














How to use components and bodies to organize your designs in Fusion.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:03
In Fusion, you can create all components of your design in context
00:07
and define the mechanical relationships and motion between them, all organized within a single environment.
00:13
Look at the Browser to understand how you can use components to organize your design.
00:19
A component is a container for design elements, like sketches, construction geometry, bodies, origins, and even other components.
00:29
The top node in the Browser is a top-level component that exists by default in every design.
00:35
Document Settings, Named Views, and Joints are always located in this top-level component.
00:43
You can create as many components within a design as you need.
00:48
Each component is capable of motion, has its own unique origin and coordinate system, and has its own timeline.
00:57
Each component also has a name, number, and description that displays in a parts list.
01:03
You need to use components to organize your design if you plan to use any of the manufacturing
01:08
or documentation tools in the Manufacture and Drawing workspaces.
01:14
It is important to organize your design,
01:17
so that you and anyone you are collaborating with can quickly understand the relationships between components.
01:23
As a best practice, first create a new component within your design, activate it, and then begin defining its geometry.
01:31
From the Browser, right-click the top-level component and select New Component.
01:36
Then, define the settings in the New Component dialog:
01:41
Click the Type drop-down list, and select Standard or Sheet Metal.
01:45
Select Internal or External for the location of the component relative to the design.
01:51
Enter a component Name.
01:53
For an Internal component, you can change the Parent, if needed,
01:59
or select From Bodies to select one or more bodies to convert to components.
02:03
For External components, click the folder name to specify the location where you want to save the new design.
02:09
Finally, select Activate to activate the new component upon creation.
02:15
Click OK to create the new component.
02:18
You can also access the New Component command on the toolbar from the Create or Assemble panels,
02:23
or while you are in a command such as Extrude.
02:27
Activate the command, select the profile you want to extrude, change the Operation to New Component, then click OK.
02:37
Locate the new component in the Browser, and remember to change the name to something meaningful.
02:43
By keeping component-specific changes nested within the component timeline,
02:48
your design stays well organized and the timeline is easier to understand and interact with.
02:54
In the Browser, you can drag one component into another.
02:59
In this case, the assembly icon indicates that the component contains additional components.
03:05
You can activate any individual child component nested under the parent component or activate the parent component.
03:13
You can create joints to define mechanical relationships and motion between components.
03:20
You can also reuse components within a design.
03:25
Right-click a component in the Browser and select Copy.
03:29
Right-click the parent component where you want the copy to appear, then select Paste.
03:35
This creates an identical copy of the original component.
03:39
The components share the same name, except for the :1 and :2 at the end of the name.
03:46
When you make a change to one copy, the other updates to reflect that change.
03:52
However, you can position each instance of the component independently.
03:57
Note that selecting Paste New instead of Paste creates an identical copy that is not linked to the original.
04:05
Then, a change to one copy does not update the other.
04:10
You might also have an external design that you want to reference as a component in your current design.
04:17
To do this, in the Data Panel, navigate to the design you want to reference, right-click the design, and select Insert into Current Design.
04:26
Use the manipulator or adjust the settings in the Move/Copy dialog to position the component, then click OK.
04:34
The inserted design displays as a component in the Browser.
04:38
The link icon indicates that it is an external reference, or Xref for short.
04:44
In the Data Panel, the inserted design is now listed in the Uses section for the current design,
04:50
and the current design is now listed in the Used In section for the inserted design.
04:56
If you or a collaborator open the inserted design, make a change, and save it,
05:02
the current design will display a warning symbol over the component in the Browser and in the Application bar,
05:08
indicating that the Xref is out of date.
05:11
Right-click the component and select Get Latest Version or click the icon in the Application bar to see the latest changes.
05:19
If you right-click and select Break Link, the component is inserted directly into the design,
05:25
and the link between the two designs is severed.
05:29
In Fusion, you can create 3D bodies within any component in the assembly of your design.
05:36
A body is a single container for a contiguous 3D shape.
05:40
This could be a simple primitive like a box, cylinder, or sphere, or a more complex 3D shape.
05:47
If you split a single body, it becomes two bodies, because the original 3D shape is no longer contiguous.
05:55
Each body is contained within a component, whether located in the top-level component or one you created intentionally.
06:03
Each component can contain multiple bodies, but note that you cannot create joints or motion between them.
06:11
There are a few things to consider when creating bodies:
06:15
Before you modify a body, make sure you activate its component first.
06:20
Consider isolating the component before you modify the body
06:24
to avoid creating unnecessary relationships between bodies across different components.
06:30
If you copy and paste a body, each copy remains independent.
06:35
Changes you make to one body will not affect the other.
06:39
Bodies do not display in drawings or in a bill of materials.
06:44
If your design requires motion between components,
06:47
it is best to create components first, then create bodies within their respective components from the start.
06:54
If you have already created a body in the top-level component,
06:57
you can create a new component later by right-clicking the body and selecting Create Components from Bodies.
07:04
The tools and operations you use to create the original body, however, remain in the top-level component
07:10
and are still associated with its timeline.
07:13
This can make the timeline difficult to understand and interact with as you evolve your design.
07:19
If you activate the component now, its timeline only contains this body to component operation.
07:25
The history does not come along with it.
