














Add a leg rotation control by creating two IK handles that follow the driver leg.
Transcript
00:04
OK. Now we need to work on the ICA leg.
00:07
So isolate it
00:11
this time, we want to rotate plain solver
00:15
but create this. So it goes from the first joint just to the third here.
00:22
Rename this to calf left IK handle.
00:25
We're calling it calf simply because it's the
00:28
same as the joint where the handle position is
00:31
now create a second I care handle.
00:34
This time, we want a single chain solver
00:37
and create this from the calf to the foot joint.
00:43
Call this hock left I can handle.
00:46
We used a rotate plane solver above. So we have the option to position the knee
00:52
with the single chain solver. We don't need that option.
00:55
So it's safer to just use that.
00:58
So we now have two handles controlling this IK leg.
01:03
What we now need is for these handles to follow the driver leg.
01:07
So basically what we're gonna end up with
01:09
is the spline IK controls the driver skeleton
01:13
and then that in turn is going to control the positions of these two I care handles.
01:20
So first apparently calf I care handle to the calf driver joint
01:25
and then the hawk eye care handle to the foot, drive a joint.
01:30
If we bring back the rest of the creature now
01:34
and move the foot control.
01:36
You see that the leg is now following
01:39
and we are getting the nice compression along the limb.
01:44
Now, we could just get this using the spring solver directly on the IKEA leg.
01:49
But we want to give the animator more control
01:51
over how the light can be posed and animated.
00:04
OK. Now we need to work on the ICA leg.
00:07
So isolate it
00:11
this time, we want to rotate plain solver
00:15
but create this. So it goes from the first joint just to the third here.
00:22
Rename this to calf left IK handle.
00:25
We're calling it calf simply because it's the
00:28
same as the joint where the handle position is
00:31
now create a second I care handle.
00:34
This time, we want a single chain solver
00:37
and create this from the calf to the foot joint.
00:43
Call this hock left I can handle.
00:46
We used a rotate plane solver above. So we have the option to position the knee
00:52
with the single chain solver. We don't need that option.
00:55
So it's safer to just use that.
00:58
So we now have two handles controlling this IK leg.
01:03
What we now need is for these handles to follow the driver leg.
01:07
So basically what we're gonna end up with
01:09
is the spline IK controls the driver skeleton
01:13
and then that in turn is going to control the positions of these two I care handles.
01:20
So first apparently calf I care handle to the calf driver joint
01:25
and then the hawk eye care handle to the foot, drive a joint.
01:30
If we bring back the rest of the creature now
01:34
and move the foot control.
01:36
You see that the leg is now following
01:39
and we are getting the nice compression along the limb.
01:44
Now, we could just get this using the spring solver directly on the IKEA leg.
01:49
But we want to give the animator more control
01:51
over how the light can be posed and animated.