• Maya

Completing the character

Complete the rigging process and ensure that your model is ready for animation.


00:03

As you can see, there is more work we need to do.

00:07

We spent all this time working on the main body

00:09

and there's lots of other measures which need rigging too

00:13

by now though, I'm sure you could add these yourself.

00:16

They only need simple joints and controls to make them follow as a character moves.

00:22

In fact, just to simplify things,

00:24

I've just used the main joints and simply skinned these models to them.

00:30

Apart from these extra joints I added here,

00:33

which could be used for animating the sash.

00:36

You will notice though that these don't have controls and that's

00:39

because these joints will be animated using Unreal Physics engine.

00:43

So will essentially be automated.

Video transcript

00:03

As you can see, there is more work we need to do.

00:07

We spent all this time working on the main body

00:09

and there's lots of other measures which need rigging too

00:13

by now though, I'm sure you could add these yourself.

00:16

They only need simple joints and controls to make them follow as a character moves.

00:22

In fact, just to simplify things,

00:24

I've just used the main joints and simply skinned these models to them.

00:30

Apart from these extra joints I added here,

00:33

which could be used for animating the sash.

00:36

You will notice though that these don't have controls and that's

00:39

because these joints will be animated using Unreal Physics engine.

00:43

So will essentially be automated.

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