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00:05
in this video,
00:06
you'll learn how to apply materials to system and laudable families in a project.
00:12
You'll also see how to open a family in the family editor
00:17
in order to get a better understanding of how material parameters are being used.
00:27
System families are defined within a rabbit project.
00:31
So the process of applying a material is pretty uniform
00:36
for compound elements
00:38
such as walls, floors, roofs and ceilings.
00:42
There is an edit assembly dialogue where you can control all of the layers that
00:47
make up that compound element type and that's where you can apply the materials.
00:53
For example,
00:54
I'll select a wall
00:56
and then click at a type to open the Type properties dialog.
01:01
Then next to structure.
01:03
I'll click edit
01:05
to open the edit assembly dialogue.
01:08
And here is where you can control all of
01:10
those layers and one of the columns here is material
01:17
and so each of these layers has a material
01:19
and that's where you can control the material,
01:23
click in the field and then click the more button to open the material browser.
01:28
And here you can simply browse through the list
01:31
and select the material or you can search for a new material.
01:35
And also,
01:36
once you have selected a material you can
01:39
adjust any of the material properties here,
01:43
for example, on the graphics tab,
01:46
which controls how the material appears in shaded views.
01:49
Let's say I wanted to make this a little bit darker.
01:51
So I can click the color swatch here and adjust the color.
01:56
It's gonna make a slight adjustment here to make it a little darker.
01:59
And then I'll click OK.
02:01
And then I'll click OK to close
02:03
each of the dialogues
02:06
Now we can see that our bricks a little bit darker.
02:09
So that's how we can apply materials to system families.
02:13
As far as low double families.
02:15
The process is going to be slightly different because low double families
02:19
are created by users and depending on how that family was created,
02:25
the material properties may be used slightly different.
02:30
For example, I'll select a door
02:35
and when I select the door I can look
02:37
in the properties palette to see any instance parameters.
02:41
So the materials could be instance parameters or they could be type parameters
02:46
for example here I see a frame material and a finish.
02:51
Those are two properties here under materials and finishes.
02:54
But when I click in those fields there simply
02:57
text base. I can just enter whatever I wanted for material parameters.
03:02
I need to see that more button which will open the material browser.
03:07
So I can go to the type properties dialog by clicking edit type
03:11
and then see if there are any material parameters here which there are.
03:16
There's a door material and a frame material And when I click in those
03:20
fields I see that more button and that will open the material browser.
03:25
So my point there is that you need to be able to open the material
03:29
browser to actually control the material that's different
03:33
than just simply entering a text based value
03:35
which could still be used in a schedule but
03:38
it's not going to control the actual material.
03:42
I'm gonna click cancel to close these dialogues
03:45
and then I'm going to click edit family with that door still selected
03:50
to open the door family in the family editor.
03:55
And I'll orbit around a bit here and we can start to look at the geometry
03:59
that makes up this door family.
04:02
For example when I select the
04:05
frame here
04:06
I can then look in the properties palette at the material.
04:12
Any geometry that you create is going to have a material parameter
04:17
and then in order to be able to control it in the project,
04:20
you need to associate it to a family parameter.
04:23
And if you're working on if you're if
04:26
you're using a family that's already been created,
04:28
you can open it up and then look for this material parameter and
04:33
then click the button to the far right that says associate family parameter
04:38
and that will open the associate family parameter dialog and then you can
04:43
see the actual family parameter that is
04:46
controlling the material for that geometry.
04:51
So in this case we can see that the frame geometry that
04:55
I had selected here is being controlled by the frame material parameter.
05:01
So I can click Okay.
05:03
And then we can select the the door panel geometry here and then once again click the
05:10
associate family parameter button and we can see that
05:13
it is assigned to the door material parameter.
05:19
And then I'll click. Ok? So if we go back to the project and select that door again
05:26
and click edit type,
05:28
we can see those two parameters here in the type properties dialog,
05:32
and that's how we can apply a material to them.
05:36
And then that material will then control the
05:39
material of that specific piece of geometry.
05:42
So if you get a family from maybe a manufacturer or somebody created it
05:48
in your office and you're really not sure that's what you can do.
05:52
You can open up that family in the family
05:54
editor and take a look at that material parameter
05:58
to know how it's going to work in the project.
