• 3ds Max

Rendering with Arnold using 3ds Max

Discover how to use 3ds Max in conjunction with Arnold to render out final images.  


Tutorial resources

These downloadable resources will be used to complete this tutorial:


00:04

Now, let's take a quick look at how we can use Arnold to render images inside of thus

00:08

Max. And you can see we just have sort of a music room

00:11

uh set up here to use to render

00:14

and we don't have any lights in the scene right now.

00:16

Let's first go into our render setup

00:18

and make sure we have Arnold selected as our render

00:21

and you can see that gives us an Arnold specific

00:23

tab that has some Arnold specific parameters on it.

00:26

We still have our common tab with the size and the frame numbers.

00:30

So go ahead and set that to Arnold.

00:32

And then the first thing I'm gonna do is add an environment light.

00:35

And if we come into rendering and come down to your environment,

00:39

I wanna make sure that there's no environment currently in our background.

00:42

What we're gonna do is use an Arnold light to do this

00:46

and Arnold lights work a little bit differently in terms of

00:48

choosing what kind of light you want to actually use.

00:51

Let's go to create,

00:52

we're gonna go to lights

00:54

and instead of photo metric or standard,

00:55

we're gonna choose Arnold and you can see there's only one type of light.

00:59

So click on Arnold light,

01:01

add it to the scene

01:02

and you can see it now here in our Explorer, as well as here in our viewport.

01:06

And I'm gonna change the type

01:08

from point to sky dome.

01:10

And if you look at all of these, you can see you have a lot of different options.

01:12

This is where you'll actually change the type of light that you want to use.

01:15

You can create a spotlight, you can create a distant light,

01:18

which is kind of like sunlight, which we'll do in a second, a

01:20

point light we're gonna do is create a sky dome light.

01:24

OK. So the sky dome selected, I wanna choose the format.

01:27

I want to change that to lat long because that's the

01:30

type of H D R image that we're gonna be using.

01:32

Let's come down to color slash intensity. I'm gonna change this color to texture

01:36

and this is where we're gonna put on our maps.

01:38

So here we're gonna come back and I'm just gonna type in

01:41

H G R I and we'll choose H D R environment and let's choose this Portland landing pad.

01:47

You can use any of these really.

01:49

So get our environment added

01:51

depending on how you add this, your intensity may be a little bit high

01:55

and your exposure

01:56

may be high.

01:57

So these may be one and eight something like that.

02:00

You can see that there is an interplay between intensity and exposure.

02:04

Now, instead of rendering this apart in a separate window,

02:08

one of the cool things we can do is turn on active shade.

02:11

So in our viewport, let's go ahead and turn on active shade using Arnold,

02:15

you can see that's giving us a rendered preview of what this will look like.

02:18

Actually in our view port,

02:20

you can see it's really, really blown out.

02:21

So what I wanna do is decrease either the intensity or the exposure.

02:25

Let's go and take the exposure down by half.

02:29

You can see it progressively get better and better.

02:32

OK. I'm gonna take the intensity down by half as well.

02:36

So I don't want any overall kind of large scale illumination.

02:40

I want it to be pretty low,

02:43

pretty low level of illumination here.

02:45

So I think that looks pretty good. I might want to lower it uh a little bit more even.

02:50

But the thing I want to do is actually add some direct

02:52

sunlight coming in through the window at kind of an angle.

02:55

So to do that, I'm going to create another Arnold light.

02:60

So come up here, we've got Arnold light selected, we're in create,

03:04

let's go ahead and create another Arnold light.

03:07

This time, I'm going to change the type to distant

03:11

and I'm gonna hit alt W to jump out of our perspective view.

03:15

Let me turn off active shade for a moment

03:18

and then I want to grab that light,

03:20

move it up

03:22

and kind of over this way.

03:25

And we can see from the top view,

03:27

it's pointed straight down.

03:29

So what I wanna do is kind of point it in through the window

03:32

and then sort of add an angle.

03:34

Now this distant light is really just a light vector or direction.

