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00:00
Part modeling.
00:02
After completing this lecture, you'll be able to
00:05
understand solid modeling and fusion.
00:07
Identify creation tools,
00:09
identify modification tools and understand direct modeling.
00:13
So first, we need to start with what is solid part modeling.
00:17
Solid part modeling is the creation of solid bodies using tools such as extrude,
00:21
solid geometry will have external boundary faces with an enclosed volume.
00:26
Solids can be created with primitive sketches faces as well as other methods.
00:31
Solid bodies are going to be the foundation of parametric modeling
00:35
and solid modeling tools can be used to add or remove material from a body.
00:40
So next, let's take a look at some common solid creation tools.
00:44
First, one of the most common tools to get started on a 3D design is the extrude tool.
00:49
It'll allow you to add depth to an open
00:51
or closed sketch profile or the selection of planar faces
00:55
revolve is another common tool that allows you to take a sketch
00:58
profile or a planar face and revolve it around a selected axis.
01:02
The sweep tool will allow you to take a sketch profile
01:05
or planar face and push it along a selected path.
01:09
The loft tool will allow you to create a
01:11
transitional shape between two or more sketch profiles or faces
01:15
note that when we're talking about a solid loft,
01:17
these faces do need to be plainer and the sketch profiles also need to be in two D.
01:23
And last one of the common tools that we have here is the whole tool.
01:26
This will allow you to create a hole based on user specified values and selections.
01:31
Common holes include holes that are threaded ones
01:33
that have counter boards or counter sinks.
01:36
Next, let's talk about some common solid modification tools
01:40
after solid bodies are created,
01:42
it's common to use solid modification tools to do things like add
01:46
a filet which rounds the edges of a solid body at a
01:48
chamfer which allows you to bevel the edges of a solid body,
01:52
use shell to remove material from a part interior.
01:56
This creates a hollow cavity with walls of a specified thickness,
01:60
use draft to apply a fixed or parting line, draft angle to planar faces.
02:04
Commonly used inside of injection molded design parts
02:08
combine which allows you to join,
02:10
cut or intersect two or more solid bodies to create a single solid body
02:15
and split tool which actually combines a couple of different tools
02:18
can create new bodies by dividing selected bodies using a profile face or plane.
02:24
While these aren't all the solid modification tools,
02:26
these are some of the most common ones you'll likely see as you get started in fusion.
02:32
Next, let's talk about how solids are created.
02:35
First, we have sketches,
02:37
sketches can be used as the basis for a new feature creation
02:40
features created from sketches will remain linked.
02:43
For example, if you update the size of a sketch,
02:46
the solid body that was created from that sketch will also be updated.
02:50
Next, we can also use faces.
02:53
These planar faces will allow you to select them
02:56
as the creation tool for things like extrude,
02:58
revolve and sweet.
02:60
And last, we have a third method that's fairly common using primitives.
03:04
Now, primitives are basic shapes that can be used as the starting point.
03:08
This allows you to define simple shapes like rectangles
03:11
and circles and use them for things like extrudes.
03:14
However, it doesn't save that sketch information.
03:17
Primitive bodies are considered to be a direct modeling approach.
03:23
Next, let's talk about what is direct modeling.
03:25
A direct modeling is manipulating geometry,
03:28
directly pushing or pulling faces and features in 3d,
03:31
moving or copying geometry to a new location
03:34
or deleting or removing features through face selection.
03:37
This is a great set of tools for imported designs
03:41
or modifying designs with complex feature history and relationships.
03:45
Whenever we're dealing with imported designs,
03:47
they will come in without feature history.
03:49
Anything created in fusion 360 with the history
03:51
capture turned on will retain that future history.
03:56
Next, let's talk about solids in the browser.
03:59
Solid bodies can be located in a body's folder at the top level of a design
04:03
or they can be inside of individual components.
04:06
Solid bodies are displayed as a gray cylinder
04:09
and components are displayed as a cube.
04:12
We also have the option to see surfaces displayed in the body folder.
04:16
These will be displayed as an orange partially open cylinder
04:19
and we also have mesh bodies.
04:21
These will be displayed as a yellow open cylinder with triangulated faces.
04:25
Note that we can also see multi
04:28
components as well as things like form or free form bodies.
04:32
These are only going to be the most common things that
04:34
we'll see in the browser as we get started modeling.
04:37
So in conclusion, solids can be created from sketches, faces or primitives.
04:42
Solids are the foundation of parametric modeling of parts and assemblies
04:46
modification tools make changes to solid geometry
04:49
such as rounding corners or drafting faces
04:52
features created from a sketch or sketches will maintain a link and can be updated.
04:56
Parametric
04:57
and direct modeling is a subset of modeling tools
05:00
that work by moving offsetting or deleting geometry directly.
00:00
Part modeling.
