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Organize geometry onto layers and folders, and create automatic symmetry for your designs.
Type:
Tutorial
Length:
3 min.
Transcript
00:02
We can organize geometry with layers using either the Layers Bar
00:06
or the Object Lister.
00:09
And they both display the same layers
00:11
and both can be scrolled.
00:14
But the Object Lister can also be resized to
00:16
show more layers and to display long layer names.
00:21
You can select layers and use the right mouse to access the menu,
00:25
and for example, create a folder to group those layers together
00:29
and I can rename that with a double click.
00:32
And here this displays in a typical expanded folder view.
00:36
But up here in the Layers Bar, you need to go into the folder to see the layers
00:40
and then back out again.
00:43
Visibility in the scene is on this square
00:46
in both.
00:48
And you can use the Alt key to isolate just one layer in the scene
00:53
On the menu, you've got these three states
00:57
and those have a shortcut icon up here on the layer.
00:60
So I can make it Reference, so that the geometry can't be selected but can be snapped to,
01:05
or totally Inactive,
01:08
or back to P for Pickable.
01:11
And here is a symmetry display that creates a mirrored instance in the scene.
01:16
And if the mirror direction isn't right,
01:17
then I can use Set Symmetry Plane and then just adjust this manipulator.
01:25
Back on the square,
01:26
if I use the right mouse instead of the left, I can set the layer color,
01:30
and this changes the wireframe color in the scene.
01:35
Now this bright blue is the creation layer,
01:37
and so if I add a new layer, for example, then that one gets set as the creation layer
01:43
so that when I place some geometry,
01:45
that's the layer it gets assigned to.
01:48
Or if I set the tires
01:50
or the wheels,
01:52
then you can see that the geometry gets assigned to the active creation layer.
01:57
But if we forget to set that,
01:58
then we simply select the objects and then assign them afterwards.
02:05
So all the tools also appear on the Layers Bar menu
02:09
or on this shortcut bar below each layer.
02:13
But the reason this is called the Object Lister is because this is
02:16
where we can see the geometry in the scene as object nodes.
02:20
And the right mouse menu is different when I use it on a layer
02:23
to the one I get on the object level.
02:26
So here I can, for example, un-group this
02:30
or I could select these two and group them.
02:34
I can select components within a group hierarchy and delete them maybe
02:39
and generally work with objects the way we would in the scene.
Video transcript
00:02
We can organize geometry with layers using either the Layers Bar
00:06
or the Object Lister.
00:09
And they both display the same layers
00:11
and both can be scrolled.
00:14
But the Object Lister can also be resized to
00:16
show more layers and to display long layer names.
00:21
You can select layers and use the right mouse to access the menu,
00:25
and for example, create a folder to group those layers together
00:29
and I can rename that with a double click.
00:32
And here this displays in a typical expanded folder view.
00:36
But up here in the Layers Bar, you need to go into the folder to see the layers
00:40
and then back out again.
00:43
Visibility in the scene is on this square
00:46
in both.
00:48
And you can use the Alt key to isolate just one layer in the scene
00:53
On the menu, you've got these three states
00:57
and those have a shortcut icon up here on the layer.
00:60
So I can make it Reference, so that the geometry can't be selected but can be snapped to,
01:05
or totally Inactive,
01:08
or back to P for Pickable.
01:11
And here is a symmetry display that creates a mirrored instance in the scene.
01:16
And if the mirror direction isn't right,
01:17
then I can use Set Symmetry Plane and then just adjust this manipulator.
01:25
Back on the square,
01:26
if I use the right mouse instead of the left, I can set the layer color,
01:30
and this changes the wireframe color in the scene.
01:35
Now this bright blue is the creation layer,
01:37
and so if I add a new layer, for example, then that one gets set as the creation layer
01:43
so that when I place some geometry,
01:45
that's the layer it gets assigned to.
01:48
Or if I set the tires
01:50
or the wheels,
01:52
then you can see that the geometry gets assigned to the active creation layer.
01:57
But if we forget to set that,
01:58
then we simply select the objects and then assign them afterwards.
02:05
So all the tools also appear on the Layers Bar menu
02:09
or on this shortcut bar below each layer.
02:13
But the reason this is called the Object Lister is because this is
02:16
where we can see the geometry in the scene as object nodes.
02:20
And the right mouse menu is different when I use it on a layer
02:23
to the one I get on the object level.
02:26
So here I can, for example, un-group this
02:30
or I could select these two and group them.
02:34
I can select components within a group hierarchy and delete them maybe
02:39
and generally work with objects the way we would in the scene.
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