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Transcript
00:00
So I'll double-click to open the control window for Multi-surface Draft,
00:04
and initially it looks quite complex, but in fact it's one of the simplest tools to create basic extrusions.
00:10
So I'm using it initially in Draft mode;
00:13
and in Draft mode, we use this manipulator to decide which direction we want the surfaces to be built in.
00:20
Or, we can also use the control window.
00:22
And the length I can adjust here in the window or again, type in a value in the control window.
00:32
When working with Draft, there's two ways in which we can work with angles.
00:35
The first is to adjust this manipulator here, and you can see this changes the direction of the extrusion or the pull direction of a mold.
00:44
But, these edges remain parallel to each other.
00:48
The second way is to apply a draft angle.
00:51
So if I put in a value of 10 there and update that,
00:55
you can see that this now gets applied equally to all sides.
00:60
And if I just tumble that round into 3D,
01:03
I have an option here to tidy up sharp edges.
01:07
If I ask it to Intersect Flanges, that will tidy that up.
01:10
And it will do it if I Flip the angle here and go outwards as well.
01:15
So if I delete those two, and this time I will choose the Normal option.
01:22
Now if I try that on free curves, then I get no result
01:26
because the normal option has to calculate its direction from the surface that it's built from.
01:31
So for example, if I now take this plane and rotate it,
01:36
those draft surfaces are always built, in this case, 90° to the original surface.
01:43
If I Query Edit that, and I now switch that back to the Draft direction, and I'll just have an angle of 0,
01:52
then you can see that, regardless of how my plane is rotated,
01:56
that extrusion or draft direction is always going to be, in this case in the Z axis.
Video transcript
00:00
So I'll double-click to open the control window for Multi-surface Draft,
00:04
and initially it looks quite complex, but in fact it's one of the simplest tools to create basic extrusions.
00:10
So I'm using it initially in Draft mode;
00:13
and in Draft mode, we use this manipulator to decide which direction we want the surfaces to be built in.
00:20
Or, we can also use the control window.
00:22
And the length I can adjust here in the window or again, type in a value in the control window.
00:32
When working with Draft, there's two ways in which we can work with angles.
00:35
The first is to adjust this manipulator here, and you can see this changes the direction of the extrusion or the pull direction of a mold.
00:44
But, these edges remain parallel to each other.
00:48
The second way is to apply a draft angle.
00:51
So if I put in a value of 10 there and update that,
00:55
you can see that this now gets applied equally to all sides.
00:60
And if I just tumble that round into 3D,
01:03
I have an option here to tidy up sharp edges.
01:07
If I ask it to Intersect Flanges, that will tidy that up.
01:10
And it will do it if I Flip the angle here and go outwards as well.
01:15
So if I delete those two, and this time I will choose the Normal option.
01:22
Now if I try that on free curves, then I get no result
01:26
because the normal option has to calculate its direction from the surface that it's built from.
01:31
So for example, if I now take this plane and rotate it,
01:36
those draft surfaces are always built, in this case, 90° to the original surface.
01:43
If I Query Edit that, and I now switch that back to the Draft direction, and I'll just have an angle of 0,
01:52
then you can see that, regardless of how my plane is rotated,
01:56
that extrusion or draft direction is always going to be, in this case in the Z axis.
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