• Maya

Realtime rigging – Neck, head, and eyes

With the model organized and the spine rigged, it makes sense for you to continue working your way up and rig the neck, head and eyes. Learn how to refine these so that they move naturally, no matter if the spine is following IK or FK.


Tutorials

Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya