














Use snap tracking options to place objects.
Transcript
00:04
Let's discuss object snap tracking.
00:06
This option is extremely useful when trying to calculate
00:10
new endpoints based on existing endpoints in the drawing.
00:14
Doing this without object snap tracking usually means that the
00:18
designer will offset lines to get to a specific point.
00:22
And then
00:23
the offset lines are typically erased because they were
00:26
drawn only to assist in calculating the new point.
00:30
In this example,
00:31
I'll calculate a point that's perpendicular from the end point of one line
00:36
and perpendicular from the midpoint of another line.
00:41
First,
00:42
ensure that object snap tracking is turned on in the status bar.
00:48
You might also want to go into your o
00:50
snap settings
00:51
and ensure things like endpoint,
00:54
midpoint
00:56
and perpendicular are turned on.
01:02
If we wanted to calculate a point
01:04
based on two midpoints
01:06
of existing geometry,
01:09
we could type in our polyline command
01:12
hover over and acquire the two midpoints.
01:16
And then once we move our cursor away,
01:19
X marks the spot
01:21
to perfectly draw the end point of the line
01:25
calculated from two midpoints.
00:04
Let's discuss object snap tracking.
00:06
This option is extremely useful when trying to calculate
00:10
new endpoints based on existing endpoints in the drawing.
00:14
Doing this without object snap tracking usually means that the
00:18
designer will offset lines to get to a specific point.
00:22
And then
00:23
the offset lines are typically erased because they were
00:26
drawn only to assist in calculating the new point.
00:30
In this example,
00:31
I'll calculate a point that's perpendicular from the end point of one line
00:36
and perpendicular from the midpoint of another line.
00:41
First,
00:42
ensure that object snap tracking is turned on in the status bar.
00:48
You might also want to go into your o
00:50
snap settings
00:51
and ensure things like endpoint,
00:54
midpoint
00:56
and perpendicular are turned on.
01:02
If we wanted to calculate a point
01:04
based on two midpoints
01:06
of existing geometry,
01:09
we could type in our polyline command
01:12
hover over and acquire the two midpoints.
01:16
And then once we move our cursor away,
01:19
X marks the spot
01:21
to perfectly draw the end point of the line
01:25
calculated from two midpoints.