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00:00
So, I'll do a query edit to go back into the Control window for the revolve.
00:04
But we also have this blue manipulator here,
00:08
and we can click and drag that in the window.
00:11
And this one on the right you can see is changing that sweep angle.
00:14
The one on the left is changing the beginning angle.
00:18
And this isn't something that we've got access to in the Control window.
00:21
So, if for example, I wanted this to be 6° but centered on the grid, I need to type in the value of -30 there,
00:31
and then I can either adjust this to 30 here in the prompt, or I can also adjust that in the window.
00:42
We can also use the manipulator when we're not sure where the center of revolution needs to be.
00:48
So, if I'm trying to do this side glass, for example, I'm more interested in how this is fitting to, in this case, my mesh.
00:57
And I can check that out with the cross-section editor, so let's just apply some cross sections onto there.
01:03
And I can just pick this axis here and then just move it with my mouse buttons and just iterate it up or down, et cetera.
01:12
And I can also control the sweep, obviously, and I can explore where that needs to be to get me the kind of result that I want on my window.
01:23
And if I need to put some twist in there, I can pick just one of those and give that some twist.
01:29
And if I get in a mess and I need to restore that, then I can just come over here and click the X axis
01:35
and it goes back to where I can start to manipulate it again.
01:40
Here, we've got a steering column; and if we want to revolve this steering wheel, we're going to be working at an angle.
01:48
And one of the easiest ways to do that is to create a vector for the axis.
01:53
So, on my construction palette, I have a new vector.
01:56
I've created a couple of construction curves that I'm just point snapping to, to create that vector there.
02:02
And then when I go into the Revolve tool, then what I can say is use the Picked manipulator so I can select my curves.
02:11
And then if I select the vector, it will take that as the axis,
02:17
and that axis is now controlled by the position and orientation of the vector.
02:21
So, if that changes, that revolution will change accordingly.
02:26
But it's probably more common to be using a construction plane when working at an angle.
02:31
And if you set the construction plane, then your XYZ axis will become the default when you use the Revolve tool.
02:39
So, if I now switch this to Z, you can see that I'm now working in that construction plane, and I can use the normal XYZ directions.
00:00
So, I'll do a query edit to go back into the Control window for the revolve.
00:04
But we also have this blue manipulator here,
00:08
and we can click and drag that in the window.
00:11
And this one on the right you can see is changing that sweep angle.
00:14
The one on the left is changing the beginning angle.
00:18
And this isn't something that we've got access to in the Control window.
00:21
So, if for example, I wanted this to be 6° but centered on the grid, I need to type in the value of -30 there,
00:31
and then I can either adjust this to 30 here in the prompt, or I can also adjust that in the window.
00:42
We can also use the manipulator when we're not sure where the center of revolution needs to be.
00:48
So, if I'm trying to do this side glass, for example, I'm more interested in how this is fitting to, in this case, my mesh.
00:57
And I can check that out with the cross-section editor, so let's just apply some cross sections onto there.
01:03
And I can just pick this axis here and then just move it with my mouse buttons and just iterate it up or down, et cetera.
01:12
And I can also control the sweep, obviously, and I can explore where that needs to be to get me the kind of result that I want on my window.
01:23
And if I need to put some twist in there, I can pick just one of those and give that some twist.
01:29
And if I get in a mess and I need to restore that, then I can just come over here and click the X axis
01:35
and it goes back to where I can start to manipulate it again.
01:40
Here, we've got a steering column; and if we want to revolve this steering wheel, we're going to be working at an angle.
01:48
And one of the easiest ways to do that is to create a vector for the axis.
01:53
So, on my construction palette, I have a new vector.
01:56
I've created a couple of construction curves that I'm just point snapping to, to create that vector there.
02:02
And then when I go into the Revolve tool, then what I can say is use the Picked manipulator so I can select my curves.
02:11
And then if I select the vector, it will take that as the axis,
02:17
and that axis is now controlled by the position and orientation of the vector.
02:21
So, if that changes, that revolution will change accordingly.
02:26
But it's probably more common to be using a construction plane when working at an angle.
02:31
And if you set the construction plane, then your XYZ axis will become the default when you use the Revolve tool.
02:39
So, if I now switch this to Z, you can see that I'm now working in that construction plane, and I can use the normal XYZ directions.
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