00:02
After completing this lecture, you'll be able to
00:05
understand solid modeling and fusion.
00:07
Identify creation tools,
00:09
identify modification tools and understand direct modeling.
00:13
So first, we need to start with what is solid part modeling.
00:17
Solid part modeling is the creation of solid bodies using tools such as extrude,
00:21
solid geometry will have external boundary faces with an enclosed volume.
00:26
Solids can be created with primitive sketches faces as well as other methods.
00:31
Solid bodies are going to be the foundation of parametric modeling
00:35
and solid modeling tools can be used to add or remove material from a body.
00:40
So next, let's take a look at some common solid creation tools.
00:44
First, one of the most common tools to get started on a 3D design is the extrude tool.
00:49
It'll allow you to add depth to an open
00:51
or closed sketch profile or the selection of planar faces
00:55
revolve is another common tool that allows you to take a sketch
00:58
profile or a planar face and revolve it around a selected axis.
01:02
The sweep tool will allow you to take a sketch profile
01:05
or planar face and push it along a selected path.
01:09
The loft tool will allow you to create a
01:11
transitional shape between two or more sketch profiles or faces
01:15
note that when we're talking about a solid loft,
01:17
these faces do need to be plainer and the sketch profiles also need to be in two D.
01:23
And last one of the common tools that we have here is the whole tool.
01:26
This will allow you to create a hole based on user specified values and selections.
01:31
Common holes include holes that are threaded ones
01:33
that have counter boards or counter sinks.
01:36
Next, let's talk about some common solid modification tools
01:40
after solid bodies are created,
01:42
it's common to use solid modification tools to do things like add
01:46
a filet which rounds the edges of a solid body at a
01:48
chamfer which allows you to bevel the edges of a solid body,
01:52
use shell to remove material from a part interior.
01:56
This creates a hollow cavity with walls of a specified thickness,
01:60
use draft to apply a fixed or parting line, draft angle to planar faces.
02:04
Commonly used inside of injection molded design parts
02:08
combine which allows you to join,
02:10
cut or intersect two or more solid bodies to create a single solid body
02:15
and split tool which actually combines a couple of different tools
02:18
can create new bodies by dividing selected bodies using a profile face or plane.
02:24
While these aren't all the solid modification tools,
02:26
these are some of the most common ones you'll likely see as you get started in fusion.
02:32
Next, let's talk about how solids are created.
02:35
First, we have sketches,
02:37
sketches can be used as the basis for a new feature creation
02:40
features created from sketches will remain linked.
02:43
For example, if you update the size of a sketch,
02:46
the solid body that was created from that sketch will also be updated.
02:50
Next, we can also use faces.
02:53
These planar faces will allow you to select them
02:56
as the creation tool for things like extrude,
02:58
revolve and sweet.
02:60
And last, we have a third method that's fairly common using primitives.
03:04
Now, primitives are basic shapes that can be used as the starting point.
03:08
This allows you to define simple shapes like rectangles
03:11
and circles and use them for things like extrudes.
03:14
However, it doesn't save that sketch information.
03:17
Primitive bodies are considered to be a direct modeling approach.
03:23
Next, let's talk about what is direct modeling.
03:25
A direct modeling is manipulating geometry,
03:28
directly pushing or pulling faces and features in 3d,
03:31
moving or copying geometry to a new location
03:34
or deleting or removing features through face selection.
03:37
This is a great set of tools for imported designs
03:41
or modifying designs with complex feature history and relationships.
03:45
Whenever we're dealing with imported designs,
03:47
they will come in without feature history.
03:49
Anything created in fusion 360 with the history
03:51
capture turned on will retain that future history.
03:56
Next, let's talk about solids in the browser.
03:59
Solid bodies can be located in a body's folder at the top level of a design
04:03
or they can be inside of individual components.
04:06
Solid bodies are displayed as a gray cylinder
04:09
and components are displayed as a cube.
04:12
We also have the option to see surfaces displayed in the body folder.
04:16
These will be displayed as an orange partially open cylinder
04:19
and we also have mesh bodies.
04:21
These will be displayed as a yellow open cylinder with triangulated faces.
04:25
Note that we can also see multi
04:28
components as well as things like form or free form bodies.
04:32
These are only going to be the most common things that
04:34
we'll see in the browser as we get started modeling.
04:37
So in conclusion, solids can be created from sketches, faces or primitives.
04:42
Solids are the foundation of parametric modeling of parts and assemblies
04:46
modification tools make changes to solid geometry
04:49
such as rounding corners or drafting faces
04:52
features created from a sketch or sketches will maintain a link and can be updated.
04:56
Parametric
04:57
and direct modeling is a subset of modeling tools
05:00
that work by moving offsetting or deleting geometry directly.
After completing this video, you’ll be able to: