Part modeling lecture

00:00

Part modeling.

00:02

After completing this lecture, you'll be able to

00:05

understand solid modeling and fusion.

00:07

Identify creation tools,

00:09

identify modification tools and understand direct modeling.

00:13

So first, we need to start with what is solid part modeling.

00:17

Solid part modeling is the creation of solid bodies using tools such as extrude,

00:21

solid geometry will have external boundary faces with an enclosed volume.

00:26

Solids can be created with primitive sketches faces as well as other methods.

00:31

Solid bodies are going to be the foundation of parametric modeling

00:35

and solid modeling tools can be used to add or remove material from a body.

00:40

So next, let's take a look at some common solid creation tools.

00:44

First, one of the most common tools to get started on a 3D design is the extrude tool.

00:49

It'll allow you to add depth to an open

00:51

or closed sketch profile or the selection of planar faces

00:55

revolve is another common tool that allows you to take a sketch

00:58

profile or a planar face and revolve it around a selected axis.

01:02

The sweep tool will allow you to take a sketch profile

01:05

or planar face and push it along a selected path.

01:09

The loft tool will allow you to create a

01:11

transitional shape between two or more sketch profiles or faces

01:15

note that when we're talking about a solid loft,

01:17

these faces do need to be plainer and the sketch profiles also need to be in two D.

01:23

And last one of the common tools that we have here is the whole tool.

01:26

This will allow you to create a hole based on user specified values and selections.

01:31

Common holes include holes that are threaded ones

01:33

that have counter boards or counter sinks.

01:36

Next, let's talk about some common solid modification tools

01:40

after solid bodies are created,

01:42

it's common to use solid modification tools to do things like add

01:46

a filet which rounds the edges of a solid body at a

01:48

chamfer which allows you to bevel the edges of a solid body,

01:52

use shell to remove material from a part interior.

01:56

This creates a hollow cavity with walls of a specified thickness,

01:60

use draft to apply a fixed or parting line, draft angle to planar faces.

02:04

Commonly used inside of injection molded design parts

02:08

combine which allows you to join,

02:10

cut or intersect two or more solid bodies to create a single solid body

02:15

and split tool which actually combines a couple of different tools

02:18

can create new bodies by dividing selected bodies using a profile face or plane.

02:24

While these aren't all the solid modification tools,

02:26

these are some of the most common ones you'll likely see as you get started in fusion.

02:32

Next, let's talk about how solids are created.

02:35

First, we have sketches,

02:37

sketches can be used as the basis for a new feature creation

02:40

features created from sketches will remain linked.

02:43

For example, if you update the size of a sketch,

02:46

the solid body that was created from that sketch will also be updated.

02:50

Next, we can also use faces.

02:53

These planar faces will allow you to select them

02:56

as the creation tool for things like extrude,

02:58

revolve and sweet.

02:60

And last, we have a third method that's fairly common using primitives.

03:04

Now, primitives are basic shapes that can be used as the starting point.

03:08

This allows you to define simple shapes like rectangles

03:11

and circles and use them for things like extrudes.

03:14

However, it doesn't save that sketch information.

03:17

Primitive bodies are considered to be a direct modeling approach.

03:23

Next, let's talk about what is direct modeling.

03:25

A direct modeling is manipulating geometry,

03:28

directly pushing or pulling faces and features in 3d,

03:31

moving or copying geometry to a new location

03:34

or deleting or removing features through face selection.

03:37

This is a great set of tools for imported designs

03:41

or modifying designs with complex feature history and relationships.

03:45

Whenever we're dealing with imported designs,

03:47

they will come in without feature history.

03:49

Anything created in fusion 360 with the history

03:51

capture turned on will retain that future history.

03:56

Next, let's talk about solids in the browser.

03:59

Solid bodies can be located in a body's folder at the top level of a design

04:03

or they can be inside of individual components.

04:06

Solid bodies are displayed as a gray cylinder

04:09

and components are displayed as a cube.

04:12

We also have the option to see surfaces displayed in the body folder.

04:16

These will be displayed as an orange partially open cylinder

04:19

and we also have mesh bodies.

04:21

These will be displayed as a yellow open cylinder with triangulated faces.

04:25

Note that we can also see multi

04:28

components as well as things like form or free form bodies.

04:32

These are only going to be the most common things that

04:34

we'll see in the browser as we get started modeling.

04:37

So in conclusion, solids can be created from sketches, faces or primitives.

04:42

Solids are the foundation of parametric modeling of parts and assemblies

04:46

modification tools make changes to solid geometry

04:49

such as rounding corners or drafting faces

04:52

features created from a sketch or sketches will maintain a link and can be updated.

04:56

Parametric

04:57

and direct modeling is a subset of modeling tools

05:00

that work by moving offsetting or deleting geometry directly.

Video transcript

00:00

Part modeling.