03:37

So I'm just positioning it for seeing clarity in organization.

03:41

What really matters is how it's rotated.

03:44

So we can in our perspective, you see this a little bit better,

03:48

the angle that we're looking at.

03:50

So I'll kind of move it over this way and

03:52

it's kind of an interesting angle to get some

03:55

cool shadows in here.

03:57

Let's go ahead and go to modify

03:59

and there, you can see some similar parameters.

04:01

Let's go back into our shot cam

04:04

and I'll just maximize that.

04:07

Let's go ahead and turn on active shade again.

04:09

Let's see what kind of difference the new light has made.

04:13

So I can already tell that I want to really increase the intensity of that light.

04:17

So let's choose that light

04:19

and let's bring up our exposure. So we'll bring this back to

04:23

higher exposure

04:25

and now we're getting really some strong light in there

04:29

can rotate it a little bit.

04:32

I do like the, the brightness of it.

04:34

Let's take this down a little bit though.

04:36

So once we get kind of a feel of how it's going to look using active shade,

04:41

we can go ahead and turn that off

04:43

and now we can do a render.

04:45

So let's go ahead and just do a production render and see how it looks.

04:49

So then we can see if we need to adjust anything,

04:51

so it looks pretty good, but you can definitely see some graininess in there.

04:55

And so some of the things that we can do

04:58

to kind of change that is if we go over to our Arnold render, you can see

05:02

there is a sampling in ray depth

05:04

and we've got this camera samples,

05:07

those are sort of a multiplier of the samples that

05:09

we have for diffuse specular transmission and so forth.

05:14

So you can try increasing samples in the specific

05:17

areas

05:19

and you can also increase samples in your camera.

05:22

I just added some sampling to the diffuse.

05:25

Let's make actually make that five

05:27

and we'll go ahead and hit render again.

05:29

So to my eye that looks a little bit better.

05:31

Having the samples a little bit higher, gives us a little bit

05:34

uh more of a cleaner look in some of these brick areas uh where we had some of the noise,

05:39

you could also play around with some of the sampling settings to get

05:42

the result that you want.

Video transcript

00:04

Now, let's take a quick look at how we can use Arnold to render images inside of thus

00:08

Max. And you can see we just have sort of a music room

00:11

uh set up here to use to render

00:14

and we don't have any lights in the scene right now.

00:16

Let's first go into our render setup

00:18

and make sure we have Arnold selected as our render

00:21

and you can see that gives us an Arnold specific

00:23

tab that has some Arnold specific parameters on it.

00:26

We still have our common tab with the size and the frame numbers.

00:30

So go ahead and set that to Arnold.

00:32

And then the first thing I'm gonna do is add an environment light.

00:35

And if we come into rendering and come down to your environment,

00:39

I wanna make sure that there's no environment currently in our background.

00:42

What we're gonna do is use an Arnold light to do this

00:46

and Arnold lights work a little bit differently in terms of

00:48

choosing what kind of light you want to actually use.

00:51

Let's go to create,

00:52

we're gonna go to lights

00:54

and instead of photo metric or standard,

00:55

we're gonna choose Arnold and you can see there's only one type of light.

00:59

So click on Arnold light,

01:01

add it to the scene

01:02

and you can see it now here in our Explorer, as well as here in our viewport.

01:06

And I'm gonna change the type

01:08

from point to sky dome.

01:10

And if you look at all of these, you can see you have a lot of different options.

01:12

This is where you'll actually change the type of light that you want to use.

01:15

You can create a spotlight, you can create a distant light,

01:18

which is kind of like sunlight, which we'll do in a second, a

01:20

point light we're gonna do is create a sky dome light.

01:24

OK. So the sky dome selected, I wanna choose the format.

01:27

I want to change that to lat long because that's the

01:30

type of H D R image that we're gonna be using.

01:32

Let's come down to color slash intensity. I'm gonna change this color to texture

01:36

and this is where we're gonna put on our maps.

