• Fusion

Components and bodies

How to use components and bodies to organize your designs in Fusion.


Tutorial resources

These downloadable resources will be used to complete this tutorial:


00:03

In Fusion, you can create all components of your design in context

00:07

and define the mechanical relationships and motion between them, all organized within a single environment.

00:13

Look at the Browser to understand how you can use components to organize your design.

00:19

A component is a container for design elements, like sketches, construction geometry, bodies, origins, and even other components.

00:29

The top node in the Browser is a top-level component that exists by default in every design.

00:35

Document Settings, Named Views, and Joints are always located in this top-level component.

00:43

You can create as many components within a design as you need.

00:48

Each component is capable of motion, has its own unique origin and coordinate system, and has its own timeline.

00:57

Each component also has a name, number, and description that displays in a parts list.

01:03

You need to use components to organize your design if you plan to use any of the manufacturing

01:08

or documentation tools in the Manufacture and Drawing workspaces.

01:14

It is important to organize your design,

01:17

so that you and anyone you are collaborating with can quickly understand the relationships between components.

01:23

As a best practice, first create a new component within your design, activate it, and then begin defining its geometry.

01:31

From the Browser, right-click the top-level component and select New Component.

01:36

Then, define the settings in the New Component dialog:

01:41

Click the Type drop-down list, and select Standard or Sheet Metal.

01:45

Select Internal or External for the location of the component relative to the design.

01:51

Enter a component Name.

01:53

For an Internal component, you can change the Parent, if needed,

01:59

or select From Bodies to select one or more bodies to convert to components.

02:03

For External components, click the folder name to specify the location where you want to save the new design.

02:09

Finally, select Activate to activate the new component upon creation.

02:15

Click OK to create the new component.

02:18

You can also access the New Component command on the toolbar from the Create or Assemble panels,

02:23

or while you are in a command such as Extrude.

02:27

Activate the command, select the profile you want to extrude, change the Operation to New Component, then click OK.

02:37

Locate the new component in the Browser, and remember to change the name to something meaningful.

02:43

By keeping component-specific changes nested within the component timeline,

02:48

your design stays well organized and the timeline is easier to understand and interact with.

02:54

In the Browser, you can drag one component into another.

02:59

In this case, the assembly icon indicates that the component contains additional components.

03:05

You can activate any individual child component nested under the parent component or activate the parent component.

03:13

You can create joints to define mechanical relationships and motion between components.

03:20

You can also reuse components within a design.

03:25

Right-click a component in the Browser and select Copy.

03:29

Right-click the parent component where you want the copy to appear, then select Paste.

03:35

This creates an identical copy of the original component.

03:39

The components share the same name, except for the :1 and :2 at the end of the name.

03:46

When you make a change to one copy, the other updates to reflect that change.

03:52

However, you can position each instance of the component independently.

03:57

Note that selecting Paste New instead of Paste creates an identical copy that is not linked to the original.

04:05

Then, a change to one copy does not update the other.

04:10

You might also have an external design that you want to reference as a component in your current design.

04:17

To do this, in the Data Panel, navigate to the design you want to reference, right-click the design, and select Insert into Current Design.

04:26

Use the manipulator or adjust the settings in the Move/Copy dialog to position the component, then click OK.

04:34

The inserted design displays as a component in the Browser.

04:38

The link icon indicates that it is an external reference, or Xref for short.

04:44

In the Data Panel, the inserted design is now listed in the Uses section for the current design,

04:50

and the current design is now listed in the Used In section for the inserted design.

04:56

If you or a collaborator open the inserted design, make a change, and save it,

05:02

the current design will display a warning symbol over the component in the Browser and in the Application bar,

05:08

indicating that the Xref is out of date.

05:11

Right-click the component and select Get Latest Version or click the icon in the Application bar to see the latest changes.

05:19

If you right-click and select Break Link, the component is inserted directly into the design,

05:25

and the link between the two designs is severed.

05:29

In Fusion, you can create 3D bodies within any component in the assembly of your design.

05:36

A body is a single container for a contiguous 3D shape.

05:40

This could be a simple primitive like a box, cylinder, or sphere, or a more complex 3D shape.

05:47

If you split a single body, it becomes two bodies, because the original 3D shape is no longer contiguous.

05:55

Each body is contained within a component, whether located in the top-level component or one you created intentionally.

06:03

Each component can contain multiple bodies, but note that you cannot create joints or motion between them.

06:11

There are a few things to consider when creating bodies:

06:15

Before you modify a body, make sure you activate its component first.

06:20

Consider isolating the component before you modify the body

06:24

to avoid creating unnecessary relationships between bodies across different components.

06:30

If you copy and paste a body, each copy remains independent.

06:35

Changes you make to one body will not affect the other.

06:39

Bodies do not display in drawings or in a bill of materials.

06:44

If your design requires motion between components,

06:47

it is best to create components first, then create bodies within their respective components from the start.

06:54

If you have already created a body in the top-level component,

06:57

you can create a new component later by right-clicking the body and selecting Create Components from Bodies.

07:04

The tools and operations you use to create the original body, however, remain in the top-level component

07:10

and are still associated with its timeline.

07:13

This can make the timeline difficult to understand and interact with as you evolve your design.

07:19

If you activate the component now, its timeline only contains this body to component operation.

07:25

The history does not come along with it.

