














Add a blend node and a condition node to allow the animator to turn the spine stretch and squash effect on or off.
Transcript
00:03
Now create a blend colors node,
00:07
this node is traditionally used with shader,
00:10
meaning you can blend between the color one values and the color two values here,
00:15
we can use it to blend between two values which will give
00:19
the animator the ability to turn the stretchiness on and off,
00:23
call it spine stretch blend
00:26
and copy it.
00:28
So this one is going to work in a similar way.
00:30
But we will use this to automatically turn
00:33
off the stretchiness when using the FK controls
00:37
or alternatively enable it when switching to IK.
00:42
If the stretchiness remains on, when using FK,
00:45
it will still be referencing the IK spine.
00:49
So we need to disable it.
00:51
Let's add IK to the name here. So we can differentiate between them.
00:56
OK?
00:57
Now,
00:57
set all the attributes on each to one because when the stretchiness is disabled,
01:02
we need the scale values to be set to one
01:05
again, which is the default value on the scale attributes.
01:09
So we have those set up
01:12
next, let's connect these to some of the key attributes. We added,
01:17
we added these attributes earlier so we could change the spine. So it only stretches
01:22
only squashes or does both
01:26
the stretchiness attribute here will be what we
01:28
use to control the blend colors node here.
01:33
So bring in the cock control
01:36
and simply connect stretchiness
01:38
to the spine stretch blend nodes, blender attribute.
01:43
We now need a condition node.
01:46
So let's open that
01:48
and rename this to spine stretch condition.
01:51
Let's move some of these
01:55
now connect the scale factors output X attribute
01:58
to the condition nodes first term attribute.
02:02
This is so we can use a condition node to check when the curve is stretching.
02:07
We can compare the 1st and 2nd terms here and determine what needs doing.
02:14
Now connect output R from the stretch blend node to the color if true R attribute.
02:21
So when the condition is true,
02:23
it will output the stretch value.
02:26
We can use the operation attribute to adjust how the torso scales.
02:31
But what we need are the not equal, greater or equal and less or equal options
02:39
which are equivalent to numbers 13 and five in the menu,
02:45
we need these attributes on the cock
02:47
control to adjust the condition nodes. Operation attributes.
02:51
The problem is if we connect them directly,
02:54
the stretch type attributes options will output 01 and two,
02:59
not 13 and five.
03:02
So these won't tie up to the correct operations.
03:06
So what we need to do is insert some kind of offset
03:09
which will change those values and push them on to the correct ones.
03:14
Create a plus minus average node
03:17
and opened it,
03:19
rename it to spine stretch control P ma
03:24
connect stretch type to input one D zero
03:28
and input one D one
03:30
and also input one D two.
03:34
So what this will do is add up all these values. So it will give us an offset.
03:39
If we change stretch type to stretch,
03:42
you see these values have now changed to one. So the output would be three.
03:47
We need the first option to be just one though
03:50
not zero.
03:52
So let's break the connection on input one D zero,
03:55
which means this will always be set to one.
03:58
So when the attribute is set to both,
04:00
this will output one now not zero.
04:03
OK. Let's connect this to the condition node. So we can check it
04:07
and you can see it in action
04:10
now connect output one D to the condition nodes, operation attribute.
04:16
So you see the operation is now set to greater or equal.
04:20
Meaning the spine will only stretch when the curve is longer than it should be.
04:25
If we set stretch type to both,
04:28
the output is now one from the plus minus average node.
04:32
So the operation is set to not equal, meaning the spine will stretch and squash.
04:38
Finally let's swap this to squash
04:42
and the operation is now less or equal.
04:44
Meaning the spine will only squash when the curve is shorter than it should be.
00:03
Now create a blend colors node,
00:07
this node is traditionally used with shader,
00:10
meaning you can blend between the color one values and the color two values here,
00:15
we can use it to blend between two values which will give
00:19
the animator the ability to turn the stretchiness on and off,
00:23
call it spine stretch blend
00:26
and copy it.
00:28
So this one is going to work in a similar way.
00:30
But we will use this to automatically turn
00:33
off the stretchiness when using the FK controls
00:37
or alternatively enable it when switching to IK.
00:42
If the stretchiness remains on, when using FK,
00:45
it will still be referencing the IK spine.
00:49
So we need to disable it.
00:51
Let's add IK to the name here. So we can differentiate between them.
00:56
OK?
00:57
Now,
00:57
set all the attributes on each to one because when the stretchiness is disabled,
01:02
we need the scale values to be set to one
01:05
again, which is the default value on the scale attributes.
01:09
So we have those set up
01:12
next, let's connect these to some of the key attributes. We added,
01:17
we added these attributes earlier so we could change the spine. So it only stretches
01:22
only squashes or does both
01:26
the stretchiness attribute here will be what we
01:28
use to control the blend colors node here.
01:33
So bring in the cock control
01:36
and simply connect stretchiness
01:38
to the spine stretch blend nodes, blender attribute.
01:43
We now need a condition node.
01:46
So let's open that
01:48
and rename this to spine stretch condition.
01:51
Let's move some of these
01:55
now connect the scale factors output X attribute
01:58
to the condition nodes first term attribute.
02:02
This is so we can use a condition node to check when the curve is stretching.
02:07
We can compare the 1st and 2nd terms here and determine what needs doing.
02:14
Now connect output R from the stretch blend node to the color if true R attribute.
02:21
So when the condition is true,
02:23
it will output the stretch value.
02:26
We can use the operation attribute to adjust how the torso scales.
02:31
But what we need are the not equal, greater or equal and less or equal options
02:39
which are equivalent to numbers 13 and five in the menu,
02:45
we need these attributes on the cock
02:47
control to adjust the condition nodes. Operation attributes.
02:51
The problem is if we connect them directly,
02:54
the stretch type attributes options will output 01 and two,
02:59
not 13 and five.
03:02
So these won't tie up to the correct operations.
03:06
So what we need to do is insert some kind of offset
03:09
which will change those values and push them on to the correct ones.
03:14
Create a plus minus average node
03:17
and opened it,
03:19
rename it to spine stretch control P ma
03:24
connect stretch type to input one D zero
03:28
and input one D one
03:30
and also input one D two.
03:34
So what this will do is add up all these values. So it will give us an offset.
03:39
If we change stretch type to stretch,
03:42
you see these values have now changed to one. So the output would be three.
03:47
We need the first option to be just one though
03:50
not zero.
03:52
So let's break the connection on input one D zero,
03:55
which means this will always be set to one.
03:58
So when the attribute is set to both,
04:00
this will output one now not zero.
04:03
OK. Let's connect this to the condition node. So we can check it
04:07
and you can see it in action
04:10
now connect output one D to the condition nodes, operation attribute.
04:16
So you see the operation is now set to greater or equal.
04:20
Meaning the spine will only stretch when the curve is longer than it should be.
04:25
If we set stretch type to both,
04:28
the output is now one from the plus minus average node.
04:32
So the operation is set to not equal, meaning the spine will stretch and squash.
04:38
Finally let's swap this to squash
04:42
and the operation is now less or equal.
04:44
Meaning the spine will only squash when the curve is shorter than it should be.