• ReCap

Manage a mesh model

View and manage unclassified and classified mesh data.


00:03

In the ReCap Mesh Editor, you can use the Model Browser to view and manage all the model data contained within your project.

00:12

The Model Browser is divided into Unclassified and Classified sections.

00:17

When you first create a mesh from a point cloud, unclassified mesh tiles are loaded into the view.

00:24

Select one or more groups or tiles, and then click Load or Unload in the Model Browser toolbar,

00:32

or use the hotkeys CTRL+L and CTRL+U respectively, to add or remove the selection from the view.

00:39

When an object is loaded, you can also toggle its visibility on and off by clicking the Eye icon.

00:47

From the toolbar, click Tile Selection, or use the hotkey SHIFT+T, to load unclassified mesh tiles by their extents in the model view.

00:57

Click on a tile to select it, and then click Load or Unload.

01:02

This option is useful when working with data containing multiple tiles.

01:07

Click Tile Selection again to return to 3D selection.

01:12

Note that the Delete option is irreversible, so you should be cautious when using it.

01:19

You can also access the same toolbar functions from the context menu by right-clicking.

01:25

This menu also includes a Rename option.

01:30

You can change the size of the Unclassified and Classified sections in the Model Browser by dragging the bar between the sections.

01:38

In the Classified section, your aim is to manually classify the segmented mesh model.

01:44

This is done by moving data from the tiles into a hierarchy of groups and layers that you create.

01:51

To create each group, click Add Group, or use the hotkey ALT+SHIFT+N, and then enter a name.

02:00

For example, you might group data by levels, such as this third floor of an office, or you could create a group of all furniture layers.

02:09

Within each group, click Add Layer, or use the hotkey SHIFT+N,

02:15

to create individual layers, which are automatically added to the classification hierarchy.

02:20

Layers are represented by a diamond icon and are automatically given a color.

02:26

You can change the color using the color picker.

02:31

Here, a few more layers are added to show that they can be loaded and unloaded just like the unclassified tiles.

02:38

When unloaded, the color changes to a small square, and you lose the target layer and visibility icons.

02:46

Press and hold CTRL to select multiple layers or hold SHIFT to select a range.

02:52

As with the tiles, you can toggle the visibility of these layers on and off with the Eye icon.

Video transcript

00:03

In the ReCap Mesh Editor, you can use the Model Browser to view and manage all the model data contained within your project.

00:12

The Model Browser is divided into Unclassified and Classified sections.

00:17

When you first create a mesh from a point cloud, unclassified mesh tiles are loaded into the view.

00:24

Select one or more groups or tiles, and then click Load or Unload in the Model Browser toolbar,

00:32

or use the hotkeys CTRL+L and CTRL+U respectively, to add or remove the selection from the view.

00:39

When an object is loaded, you can also toggle its visibility on and off by clicking the Eye icon.

00:47

From the toolbar, click Tile Selection, or use the hotkey SHIFT+T, to load unclassified mesh tiles by their extents in the model view.

00:57

Click on a tile to select it, and then click Load or Unload.

01:02

This option is useful when working with data containing multiple tiles.

01:07

Click Tile Selection again to return to 3D selection.

01:12

Note that the Delete option is irreversible, so you should be cautious when using it.

01:19

You can also access the same toolbar functions from the context menu by right-clicking.

01:25

This menu also includes a Rename option.

01:30

You can change the size of the Unclassified and Classified sections in the Model Browser by dragging the bar between the sections.

01:38

In the Classified section, your aim is to manually classify the segmented mesh model.

01:44

This is done by moving data from the tiles into a hierarchy of groups and layers that you create.

01:51

To create each group, click Add Group, or use the hotkey ALT+SHIFT+N, and then enter a name.

02:00

For example, you might group data by levels, such as this third floor of an office, or you could create a group of all furniture layers.

02:09

Within each group, click Add Layer, or use the hotkey SHIFT+N,

02:15

to create individual layers, which are automatically added to the classification hierarchy.

02:20

Layers are represented by a diamond icon and are automatically given a color.

02:26

You can change the color using the color picker.

02:31

Here, a few more layers are added to show that they can be loaded and unloaded just like the unclassified tiles.

02:38

When unloaded, the color changes to a small square, and you lose the target layer and visibility icons.

02:46

Press and hold CTRL to select multiple layers or hold SHIFT to select a range.

02:52

As with the tiles, you can toggle the visibility of these layers on and off with the Eye icon.

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