07:28
The best practice here is to create a new component first, name it, activate it, and then start designing.
00:03
In Fusion, you can create all components of your design in context
00:07
and define the mechanical relationships and motion between them, all organized within a single environment.
00:13
Look at the Browser to understand how you can use components to organize your design.
00:19
A component is a container for design elements, like sketches, construction geometry, bodies, origins, and even other components.
00:29
The top node in the Browser is a top-level component that exists by default in every design.
00:35
Document Settings, Named Views, and Joints are always located in this top-level component.
00:43
You can create as many components within a design as you need.
00:48
Each component is capable of motion, has its own unique origin and coordinate system, and has its own timeline.
00:57
Each component also has a name, number, and description that displays in a parts list.
01:03
You need to use components to organize your design if you plan to use any of the manufacturing
01:08
or documentation tools in the Manufacture and Drawing workspaces.
01:14
It is important to organize your design,
01:17
so that you and anyone you are collaborating with can quickly understand the relationships between components.
01:23
As a best practice, first create a new component within your design, activate it, and then begin defining its geometry.
01:31
From the Browser, right-click the top-level component and select New Component.
01:36
Then, define the settings in the New Component dialog:
01:41
Click the Type drop-down list, and select Standard or Sheet Metal.
01:45
Select Internal or External for the location of the component relative to the design.
01:51
Enter a component Name.
01:53
For an Internal component, you can change the Parent, if needed,
01:59
or select From Bodies to select one or more bodies to convert to components.
02:03
For External components, click the folder name to specify the location where you want to save the new design.
02:09
Finally, select Activate to activate the new component upon creation.
02:15
Click OK to create the new component.
02:18
You can also access the New Component command on the toolbar from the Create or Assemble panels,
02:23
or while you are in a command such as Extrude.
02:27
Activate the command, select the profile you want to extrude, change the Operation to New Component, then click OK.
02:37
Locate the new component in the Browser, and remember to change the name to something meaningful.
02:43
By keeping component-specific changes nested within the component timeline,
02:48
your design stays well organized and the timeline is easier to understand and interact with.
02:54
In the Browser, you can drag one component into another.
02:59
In this case, the assembly icon indicates that the component contains additional components.
03:05
You can activate any individual child component nested under the parent component or activate the parent component.
03:13
You can create joints to define mechanical relationships and motion between components.
03:20
You can also reuse components within a design.
03:25
Right-click a component in the Browser and select Copy.
03:29
Right-click the parent component where you want the copy to appear, then select Paste.
03:35
This creates an identical copy of the original component.
03:39
The components share the same name, except for the :1 and :2 at the end of the name.
03:46
When you make a change to one copy, the other updates to reflect that change.
03:52
However, you can position each instance of the component independently.
03:57
Note that selecting Paste New instead of Paste creates an identical copy that is not linked to the original.
04:05
Then, a change to one copy does not update the other.
04:10
You might also have an external design that you want to reference as a component in your current design.
04:17
To do this, in the Data Panel, navigate to the design you want to reference, right-click the design, and select Insert into Current Design.
04:26
Use the manipulator or adjust the settings in the Move/Copy dialog to position the component, then click OK.
04:34
The inserted design displays as a component in the Browser.
04:38
The link icon indicates that it is an external reference, or Xref for short.
04:44
In the Data Panel, the inserted design is now listed in the Uses section for the current design,
04:50
and the current design is now listed in the Used In section for the inserted design.
04:56
If you or a collaborator open the inserted design, make a change, and save it,
05:02
the current design will display a warning symbol over the component in the Browser and in the Application bar,
05:08
indicating that the Xref is out of date.
05:11
Right-click the component and select Get Latest Version or click the icon in the Application bar to see the latest changes.
05:19
If you right-click and select Break Link, the component is inserted directly into the design,
05:25
and the link between the two designs is severed.
05:29
In Fusion, you can create 3D bodies within any component in the assembly of your design.
05:36
A body is a single container for a contiguous 3D shape.
05:40
This could be a simple primitive like a box, cylinder, or sphere, or a more complex 3D shape.
05:47
If you split a single body, it becomes two bodies, because the original 3D shape is no longer contiguous.
05:55
Each body is contained within a component, whether located in the top-level component or one you created intentionally.
06:03
Each component can contain multiple bodies, but note that you cannot create joints or motion between them.
06:11
There are a few things to consider when creating bodies:
06:15
Before you modify a body, make sure you activate its component first.
06:20
Consider isolating the component before you modify the body
06:24
to avoid creating unnecessary relationships between bodies across different components.
06:30
If you copy and paste a body, each copy remains independent.
06:35
Changes you make to one body will not affect the other.
06:39
Bodies do not display in drawings or in a bill of materials.
06:44
If your design requires motion between components,
06:47
it is best to create components first, then create bodies within their respective components from the start.
06:54
If you have already created a body in the top-level component,
06:57
you can create a new component later by right-clicking the body and selecting Create Components from Bodies.
07:04
The tools and operations you use to create the original body, however, remain in the top-level component
07:10
and are still associated with its timeline.
07:13
This can make the timeline difficult to understand and interact with as you evolve your design.
07:19
If you activate the component now, its timeline only contains this body to component operation.
07:25
The history does not come along with it.
07:28
The best practice here is to create a new component first, name it, activate it, and then start designing.