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Complete the rigging process and ensure that your model is ready for animation.
Type:
Tutorial
Length:
1 min.
Transcript
00:03
As you can see, there is more work we need to do.
00:07
We spent all this time working on the main body
00:09
and there's lots of other measures which need rigging too
00:13
by now though, I'm sure you could add these yourself.
00:16
They only need simple joints and controls to make them follow as a character moves.
00:22
In fact, just to simplify things,
00:24
I've just used the main joints and simply skinned these models to them.
00:30
Apart from these extra joints I added here,
00:33
which could be used for animating the sash.
00:36
You will notice though that these don't have controls and that's
00:39
because these joints will be animated using Unreal Physics engine.
00:43
So will essentially be automated.
Video transcript
00:03
As you can see, there is more work we need to do.
00:07
We spent all this time working on the main body
00:09
and there's lots of other measures which need rigging too
00:13
by now though, I'm sure you could add these yourself.
00:16
They only need simple joints and controls to make them follow as a character moves.
00:22
In fact, just to simplify things,
00:24
I've just used the main joints and simply skinned these models to them.
00:30
Apart from these extra joints I added here,
00:33
which could be used for animating the sash.
00:36
You will notice though that these don't have controls and that's
00:39
because these joints will be animated using Unreal Physics engine.
00:43
So will essentially be automated.
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