00:05
in this video,
00:06
you'll learn how to apply materials to system and laudable families in a project.
00:12
You'll also see how to open a family in the family editor
00:17
in order to get a better understanding of how material parameters are being used.
00:27
System families are defined within a rabbit project.
00:31
So the process of applying a material is pretty uniform
00:36
for compound elements
00:38
such as walls, floors, roofs and ceilings.
00:42
There is an edit assembly dialogue where you can control all of the layers that
00:47
make up that compound element type and that's where you can apply the materials.
00:53
For example,
00:54
I'll select a wall
00:56
and then click at a type to open the Type properties dialog.
01:01
Then next to structure.
01:03
I'll click edit
01:05
to open the edit assembly dialogue.
01:08
And here is where you can control all of
01:10
those layers and one of the columns here is material
01:17
and so each of these layers has a material
01:19
and that's where you can control the material,
01:23
click in the field and then click the more button to open the material browser.
01:28
And here you can simply browse through the list
01:31
and select the material or you can search for a new material.
01:35
And also,
01:36
once you have selected a material you can
01:39
adjust any of the material properties here,
01:43
for example, on the graphics tab,
01:46
which controls how the material appears in shaded views.
01:49
Let's say I wanted to make this a little bit darker.
01:51
So I can click the color swatch here and adjust the color.
01:56
It's gonna make a slight adjustment here to make it a little darker.
01:59
And then I'll click OK.
02:01
And then I'll click OK to close
02:03
each of the dialogues
02:06
Now we can see that our bricks a little bit darker.
02:09
So that's how we can apply materials to system families.
02:13
As far as low double families.
02:15
The process is going to be slightly different because low double families
02:19
are created by users and depending on how that family was created,
02:25
the material properties may be used slightly different.
02:30
For example, I'll select a door
02:35
and when I select the door I can look
02:37
in the properties palette to see any instance parameters.
02:41
So the materials could be instance parameters or they could be type parameters
02:46
for example here I see a frame material and a finish.
02:51
Those are two properties here under materials and finishes.
02:54
But when I click in those fields there simply
02:57
text base. I can just enter whatever I wanted for material parameters.
03:02
I need to see that more button which will open the material browser.
03:07
So I can go to the type properties dialog by clicking edit type
03:11
and then see if there are any material parameters here which there are.
03:16
There's a door material and a frame material And when I click in those
03:20
fields I see that more button and that will open the material browser.
03:25
So my point there is that you need to be able to open the material
03:29
browser to actually control the material that's different
03:33
than just simply entering a text based value
03:35
which could still be used in a schedule but
03:38
it's not going to control the actual material.
03:42
I'm gonna click cancel to close these dialogues
03:45
and then I'm going to click edit family with that door still selected
03:50
to open the door family in the family editor.
03:55
And I'll orbit around a bit here and we can start to look at the geometry
03:59
that makes up this door family.
04:02
For example when I select the
04:05
frame here
04:06
I can then look in the properties palette at the material.
04:12
Any geometry that you create is going to have a material parameter
04:17
and then in order to be able to control it in the project,
04:20
you need to associate it to a family parameter.
04:23
And if you're working on if you're if
04:26
you're using a family that's already been created,
04:28
you can open it up and then look for this material parameter and
04:33
then click the button to the far right that says associate family parameter
04:38
and that will open the associate family parameter dialog and then you can
04:43
see the actual family parameter that is
04:46
controlling the material for that geometry.
04:51
So in this case we can see that the frame geometry that
04:55
I had selected here is being controlled by the frame material parameter.
05:01
So I can click Okay.
05:03
And then we can select the the door panel geometry here and then once again click the
05:10
associate family parameter button and we can see that
05:13
it is assigned to the door material parameter.
05:19
And then I'll click. Ok? So if we go back to the project and select that door again
05:26
and click edit type,
05:28
we can see those two parameters here in the type properties dialog,
05:32
and that's how we can apply a material to them.
05:36
And then that material will then control the
05:39
material of that specific piece of geometry.
05:42
So if you get a family from maybe a manufacturer or somebody created it
05:48
in your office and you're really not sure that's what you can do.
05:52
You can open up that family in the family
05:54
editor and take a look at that material parameter
05:58
to know how it's going to work in the project.
Step-by-step guide