
If we zoom in, you can see here that we're able to create an extrude
01:35
using not only the height or distance but also the wall thickness,
01:40
we can change the wall thickness. In this case, let's set it to three millimeters,
01:43
determine which side we want or if it's centered on our sketch and we can say, OK,
01:48
and create a new solid body.
01:50
Note that when you're creating a new solid body,
01:53
if multiple bodies are displayed fusion will default to joining them together.
01:58
So make sure that you always take a look at the operations. And if you want new bodies,
02:02
you want to join them together or remove them
02:04
from other solids that you use the applicable options.
02:08
Next, we want to take a look at creating a revolve.
02:11
Revolve is another way for us to use a closed profile to generate solid objects.
02:17
With the revolve,
02:18
we're gonna be taking a closed profile and spinning it around an axis of revolution.
02:23
The revolve sketch used the center line option which made it pres
02:27
selected as the axis of revolution.
02:29
This is a great way to create complex shapes that
02:32
are revolved about an axis with a single sketch.
02:36
Once again, we're going to create a new body.
02:38
But let's take a quick second to note the options that we have.
02:41
We have a partial option which allows us to determine how far we want to revolve.
02:46
We can also do to another object.
02:48
If we had another solid object,
02:50
we wanted it to stop at or a full 360 degree revolution.
02:54
For this example, I'm gonna do a partial of 100 and 80 degrees.
02:58
So we can see inside of that revolve.
03:01
I'm gonna rename each of these, then extrude for body two
03:06
and body three. We're gonna name revolve.
03:10
Let's hide the revolve and let's move on
03:12
to creating something a little bit more complex.
03:14
And that's gonna be a loft.
03:16
We've got loft 12 and three and we have loft rails.
03:20
When we're creating a solid loft, we still need to have two D closed profiles.
03:24
But we could also use the selection of a planar face
03:28
with each of these.
03:29
What we're going to be doing is generating
03:30
a shape that goes through each of these profiles
03:34
to get started. We're gonna go to our create menu and select the loft tool
03:38
in the top section.
03:39
We wanna have our profiles which are gonna be each of these three closed sections.
03:44
As we do that, we can see a solid being generated on the screen.
03:48
We do have some control over the start and end profiles.
03:52
If we were using, for example, a selected face, we could drive tangy
03:56
based on that selection
03:58
for our purposes.
03:59
However, we're going to go down to the rail section, we're going to hit the plus icon
04:03
and we're gonna add rails,
04:05
we'll hit plus again and we'll add a secondary rail.
04:09
If we view this from the top,
04:10
the loft is going to follow the shape of those rails
04:13
using multiple profiles and rails can be a
04:16
tricky thing for getting good quality outcomes.
04:19
So you need to be careful that you're not over defining your shapes.
04:23
For example,
04:24
we might determine that profile two isn't needed because
04:27
when we look at it from the front,
04:28
we can see that there is a slight bulge that happens here,
04:32
we can select and remove that profile and the
04:35
final result is going to be a much smoother transition
04:38
without driving that middle profile shape.
04:41
So keep in mind as you begin defining more
04:44
complex designs that you want to be careful,
04:47
you're not over defining the inputs.
04:49
In
04:49
this case, we're going to say, OK, with just the start and the end profile,
04:53
we'll hide the sketch loft two and we'll rename body four.
04:57
Let's go ahead and hide that and take a look at our last example, which is a sweep
05:02
for this. We have a suite profile and we have a path as well as a guide rail.
05:07
We're going to go to our create menu and select suite.
05:11
There are a couple of different ways we can create a sweep.
05:14
We can use just a single path, a path and a guide rail or a path and a guide surface.
05:19
We're not going to be looking at the guide surface option here,
05:22
but this is a great way to define the direction
05:25
of your profile as it sweeps around a path.
05:28
We're going to start with a single path option by first
05:30
selecting the profile and then grabbing the center line path.
05:35
When we view this from the top, we can get an idea of the shape that's being created.
