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Understand the importance of correctly renaming joint elements for better management and workflow.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
Now we have the main joint in place. So the next is the fun part, renaming.
00:09
Let's bring back the unreal mannequin.
00:12
So all we are going to do is rename our joints. So they match the unreal skeleton.
00:17
I'll speed this part of the video up.
00:19
But if you are unsure, please refer to the source files.
00:24
When it comes to the extra joints like the eye,
00:27
just give it an obvious name but use the same
00:29
name in conventions as the rest of the skeleton.
00:34
It's so important to stay on top of your names.
00:37
It means your scene and rig are better organized. Plus it prevents names clashing
00:43
something which will throw up an error when exporting into Unreal Engine.
Video transcript
00:03
Now we have the main joint in place. So the next is the fun part, renaming.
00:09
Let's bring back the unreal mannequin.
00:12
So all we are going to do is rename our joints. So they match the unreal skeleton.
00:17
I'll speed this part of the video up.
00:19
But if you are unsure, please refer to the source files.
00:24
When it comes to the extra joints like the eye,
00:27
just give it an obvious name but use the same
00:29
name in conventions as the rest of the skeleton.
00:34
It's so important to stay on top of your names.
00:37
It means your scene and rig are better organized. Plus it prevents names clashing
00:43
something which will throw up an error when exporting into Unreal Engine.
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