• Maya

Fixing FK to IK toe flip

Edit the constraint of the main joint to prevent toe flip as you blend between FK and IK. 


00:03

You may find that as you blend between IK and FK, the toes flip like this.

00:09

Now, don't worry,

00:10

this is just the constraint.

00:13

All you need to do is select the main joint with the constraint. On

00:17

the one, the model is skin to

00:19

and change the interpolation type to shortest.

00:23

You see the tour snapped back.

00:26

Let's update the other joints too.

00:29

Ok. That's much better.

00:30

And it was just an easy update.

00:32

But I can see how something like this could stress you out

00:35

and have you pulling your hair out wondering what is going on.

Video transcript

00:03

You may find that as you blend between IK and FK, the toes flip like this.

00:09

Now, don't worry,

00:10

this is just the constraint.

00:13

All you need to do is select the main joint with the constraint. On

00:17

the one, the model is skin to

00:19

and change the interpolation type to shortest.

00:23

You see the tour snapped back.

00:26

Let's update the other joints too.

00:29

Ok. That's much better.

00:30

And it was just an easy update.

00:32

But I can see how something like this could stress you out

00:35

and have you pulling your hair out wondering what is going on.

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