05:39
If we change the option to be a path plus guide rail,
05:43
the guide rail is going to be this secondary edge.
05:46
We can see how that's changing the sweep profile
05:49
as we go along the guide rail and we go along the guide path.
05:53
We're now making the shape larger as it progresses through that distance.
05:58
We also have control over how far this goes along our path.
06:02
And whether or not we use profile scaling
06:05
right now, it's scaling based on that section.
06:08
We can also have it stretch which would keep it the same height as the original,
06:12
but it would make the outsides stretch as it goes through.
06:15
And we can change whether or not this is perpendicular to the path
06:19
or if we want it to twist as it goes.
06:21
Because the guide path and the guide rail are both planar this
06:25
is not going to have any effect on our current design.
06:28
But keep in mind that it's important that we explore all
06:30
these options to determine which one fits best with your design.
06:35
Now that each of these shapes has been created,
06:37
we could also continue on using additional creation tools,
06:40
things like mirror to mirror a body.
06:43
And we can use the bottom face or planar face
06:47
and we can create a single blended pipe section
06:51
just by simply using those basic inputs and then additional tools to modify it.
06:59
Let's go ahead and rename this sweep
07:01
and make sure that we do save the design before we move on.
00:02
Create solids from sketches.
00:05
After completing this video, you'll be able to
00:07
create an extrude, a revolve a loft and a sweep
00:12
in fusion 3 60. We want to begin with the supply data set. Create solids dot F 3D.
00:18
Make sure that you do upload this to your
00:20
data panel in whichever project and sub folder,
00:22
you're storing your data sets in
00:24
this create solids design has several sketches under the sketches folder.
00:29
We have extrude revolve loft as well as sweep
00:33
to get started.
00:34
We want to begin by hiding our sweet profiles
00:36
and showing the first sketch called ex shrewd.
00:39
When we create an extrude,
00:41
we need to have a closed profile and this rectangle
00:44
fits that you can see we can preselect the area
00:48
and then select extrude.
00:50
Once we select extrude,
00:51
we can begin pulling this up into 3D or using
00:54
the onscreen manipulator to change the draft or taper angle.
00:59
This is a quick way for us to generate a solid body by using a closed profile.
01:05
We're going to create a new body and say, OK.
01:08
Now in the body folder, we have body one, we're gonna rename this to be extrude.
01:14
We're gonna hide the extrude. And next, we want to show the thin extrude sketch
01:19
this time, let's select extrude and note that in the type section,
01:22
we have extrude and thin extrude.
01:25
Now, even though we're in these solid tools,
01:27
the thin extrude is an option when we have an open profile.
01:31
If we zoom in, you can see here that we're able to create an extrude
01:35
using not only the height or distance but also the wall thickness,
01:40
we can change the wall thickness. In this case, let's set it to three millimeters,
01:43
determine which side we want or if it's centered on our sketch and we can say, OK,
01:48
and create a new solid body.
01:50
Note that when you're creating a new solid body,
01:53
if multiple bodies are displayed fusion will default to joining them together.
01:58
So make sure that you always take a look at the operations. And if you want new bodies,
02:02
you want to join them together or remove them
02:04
from other solids that you use the applicable options.
02:08
Next, we want to take a look at creating a revolve.
02:11
Revolve is another way for us to use a closed profile to generate solid objects.
02:17
With the revolve,
02:18
we're gonna be taking a closed profile and spinning it around an axis of revolution.
02:23
The revolve sketch used the center line option which made it pres
02:27
selected as the axis of revolution.
02:29
This is a great way to create complex shapes that
02:32
are revolved about an axis with a single sketch.
02:36
Once again, we're going to create a new body.
02:38
But let's take a quick second to note the options that we have.
02:41
We have a partial option which allows us to determine how far we want to revolve.
02:46
We can also do to another object.
02:48
If we had another solid object,
02:50
we wanted it to stop at or a full 360 degree revolution.