07:28

The best practice here is to create a new component first, name it, activate it, and then start designing.

Video transcript

00:03

In Fusion, you can create all components of your design in context

00:07

and define the mechanical relationships and motion between them, all organized within a single environment.

00:13

Look at the Browser to understand how you can use components to organize your design.

00:19

A component is a container for design elements, like sketches, construction geometry, bodies, origins, and even other components.

00:29

The top node in the Browser is a top-level component that exists by default in every design.

00:35

Document Settings, Named Views, and Joints are always located in this top-level component.

00:43

You can create as many components within a design as you need.

00:48

Each component is capable of motion, has its own unique origin and coordinate system, and has its own timeline.

00:57

Each component also has a name, number, and description that displays in a parts list.

01:03

You need to use components to organize your design if you plan to use any of the manufacturing

01:08

or documentation tools in the Manufacture and Drawing workspaces.

01:14

It is important to organize your design,

01:17

so that you and anyone you are collaborating with can quickly understand the relationships between components.

01:23

As a best practice, first create a new component within your design, activate it, and then begin defining its geometry.

01:31

From the Browser, right-click the top-level component and select New Component.

01:36

Then, define the settings in the New Component dialog:

01:41

Click the Type drop-down list, and select Standard or Sheet Metal.

01:45

Select Internal or External for the location of the component relative to the design.

01:51

Enter a component Name.

01:53

For an Internal component, you can change the Parent, if needed,

01:59

or select From Bodies to select one or more bodies to convert to components.

02:03

For External components, click the folder name to specify the location where you want to save the new design.

02:09

Finally, select Activate to activate the new component upon creation.

02:15

Click OK to create the new component.

02:18

You can also access the New Component command on the toolbar from the Create or Assemble panels,

02:23

or while you are in a command such as Extrude.

02:27

Activate the command, select the profile you want to extrude, change the Operation to New Component, then click OK.

02:37

Locate the new component in the Browser, and remember to change the name to something meaningful.

02:43

By keeping component-specific changes nested within the component timeline,

02:48

your design stays well organized and the timeline is easier to understand and interact with.

02:54

In the Browser, you can drag one component into another.

02:59

In this case, the assembly icon indicates that the component contains additional components.

03:05

You can activate any individual child component nested under the parent component or activate the parent component.

03:13

You can create joints to define mechanical relationships and motion between components.

03:20

You can also reuse components within a design.

03:25

Right-click a component in the Browser and select Copy.

03:29

Right-click the parent component where you want the copy to appear, then select Paste.

03:35

This creates an identical copy of the original component.

03:39

The components share the same name, except for the :1 and :2 at the end of the name.

03:46

When you make a change to one copy, the other updates to reflect that change.

03:52

However, you can position each instance of the component independently.

03:57

Note that selecting Paste New instead of Paste creates an identical copy that is not linked to the original.

04:05

Then, a change to one copy does not update the other.

04:10

You might also have an external design that you want to reference as a component in your current design.

04:17

To do this, in the Data Panel, navigate to the design you want to reference, right-click the design, and select Insert into Current Design.

04:26

Use the manipulator or adjust the settings in the Move/Copy dialog to position the component, then click OK.

04:34

The inserted design displays as a component in the Browser.

04:38

The link icon indicates that it is an external reference, or Xref for short.

04:44

In the Data Panel, the inserted design is now listed in the Uses section for the current design,

04:50

and the current design is now listed in the Used In section for the inserted design.

04:56

If you or a collaborator open the inserted design, make a change, and save it,

05:02

the current design will display a warning symbol over the component in the Browser and in the Application bar,

05:08

indicating that the Xref is out of date.

05:11

Right-click the component and select Get Latest Version or click the icon in the Application bar to see the latest changes.

05:19

If you right-click and select Break Link, the component is inserted directly into the design,

05:25

and the link between the two designs is severed.

05:29

In Fusion, you can create 3D bodies within any component in the assembly of your design.

05:36

A body is a single container for a contiguous 3D shape.

05:40

This could be a simple primitive like a box, cylinder, or sphere, or a more complex 3D shape.

05:47

If you split a single body, it becomes two bodies, because the original 3D shape is no longer contiguous.

05:55

Each body is contained within a component, whether located in the top-level component or one you created intentionally.

06:03

Each component can contain multiple bodies, but note that you cannot create joints or motion between them.

06:11

There are a few things to consider when creating bodies:

06:15

Before you modify a body, make sure you activate its component first.

06:20

Consider isolating the component before you modify the body

06:24

to avoid creating unnecessary relationships between bodies across different components.

06:30

If you copy and paste a body, each copy remains independent.

06:35

Changes you make to one body will not affect the other.

06:39

Bodies do not display in drawings or in a bill of materials.

06:44

If your design requires motion between components,

06:47

it is best to create components first, then create bodies within their respective components from the start.

06:54

If you have already created a body in the top-level component,

06:57

you can create a new component later by right-clicking the body and selecting Create Components from Bodies.

07:04

The tools and operations you use to create the original body, however, remain in the top-level component

07:10

and are still associated with its timeline.

07:13

This can make the timeline difficult to understand and interact with as you evolve your design.

07:19

If you activate the component now, its timeline only contains this body to component operation.

07:25

The history does not come along with it.

07:28

The best practice here is to create a new component first, name it, activate it, and then start designing.

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