01:38

So here we're gonna come back and I'm just gonna type in

01:41

H G R I and we'll choose H D R environment and let's choose this Portland landing pad.

01:47

You can use any of these really.

01:49

So get our environment added

01:51

depending on how you add this, your intensity may be a little bit high

01:55

and your exposure

01:56

may be high.

01:57

So these may be one and eight something like that.

02:00

You can see that there is an interplay between intensity and exposure.

02:04

Now, instead of rendering this apart in a separate window,

02:08

one of the cool things we can do is turn on active shade.

02:11

So in our viewport, let's go ahead and turn on active shade using Arnold,

02:15

you can see that's giving us a rendered preview of what this will look like.

02:18

Actually in our view port,

02:20

you can see it's really, really blown out.

02:21

So what I wanna do is decrease either the intensity or the exposure.

02:25

Let's go and take the exposure down by half.

02:29

You can see it progressively get better and better.

02:32

OK. I'm gonna take the intensity down by half as well.

02:36

So I don't want any overall kind of large scale illumination.

02:40

I want it to be pretty low,

02:43

pretty low level of illumination here.

02:45

So I think that looks pretty good. I might want to lower it uh a little bit more even.

02:50

But the thing I want to do is actually add some direct

02:52

sunlight coming in through the window at kind of an angle.

02:55

So to do that, I'm going to create another Arnold light.

02:60

So come up here, we've got Arnold light selected, we're in create,

03:04

let's go ahead and create another Arnold light.

03:07

This time, I'm going to change the type to distant

03:11

and I'm gonna hit alt W to jump out of our perspective view.

03:15

Let me turn off active shade for a moment

03:18

and then I want to grab that light,

03:20

move it up

03:22

and kind of over this way.

03:25

And we can see from the top view,

03:27

it's pointed straight down.

03:29

So what I wanna do is kind of point it in through the window

03:32

and then sort of add an angle.

03:34

Now this distant light is really just a light vector or direction.

03:37

So I'm just positioning it for seeing clarity in organization.

03:41

What really matters is how it's rotated.

03:44

So we can in our perspective, you see this a little bit better,

03:48

the angle that we're looking at.

03:50

So I'll kind of move it over this way and

03:52

it's kind of an interesting angle to get some

03:55

cool shadows in here.

03:57

Let's go ahead and go to modify

03:59

and there, you can see some similar parameters.

04:01

Let's go back into our shot cam

04:04

and I'll just maximize that.

04:07

Let's go ahead and turn on active shade again.

04:09

Let's see what kind of difference the new light has made.

04:13

So I can already tell that I want to really increase the intensity of that light.

04:17

So let's choose that light

04:19

and let's bring up our exposure. So we'll bring this back to

04:23

higher exposure

04:25

and now we're getting really some strong light in there

04:29

can rotate it a little bit.

04:32

I do like the, the brightness of it.

04:34

Let's take this down a little bit though.

04:36

So once we get kind of a feel of how it's going to look using active shade,

04:41

we can go ahead and turn that off

04:43

and now we can do a render.

04:45

So let's go ahead and just do a production render and see how it looks.

04:49

So then we can see if we need to adjust anything,

04:51

so it looks pretty good, but you can definitely see some graininess in there.

04:55

And so some of the things that we can do

04:58

to kind of change that is if we go over to our Arnold render, you can see

05:02

there is a sampling in ray depth

05:04

and we've got this camera samples,

05:07

those are sort of a multiplier of the samples that

05:09

we have for diffuse specular transmission and so forth.

05:14

So you can try increasing samples in the specific

05:17

areas

05:19

and you can also increase samples in your camera.

05:22

I just added some sampling to the diffuse.

05:25

Let's make actually make that five

05:27

and we'll go ahead and hit render again.

05:29

So to my eye that looks a little bit better.

05:31

Having the samples a little bit higher, gives us a little bit

05:34

uh more of a cleaner look in some of these brick areas uh where we had some of the noise,

05:39

you could also play around with some of the sampling settings to get

05:42

the result that you want.

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