Apply materials

00:05

in this video,

00:06

you'll learn how to apply materials to system and laudable families in a project.

00:12

You'll also see how to open a family in the family editor

00:17

in order to get a better understanding of how material parameters are being used.

00:27

System families are defined within a rabbit project.

00:31

So the process of applying a material is pretty uniform

00:36

for compound elements

00:38

such as walls, floors, roofs and ceilings.

00:42

There is an edit assembly dialogue where you can control all of the layers that

00:47

make up that compound element type and that's where you can apply the materials.

00:53

For example,

00:54

I'll select a wall

00:56

and then click at a type to open the Type properties dialog.

01:01

Then next to structure.

01:03

I'll click edit

01:05

to open the edit assembly dialogue.

01:08

And here is where you can control all of

01:10

those layers and one of the columns here is material

01:17

and so each of these layers has a material

01:19

and that's where you can control the material,

01:23

click in the field and then click the more button to open the material browser.

01:28

And here you can simply browse through the list

01:31

and select the material or you can search for a new material.

01:35

And also,

01:36

once you have selected a material you can

01:39

adjust any of the material properties here,

01:43

for example, on the graphics tab,

01:46

which controls how the material appears in shaded views.

01:49

Let's say I wanted to make this a little bit darker.

01:51

So I can click the color swatch here and adjust the color.

01:56

It's gonna make a slight adjustment here to make it a little darker.

01:59

And then I'll click OK.

02:01

And then I'll click OK to close

02:03

each of the dialogues

02:06

Now we can see that our bricks a little bit darker.

02:09

So that's how we can apply materials to system families.

02:13

As far as low double families.

02:15

The process is going to be slightly different because low double families

02:19

are created by users and depending on how that family was created,

02:25

the material properties may be used slightly different.

02:30

For example, I'll select a door

02:35

and when I select the door I can look

02:37

in the properties palette to see any instance parameters.

02:41

So the materials could be instance parameters or they could be type parameters

02:46

for example here I see a frame material and a finish.

02:51

Those are two properties here under materials and finishes.

02:54

But when I click in those fields there simply

02:57

text base. I can just enter whatever I wanted for material parameters.

03:02

I need to see that more button which will open the material browser.

03:07

So I can go to the type properties dialog by clicking edit type

03:11

and then see if there are any material parameters here which there are.

03:16

There's a door material and a frame material And when I click in those

03:20

fields I see that more button and that will open the material browser.

03:25

So my point there is that you need to be able to open the material

03:29

browser to actually control the material that's different

03:33

than just simply entering a text based value

03:35

which could still be used in a schedule but

03:38

it's not going to control the actual material.

03:42

I'm gonna click cancel to close these dialogues

03:45

and then I'm going to click edit family with that door still selected

03:50

to open the door family in the family editor.

03:55

And I'll orbit around a bit here and we can start to look at the geometry

03:59

that makes up this door family.

04:02

For example when I select the

04:05

frame here

04:06

I can then look in the properties palette at the material.

04:12

Any geometry that you create is going to have a material parameter

04:17

and then in order to be able to control it in the project,

04:20

you need to associate it to a family parameter.

04:23

And if you're working on if you're if

04:26

you're using a family that's already been created,

04:28

you can open it up and then look for this material parameter and

04:33

then click the button to the far right that says associate family parameter

04:38

and that will open the associate family parameter dialog and then you can

04:43

see the actual family parameter that is

04:46

controlling the material for that geometry.

04:51

So in this case we can see that the frame geometry that

04:55

I had selected here is being controlled by the frame material parameter.

05:01

So I can click Okay.

05:03

And then we can select the the door panel geometry here and then once again click the

05:10

associate family parameter button and we can see that

05:13

it is assigned to the door material parameter.

05:19

And then I'll click. Ok? So if we go back to the project and select that door again

05:26

and click edit type,

05:28

we can see those two parameters here in the type properties dialog,

05:32

and that's how we can apply a material to them.

05:36

And then that material will then control the

05:39

material of that specific piece of geometry.

05:42

So if you get a family from maybe a manufacturer or somebody created it

05:48

in your office and you're really not sure that's what you can do.

05:52

You can open up that family in the family

05:54

editor and take a look at that material parameter

05:58

to know how it's going to work in the project.

Video transcript

00:05

in this video,

00:06

you'll learn how to apply materials to system and laudable families in a project.

