Create a revolve in Alias

00:00

When we're building a revolved surface like this wheel, we'll often choose to build it initially at the origin.

00:08

And one reason is because the Revolve tool here asks us to choose what we want to use as the axis.

00:16

So Local will be the pivot point of the curve, and Global will be these global axes.

00:21

So, the default is Local.

00:22

So, if, for example, I try to pick those three curves, I get an error message that in Local, the curves must be grouped.

00:30

So, in this case, I can use Global, and I can have as many curves as I like.

00:36

So, the position is determined by the grid axis, and the direction is determined by this setting here.

00:40

So, I can switch that until I get what I want from the Revolve.

00:45

So, I do Next, and then pick this curve.

00:48

Again, I'm still in Global, so that will do the same revolution for me.

00:53

And then I can have a look up here and choose whether I want to do just a segment, let's say only a 60° sweep there.

01:01

Or alternatively, I can do a full 360 and divide it into the number of, in this case, spokes, that I want.

01:08

I could do something like 7, for example, and that will create for me 7 separate segments.

01:15

So, if I now have a look at this light here, I'm building that in position, then that's not going to be on my global axis.

01:23

So here I'm going to need to make use of the Local options.

01:27

So, if I double-click on Revolve, I'll put that back to Segments.

01:31

So currently, these are all separate curves with their own pivot point.

01:37

So, to use Local, I'm going to first of all need to group the curves that I want.

01:42

So, I'll do an Edit > Group.

01:45

And then I'm going to need to set the pivot point to where I want the axis to be.

01:49

So, I've got one group with the pivot point there.

01:52

So now when I use the Revolve, if I choose the X-axis in this case, and I go for Local,

01:60

then that is taking all of those curves and spinning them around that local pivot point that I specified as the axis.

Video transcript

00:00

When we're building a revolved surface like this wheel, we'll often choose to build it initially at the origin.

00:08

And one reason is because the Revolve tool here asks us to choose what we want to use as the axis.

00:16

So Local will be the pivot point of the curve, and Global will be these global axes.

00:21

So, the default is Local.

00:22

So, if, for example, I try to pick those three curves, I get an error message that in Local, the curves must be grouped.

00:30

So, in this case, I can use Global, and I can have as many curves as I like.

00:36

So, the position is determined by the grid axis, and the direction is determined by this setting here.

00:40

So, I can switch that until I get what I want from the Revolve.

00:45

So, I do Next, and then pick this curve.

00:48

Again, I'm still in Global, so that will do the same revolution for me.

00:53

And then I can have a look up here and choose whether I want to do just a segment, let's say only a 60° sweep there.

01:01

Or alternatively, I can do a full 360 and divide it into the number of, in this case, spokes, that I want.

01:08

I could do something like 7, for example, and that will create for me 7 separate segments.

01:15

So, if I now have a look at this light here, I'm building that in position, then that's not going to be on my global axis.

01:23

So here I'm going to need to make use of the Local options.

01:27

So, if I double-click on Revolve, I'll put that back to Segments.

01:31

So currently, these are all separate curves with their own pivot point.

01:37

So, to use Local, I'm going to first of all need to group the curves that I want.

01:42

So, I'll do an Edit > Group.

01:45

And then I'm going to need to set the pivot point to where I want the axis to be.

01:49

So, I've got one group with the pivot point there.

01:52

So now when I use the Revolve, if I choose the X-axis in this case, and I go for Local,

01:60

then that is taking all of those curves and spinning them around that local pivot point that I specified as the axis.

Video quiz

Required for course completion

When using Revolve, in order to create the object in place and not at the Global origin, you must do which of the following to the curves before setting the pivot point and activating Local?

(Select one)
Select an answer

1/1 questions left unanswered

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