• Fusion

Visualization techniques for prototypes

Create photorealistic renderings to showcase a digital prototype, including setting material appearances, adding decals, setting up your scene, and rendering in the cloud.


00:03

You can create photorealistic renderings to showcase your digital prototype.

00:08

This process includes setting material appearances, adding decals, setting up your scene, and rendering in the cloud.

00:17

To apply a physical appearance, begin with a model already open in the Design workspace.

00:23

Then, from the toolbar, expand the Modify menu and select Appearance.

00:30

The Appearance dialog opens, which includes a Library of materials that are separated by type, including wood, metals, and plastics.

00:41

You can also download other appearances and store them on your computer for future use.

00:47

In this example, some appearances are already applied to the design.

00:52

To apply a material to a component, use the search field for the desired material,

00:58

and then click and drag the material preview to the component on the canvas.

01:03

The component updates with the selected material.

01:07

To adjust the applied material, back in the dialog, under In This Design,

01:12

right-click the material and select Edit.

01:16

The dialog that opens contains some of the material properties that you can change.

01:21

For example, from the color palette, to change the material color, choose a different color.

01:28

Then, re-name the material so it is easily identifiable.

01:33

Click Advanced.

01:35

The Material Editor opens.

01:38

Here, you can adjust other options, such as relief patterns, translucency, and enhanced highlight controls.

01:47

You can also add an existing image as a decal to your project.

01:52

From the toolbar, expand the Insert menu and select Decal.

01:57

The Insert dialog opens.

01:60

In the Insert dialog, locate and select your image file.

02:04

Then, click Insert.

02:08

Now, on the canvas, select the face or faces you would like to apply the decal to.

02:15

Then, use the control grips to move and resize the decal.

02:20

Notice that it will automatically wrap itself around complex geometry.

02:24

When you are finished adjusting the decal, in the Decal dialog, click OK.

02:31

You can repeat these steps for more decals if necessary.

02:35

Also, now that the decal is in the Timeline, you can edit the insert decal action at any time.

02:43

After you are finished applying appearances, navigate to the Render workspace.

02:48

From the toolbar, Setup group, click Scene Settings.

02:53

The scene settings control the lighting, background color, ground effects, and camera in your render.

03:01

In the Scene Settings dialog, expand the Background drop-down

03:06

and choose from either an environment or a solid color.

03:09

To enable real-time lighting and shadowing, select Environment.

03:14

Then, open the Environment Library tab.

03:19

Drag and drop the Photobooth option from the library to the canvas.

03:23

Return to the Settings tab.

03:26

Select both Ground Plane and Reflections.

03:29

Then, click Position.

03:32

On the canvas, a mini-toolbar shows with a slider.

03:37

Use the slider to adjust the rotation of the environment, the shadows, and the highlights.

03:43

Back in the dialog, set the Focal Length by either entering a numeric value or using the slider.

03:51

Expand the Aspect Ratio drop-down and specify an aspect ratio.

03:56

This is used for in-canvas render to enable you to use a different aspect ratio

04:01

than what is implicitly defined by the size of the active viewport.

04:05

Close the dialog.

04:07

Now, from the toolbar, click In-Canvas Render, which provides a real-time render view.

04:14

When you are satisfied with the view you have created, click Render.

04:19

In the Render Settings dialog, you can adjust the settings as needed.

04:25

You can choose between rendering in the cloud or locally.

04:28

Keep in mind that when you use the Cloud Renderer,

04:31

the amount of required cloud credits is dependent on the settings you configure.

04:36

When you are ready, click Render.

04:39

You can continue to choose other views from the Browser to render while the first one is still in the process of rendering.

04:46

Named views are especially useful when you want to maintain the same view

04:50

and compare different appearances in the renders.

04:53

The renders will be linked to your design,

04:56

and other users who have permissions to the project can also access and download them.

Video transcript

00:03

You can create photorealistic renderings to showcase your digital prototype.

00:08

This process includes setting material appearances, adding decals, setting up your scene, and rendering in the cloud.

00:17

To apply a physical appearance, begin with a model already open in the Design workspace.

00:23

Then, from the toolbar, expand the Modify menu and select Appearance.

00:30

The Appearance dialog opens, which includes a Library of materials that are separated by type, including wood, metals, and plastics.

00:41

You can also download other appearances and store them on your computer for future use.

00:47

In this example, some appearances are already applied to the design.

00:52

To apply a material to a component, use the search field for the desired material,

00:58

and then click and drag the material preview to the component on the canvas.

01:03

The component updates with the selected material.

01:07

To adjust the applied material, back in the dialog, under In This Design,

01:12

right-click the material and select Edit.

01:16

The dialog that opens contains some of the material properties that you can change.

01:21

For example, from the color palette, to change the material color, choose a different color.

01:28

Then, re-name the material so it is easily identifiable.

01:33

Click Advanced.

01:35

The Material Editor opens.

01:38

Here, you can adjust other options, such as relief patterns, translucency, and enhanced highlight controls.

01:47

You can also add an existing image as a decal to your project.

01:52

From the toolbar, expand the Insert menu and select Decal.

01:57

The Insert dialog opens.

01:60

In the Insert dialog, locate and select your image file.

02:04

Then, click Insert.

02:08

Now, on the canvas, select the face or faces you would like to apply the decal to.

02:15

Then, use the control grips to move and resize the decal.

02:20

Notice that it will automatically wrap itself around complex geometry.

02:24

When you are finished adjusting the decal, in the Decal dialog, click OK.

02:31

You can repeat these steps for more decals if necessary.

02:35

Also, now that the decal is in the Timeline, you can edit the insert decal action at any time.

02:43

After you are finished applying appearances, navigate to the Render workspace.

02:48

From the toolbar, Setup group, click Scene Settings.

02:53

The scene settings control the lighting, background color, ground effects, and camera in your render.

03:01

In the Scene Settings dialog, expand the Background drop-down

03:06

and choose from either an environment or a solid color.

03:09

To enable real-time lighting and shadowing, select Environment.

03:14

Then, open the Environment Library tab.

03:19

Drag and drop the Photobooth option from the library to the canvas.

03:23

Return to the Settings tab.

03:26

Select both Ground Plane and Reflections.

03:29

Then, click Position.

03:32

On the canvas, a mini-toolbar shows with a slider.

03:37

Use the slider to adjust the rotation of the environment, the shadows, and the highlights.

03:43

Back in the dialog, set the Focal Length by either entering a numeric value or using the slider.

03:51

Expand the Aspect Ratio drop-down and specify an aspect ratio.

03:56

This is used for in-canvas render to enable you to use a different aspect ratio

04:01

than what is implicitly defined by the size of the active viewport.

04:05

Close the dialog.

04:07

Now, from the toolbar, click In-Canvas Render, which provides a real-time render view.

04:14

When you are satisfied with the view you have created, click Render.

04:19

In the Render Settings dialog, you can adjust the settings as needed.

04:25

You can choose between rendering in the cloud or locally.

04:28

Keep in mind that when you use the Cloud Renderer,

04:31

the amount of required cloud credits is dependent on the settings you configure.

04:36

When you are ready, click Render.

04:39

You can continue to choose other views from the Browser to render while the first one is still in the process of rendering.

04:46

Named views are especially useful when you want to maintain the same view

04:50

and compare different appearances in the renders.

04:53

The renders will be linked to your design,

04:56

and other users who have permissions to the project can also access and download them.

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