• Maya

Realtime rigging – FK limbs

After the spine, neck, head, and eye controls are done, wire the FK controls for the limbs and ensure that the rotate order is synchronized. Begin with the arms and learn how to update the arm controls so that when the whole arm moves, it affects the shoulder, neck, and body in a natural-looking way. Then, update the other limbs in similar fashion.


Tutorials

Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya