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Create and apply colors and textures to your models.
Type:
Tutorial
Length:
3 min.
Transcript
00:02
You can visualize a model by using the Hardware Shade tool from the Visualize menu
00:07
or by accessing it on the marking menu where it works as a toggle.
00:13
All the materials lights and environment editors are here on the Viz menu
00:17
and they can be used in the Default Workspace, or optionally,
00:20
you can switch to the Visualize Workspace
00:23
which has them already opened and docked.
00:26
So I'm gonna start by turning off the grid display here on the Show menu.
00:31
Then over here is the Shader Lister
00:33
and on the settings, I can control the size of the preview.
00:38
And then to apply a material to the model,
00:41
I can drag it with the left mouse button to put it onto a single surface
00:45
or with the middle mouse button to swap the whole shader
00:49
or I can drag it onto a layer tab.
00:54
To create a new shader, I select one
00:57
and use the right mouse to do a duplicate.
01:00
And then I'll just double-click or open the Shader Editor here
01:04
and now I can change the properties. So let's just change the color, for example.
01:11
And the preview ball shows any other changes I make to the shader.
01:16
This time, I'll select the geometry first
01:19
and then I can use the right mouse button to assign the shader
01:23
or use this small shortcut icon here.
01:27
Or I can look for a shader over here in this library
01:30
and then just drag it directly onto the model
01:33
and that will then get added to the shader list.
01:38
This first shader is the environment shown with this icon
01:42
and again, just double-click or switch to the Environment Editor tab here
01:47
I can add a backdrop image or simply change the background color.
01:51
But nothing happens in the scene until we open
01:54
the Hardware Shade settings and turn on Show Background.
01:59
Back here in the ground plane settings,
02:01
the shadows are turned on. But again, we don't see the effect in the scene
02:05
until I turn on Ground Plane in Hardware Shade.
02:11
This default environment is a bit boring, so if I scroll up to the top of the library,
02:16
I can bring in a more interesting one.
02:19
But again,
02:19
I don't see the reflections until I turn on Use Environment in Hardware Shade.
02:25
So I might want to toggle the model off to hide the wireframe
02:28
and maybe try another environment
02:32
so it can create a dramatic image or it can keep things more subtle.
02:38
And here in the Hardware Shade,
02:39
you've got other options for quality and these preset lights.
02:46
And finally, I'm using anti-aliasing
02:47
here to improve the quality of the shaded edges.
Video transcript
00:02
You can visualize a model by using the Hardware Shade tool from the Visualize menu
00:07
or by accessing it on the marking menu where it works as a toggle.
00:13
All the materials lights and environment editors are here on the Viz menu
00:17
and they can be used in the Default Workspace, or optionally,
00:20
you can switch to the Visualize Workspace
00:23
which has them already opened and docked.
00:26
So I'm gonna start by turning off the grid display here on the Show menu.
00:31
Then over here is the Shader Lister
00:33
and on the settings, I can control the size of the preview.
00:38
And then to apply a material to the model,
00:41
I can drag it with the left mouse button to put it onto a single surface
00:45
or with the middle mouse button to swap the whole shader
00:49
or I can drag it onto a layer tab.
00:54
To create a new shader, I select one
00:57
and use the right mouse to do a duplicate.
01:00
And then I'll just double-click or open the Shader Editor here
01:04
and now I can change the properties. So let's just change the color, for example.
01:11
And the preview ball shows any other changes I make to the shader.
01:16
This time, I'll select the geometry first
01:19
and then I can use the right mouse button to assign the shader
01:23
or use this small shortcut icon here.
01:27
Or I can look for a shader over here in this library
01:30
and then just drag it directly onto the model
01:33
and that will then get added to the shader list.
01:38
This first shader is the environment shown with this icon
01:42
and again, just double-click or switch to the Environment Editor tab here
01:47
I can add a backdrop image or simply change the background color.
01:51
But nothing happens in the scene until we open
01:54
the Hardware Shade settings and turn on Show Background.
01:59
Back here in the ground plane settings,
02:01
the shadows are turned on. But again, we don't see the effect in the scene
02:05
until I turn on Ground Plane in Hardware Shade.
02:11
This default environment is a bit boring, so if I scroll up to the top of the library,
02:16
I can bring in a more interesting one.
02:19
But again,
02:19
I don't see the reflections until I turn on Use Environment in Hardware Shade.
02:25
So I might want to toggle the model off to hide the wireframe
02:28
and maybe try another environment
02:32
so it can create a dramatic image or it can keep things more subtle.
02:38
And here in the Hardware Shade,
02:39
you've got other options for quality and these preset lights.
02:46
And finally, I'm using anti-aliasing
02:47
here to improve the quality of the shaded edges.
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