02:54
For this example, I'm gonna do a partial of 100 and 80 degrees.
02:58
So we can see inside of that revolve.
03:01
I'm gonna rename each of these, then extrude for body two
03:06
and body three. We're gonna name revolve.
03:10
Let's hide the revolve and let's move on
03:12
to creating something a little bit more complex.
03:14
And that's gonna be a loft.
03:16
We've got loft 12 and three and we have loft rails.
03:20
When we're creating a solid loft, we still need to have two D closed profiles.
03:24
But we could also use the selection of a planar face
03:28
with each of these.
03:29
What we're going to be doing is generating
03:30
a shape that goes through each of these profiles
03:34
to get started. We're gonna go to our create menu and select the loft tool
03:38
in the top section.
03:39
We wanna have our profiles which are gonna be each of these three closed sections.
03:44
As we do that, we can see a solid being generated on the screen.
03:48
We do have some control over the start and end profiles.
03:52
If we were using, for example, a selected face, we could drive tangy
03:56
based on that selection
03:58
for our purposes.
03:59
However, we're going to go down to the rail section, we're going to hit the plus icon
04:03
and we're gonna add rails,
04:05
we'll hit plus again and we'll add a secondary rail.
04:09
If we view this from the top,
04:10
the loft is going to follow the shape of those rails
04:13
using multiple profiles and rails can be a
04:16
tricky thing for getting good quality outcomes.
04:19
So you need to be careful that you're not over defining your shapes.
04:23
For example,
04:24
we might determine that profile two isn't needed because
04:27
when we look at it from the front,
04:28
we can see that there is a slight bulge that happens here,
04:32
we can select and remove that profile and the
04:35
final result is going to be a much smoother transition
04:38
without driving that middle profile shape.
04:41
So keep in mind as you begin defining more
04:44
complex designs that you want to be careful,
04:47
you're not over defining the inputs.
04:49
In
04:49
this case, we're going to say, OK, with just the start and the end profile,
04:53
we'll hide the sketch loft two and we'll rename body four.
04:57
Let's go ahead and hide that and take a look at our last example, which is a sweep
05:02
for this. We have a suite profile and we have a path as well as a guide rail.
05:07
We're going to go to our create menu and select suite.
05:11
There are a couple of different ways we can create a sweep.
05:14
We can use just a single path, a path and a guide rail or a path and a guide surface.
05:19
We're not going to be looking at the guide surface option here,
05:22
but this is a great way to define the direction
05:25
of your profile as it sweeps around a path.
05:28
We're going to start with a single path option by first
05:30
selecting the profile and then grabbing the center line path.
05:35
When we view this from the top, we can get an idea of the shape that's being created.
05:39
If we change the option to be a path plus guide rail,
05:43
the guide rail is going to be this secondary edge.
05:46
We can see how that's changing the sweep profile
05:49
as we go along the guide rail and we go along the guide path.
05:53
We're now making the shape larger as it progresses through that distance.
05:58
We also have control over how far this goes along our path.
06:02
And whether or not we use profile scaling
06:05
right now, it's scaling based on that section.
06:08
We can also have it stretch which would keep it the same height as the original,
06:12
but it would make the outsides stretch as it goes through.
06:15
And we can change whether or not this is perpendicular to the path
06:19
or if we want it to twist as it goes.
06:21
Because the guide path and the guide rail are both planar this
06:25
is not going to have any effect on our current design.
06:28
But keep in mind that it's important that we explore all
06:30
these options to determine which one fits best with your design.
06:35
Now that each of these shapes has been created,
06:37
we could also continue on using additional creation tools,
06:40
things like mirror to mirror a body.
06:43
And we can use the bottom face or planar face
06:47
and we can create a single blended pipe section
06:51
just by simply using those basic inputs and then additional tools to modify it.
06:59
Let's go ahead and rename this sweep
07:01
and make sure that we do save the design before we move on.
After completing this video, you’ll be able to:
Step-by-step guide