00:12

You'll also see how to open a family in the family editor

00:17

in order to get a better understanding of how material parameters are being used.

00:27

System families are defined within a rabbit project.

00:31

So the process of applying a material is pretty uniform

00:36

for compound elements

00:38

such as walls, floors, roofs and ceilings.

00:42

There is an edit assembly dialogue where you can control all of the layers that

00:47

make up that compound element type and that's where you can apply the materials.

00:53

For example,

00:54

I'll select a wall

00:56

and then click at a type to open the Type properties dialog.

01:01

Then next to structure.

01:03

I'll click edit

01:05

to open the edit assembly dialogue.

01:08

And here is where you can control all of

01:10

those layers and one of the columns here is material

01:17

and so each of these layers has a material

01:19

and that's where you can control the material,

01:23

click in the field and then click the more button to open the material browser.

01:28

And here you can simply browse through the list

01:31

and select the material or you can search for a new material.

01:35

And also,

01:36

once you have selected a material you can

01:39

adjust any of the material properties here,

01:43

for example, on the graphics tab,

01:46

which controls how the material appears in shaded views.

01:49

Let's say I wanted to make this a little bit darker.

01:51

So I can click the color swatch here and adjust the color.

01:56

It's gonna make a slight adjustment here to make it a little darker.

01:59

And then I'll click OK.

02:01

And then I'll click OK to close

02:03

each of the dialogues

02:06

Now we can see that our bricks a little bit darker.

02:09

So that's how we can apply materials to system families.

02:13

As far as low double families.

02:15

The process is going to be slightly different because low double families

02:19

are created by users and depending on how that family was created,

02:25

the material properties may be used slightly different.

02:30

For example, I'll select a door

02:35

and when I select the door I can look

02:37

in the properties palette to see any instance parameters.

02:41

So the materials could be instance parameters or they could be type parameters

02:46

for example here I see a frame material and a finish.

02:51

Those are two properties here under materials and finishes.

02:54

But when I click in those fields there simply

02:57

text base. I can just enter whatever I wanted for material parameters.

03:02

I need to see that more button which will open the material browser.

03:07

So I can go to the type properties dialog by clicking edit type

03:11

and then see if there are any material parameters here which there are.

03:16

There's a door material and a frame material And when I click in those

03:20

fields I see that more button and that will open the material browser.

03:25

So my point there is that you need to be able to open the material

03:29

browser to actually control the material that's different

03:33

than just simply entering a text based value

03:35

which could still be used in a schedule but

03:38

it's not going to control the actual material.

03:42

I'm gonna click cancel to close these dialogues

03:45

and then I'm going to click edit family with that door still selected

03:50

to open the door family in the family editor.

03:55

And I'll orbit around a bit here and we can start to look at the geometry

03:59

that makes up this door family.

04:02

For example when I select the

04:05

frame here

04:06

I can then look in the properties palette at the material.

04:12

Any geometry that you create is going to have a material parameter

04:17

and then in order to be able to control it in the project,

04:20

you need to associate it to a family parameter.

04:23

And if you're working on if you're if

04:26

you're using a family that's already been created,

04:28

you can open it up and then look for this material parameter and

04:33

then click the button to the far right that says associate family parameter

04:38

and that will open the associate family parameter dialog and then you can

04:43

see the actual family parameter that is

04:46

controlling the material for that geometry.

04:51

So in this case we can see that the frame geometry that

04:55

I had selected here is being controlled by the frame material parameter.

05:01

So I can click Okay.

05:03

And then we can select the the door panel geometry here and then once again click the

05:10

associate family parameter button and we can see that

05:13

it is assigned to the door material parameter.

05:19

And then I'll click. Ok? So if we go back to the project and select that door again

05:26

and click edit type,

05:28

we can see those two parameters here in the type properties dialog,

05:32

and that's how we can apply a material to them.

05:36

And then that material will then control the

05:39

material of that specific piece of geometry.

05:42

So if you get a family from maybe a manufacturer or somebody created it

05:48

in your office and you're really not sure that's what you can do.

05:52

You can open up that family in the family

05:54

editor and take a look at that material parameter

05:58

to know how it's going to work in the project.

Video quiz

Which dialog is used to apply a material to an element?

(Select one)
Select an answer

1/1 questions left unanswered

Step-by-step guide

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