00:02

After completing this lecture, you'll be able to

00:05

understand solid modeling and fusion.

00:07

Identify creation tools,

00:09

identify modification tools and understand direct modeling.

00:13

So first, we need to start with what is solid part modeling.

00:17

Solid part modeling is the creation of solid bodies using tools such as extrude,

00:21

solid geometry will have external boundary faces with an enclosed volume.

00:26

Solids can be created with primitive sketches faces as well as other methods.

00:31

Solid bodies are going to be the foundation of parametric modeling

00:35

and solid modeling tools can be used to add or remove material from a body.

00:40

So next, let's take a look at some common solid creation tools.

00:44

First, one of the most common tools to get started on a 3D design is the extrude tool.

00:49

It'll allow you to add depth to an open

00:51

or closed sketch profile or the selection of planar faces

00:55

revolve is another common tool that allows you to take a sketch

00:58

profile or a planar face and revolve it around a selected axis.

01:02

The sweep tool will allow you to take a sketch profile

01:05

or planar face and push it along a selected path.

01:09

The loft tool will allow you to create a

01:11

transitional shape between two or more sketch profiles or faces

01:15

note that when we're talking about a solid loft,

01:17

these faces do need to be plainer and the sketch profiles also need to be in two D.

01:23

And last one of the common tools that we have here is the whole tool.

01:26

This will allow you to create a hole based on user specified values and selections.

01:31

Common holes include holes that are threaded ones

01:33

that have counter boards or counter sinks.

01:36

Next, let's talk about some common solid modification tools

01:40

after solid bodies are created,

01:42

it's common to use solid modification tools to do things like add

01:46

a filet which rounds the edges of a solid body at a

01:48

chamfer which allows you to bevel the edges of a solid body,

01:52

use shell to remove material from a part interior.

01:56

This creates a hollow cavity with walls of a specified thickness,

01:60

use draft to apply a fixed or parting line, draft angle to planar faces.

02:04

Commonly used inside of injection molded design parts

02:08

combine which allows you to join,

02:10

cut or intersect two or more solid bodies to create a single solid body

02:15

and split tool which actually combines a couple of different tools

02:18

can create new bodies by dividing selected bodies using a profile face or plane.

02:24

While these aren't all the solid modification tools,

02:26

these are some of the most common ones you'll likely see as you get started in fusion.

02:32

Next, let's talk about how solids are created.

02:35

First, we have sketches,

02:37

sketches can be used as the basis for a new feature creation

02:40

features created from sketches will remain linked.

02:43

For example, if you update the size of a sketch,

02:46

the solid body that was created from that sketch will also be updated.

02:50

Next, we can also use faces.

02:53

These planar faces will allow you to select them

02:56

as the creation tool for things like extrude,

02:58

revolve and sweet.

02:60

And last, we have a third method that's fairly common using primitives.

03:04

Now, primitives are basic shapes that can be used as the starting point.

03:08

This allows you to define simple shapes like rectangles

03:11

and circles and use them for things like extrudes.

03:14

However, it doesn't save that sketch information.

03:17

Primitive bodies are considered to be a direct modeling approach.

03:23

Next, let's talk about what is direct modeling.

03:25

A direct modeling is manipulating geometry,

03:28

directly pushing or pulling faces and features in 3d,

03:31

moving or copying geometry to a new location

03:34

or deleting or removing features through face selection.

03:37

This is a great set of tools for imported designs

03:41

or modifying designs with complex feature history and relationships.

03:45

Whenever we're dealing with imported designs,

03:47

they will come in without feature history.

03:49

Anything created in fusion 360 with the history

03:51

capture turned on will retain that future history.

03:56

Next, let's talk about solids in the browser.

03:59

Solid bodies can be located in a body's folder at the top level of a design

04:03

or they can be inside of individual components.

04:06

Solid bodies are displayed as a gray cylinder

04:09

and components are displayed as a cube.

04:12

We also have the option to see surfaces displayed in the body folder.

04:16

These will be displayed as an orange partially open cylinder

04:19

and we also have mesh bodies.

04:21

These will be displayed as a yellow open cylinder with triangulated faces.

04:25

Note that we can also see multi

04:28

components as well as things like form or free form bodies.

04:32

These are only going to be the most common things that

04:34

we'll see in the browser as we get started modeling.

04:37

So in conclusion, solids can be created from sketches, faces or primitives.

04:42

Solids are the foundation of parametric modeling of parts and assemblies

04:46

modification tools make changes to solid geometry

04:49

such as rounding corners or drafting faces

04:52

features created from a sketch or sketches will maintain a link and can be updated.

04:56

Parametric

04:57

and direct modeling is a subset of modeling tools

05:00

that work by moving offsetting or deleting geometry directly.

After completing this video, you’ll be able to:

  • Understand solid modeling in Fusion.
  • Identify creation tools.
  • Identify modification tools.
  • Understand direct modeling.
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