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00:03
You can create photorealistic renderings to showcase your digital prototype.
00:08
This process includes setting material appearances, adding decals, setting up your scene, and rendering in the cloud.
00:17
To apply a physical appearance, begin with a model already open in the Design workspace.
00:23
Then, from the toolbar, expand the Modify menu and select Appearance.
00:30
The Appearance dialog opens, which includes a Library of materials that are separated by type, including wood, metals, and plastics.
00:41
You can also download other appearances and store them on your computer for future use.
00:47
In this example, some appearances are already applied to the design.
00:52
To apply a material to a component, use the search field for the desired material,
00:58
and then click and drag the material preview to the component on the canvas.
01:03
The component updates with the selected material.
01:07
To adjust the applied material, back in the dialog, under In This Design,
01:12
right-click the material and select Edit.
01:16
The dialog that opens contains some of the material properties that you can change.
01:21
For example, from the color palette, to change the material color, choose a different color.
01:28
Then, re-name the material so it is easily identifiable.
01:33
Click Advanced.
01:35
The Material Editor opens.
01:38
Here, you can adjust other options, such as relief patterns, translucency, and enhanced highlight controls.
01:47
You can also add an existing image as a decal to your project.
01:52
From the toolbar, expand the Insert menu and select Decal.
01:57
The Insert dialog opens.
01:60
In the Insert dialog, locate and select your image file.
02:04
Then, click Insert.
02:08
Now, on the canvas, select the face or faces you would like to apply the decal to.
02:15
Then, use the control grips to move and resize the decal.
02:20
Notice that it will automatically wrap itself around complex geometry.
02:24
When you are finished adjusting the decal, in the Decal dialog, click OK.
02:31
You can repeat these steps for more decals if necessary.
02:35
Also, now that the decal is in the Timeline, you can edit the insert decal action at any time.
02:43
After you are finished applying appearances, navigate to the Render workspace.
02:48
From the toolbar, Setup group, click Scene Settings.
02:53
The scene settings control the lighting, background color, ground effects, and camera in your render.
03:01
In the Scene Settings dialog, expand the Background drop-down
03:06
and choose from either an environment or a solid color.
03:09
To enable real-time lighting and shadowing, select Environment.
03:14
Then, open the Environment Library tab.
03:19
Drag and drop the Photobooth option from the library to the canvas.
03:23
Return to the Settings tab.
03:26
Select both Ground Plane and Reflections.
03:29
Then, click Position.
03:32
On the canvas, a mini-toolbar shows with a slider.
03:37
Use the slider to adjust the rotation of the environment, the shadows, and the highlights.
03:43
Back in the dialog, set the Focal Length by either entering a numeric value or using the slider.
03:51
Expand the Aspect Ratio drop-down and specify an aspect ratio.
03:56
This is used for in-canvas render to enable you to use a different aspect ratio
04:01
than what is implicitly defined by the size of the active viewport.
04:05
Close the dialog.
04:07
Now, from the toolbar, click In-Canvas Render, which provides a real-time render view.
04:14
When you are satisfied with the view you have created, click Render.
04:19
In the Render Settings dialog, you can adjust the settings as needed.
04:25
You can choose between rendering in the cloud or locally.
04:28
Keep in mind that when you use the Cloud Renderer,
04:31
the amount of required cloud credits is dependent on the settings you configure.
04:36
When you are ready, click Render.
04:39
You can continue to choose other views from the Browser to render while the first one is still in the process of rendering.
04:46
Named views are especially useful when you want to maintain the same view
04:50
and compare different appearances in the renders.
04:53
The renders will be linked to your design,
04:56
and other users who have permissions to the project can also access and download them.
00:03
You can create photorealistic renderings to showcase your digital prototype.
00:08
This process includes setting material appearances, adding decals, setting up your scene, and rendering in the cloud.
00:17
To apply a physical appearance, begin with a model already open in the Design workspace.
00:23
Then, from the toolbar, expand the Modify menu and select Appearance.
00:30
The Appearance dialog opens, which includes a Library of materials that are separated by type, including wood, metals, and plastics.
00:41
You can also download other appearances and store them on your computer for future use.
00:47
In this example, some appearances are already applied to the design.
00:52
To apply a material to a component, use the search field for the desired material,
00:58
and then click and drag the material preview to the component on the canvas.
01:03
The component updates with the selected material.
01:07
To adjust the applied material, back in the dialog, under In This Design,
01:12
right-click the material and select Edit.
01:16
The dialog that opens contains some of the material properties that you can change.
01:21
For example, from the color palette, to change the material color, choose a different color.
01:28
Then, re-name the material so it is easily identifiable.
01:33
Click Advanced.
01:35
The Material Editor opens.
01:38
Here, you can adjust other options, such as relief patterns, translucency, and enhanced highlight controls.
01:47
You can also add an existing image as a decal to your project.
01:52
From the toolbar, expand the Insert menu and select Decal.
01:57
The Insert dialog opens.
01:60
In the Insert dialog, locate and select your image file.
02:04
Then, click Insert.
02:08
Now, on the canvas, select the face or faces you would like to apply the decal to.
02:15
Then, use the control grips to move and resize the decal.
02:20
Notice that it will automatically wrap itself around complex geometry.
02:24
When you are finished adjusting the decal, in the Decal dialog, click OK.
02:31
You can repeat these steps for more decals if necessary.
02:35
Also, now that the decal is in the Timeline, you can edit the insert decal action at any time.
02:43
After you are finished applying appearances, navigate to the Render workspace.
02:48
From the toolbar, Setup group, click Scene Settings.
02:53
The scene settings control the lighting, background color, ground effects, and camera in your render.
03:01
In the Scene Settings dialog, expand the Background drop-down
03:06
and choose from either an environment or a solid color.
03:09
To enable real-time lighting and shadowing, select Environment.
03:14
Then, open the Environment Library tab.
03:19
Drag and drop the Photobooth option from the library to the canvas.
03:23
Return to the Settings tab.
03:26
Select both Ground Plane and Reflections.
03:29
Then, click Position.
03:32
On the canvas, a mini-toolbar shows with a slider.
03:37
Use the slider to adjust the rotation of the environment, the shadows, and the highlights.
03:43
Back in the dialog, set the Focal Length by either entering a numeric value or using the slider.
03:51
Expand the Aspect Ratio drop-down and specify an aspect ratio.
03:56
This is used for in-canvas render to enable you to use a different aspect ratio
04:01
than what is implicitly defined by the size of the active viewport.
04:05
Close the dialog.
04:07
Now, from the toolbar, click In-Canvas Render, which provides a real-time render view.
04:14
When you are satisfied with the view you have created, click Render.
04:19
In the Render Settings dialog, you can adjust the settings as needed.
04:25
You can choose between rendering in the cloud or locally.
04:28
Keep in mind that when you use the Cloud Renderer,
04:31
the amount of required cloud credits is dependent on the settings you configure.
04:36
When you are ready, click Render.
04:39
You can continue to choose other views from the Browser to render while the first one is still in the process of rendering.
04:46
Named views are especially useful when you want to maintain the same view
04:50
and compare different appearances in the renders.
04:53
The renders will be linked to your design,
04:56
and other users who have permissions to the project can also access and download them.