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Transcript
00:03
Now let's look at adding some of the extra joints we need.
00:08
The first is the root joint.
00:11
The route is essentially a locator.
00:14
So the engine knows where the character is in virtual space.
00:18
It can also be used to effectively pull the animation back to the world route
00:23
something which is essential with game animations.
00:27
So if the character is animated, moving away from the world,
00:30
root unreal can pull it back
00:33
and then it can position itself so that the
00:36
character can more accurately interact with world objects.
00:41
You can read more about how it works in unreal by following the link on the screen.
00:46
OK. Let's bring back the grid
00:49
and we just want to create a single joint,
00:53
but we need it with the default settings.
00:55
So the orientation matches the world's orientation.
00:59
I'm going to just hold X and snap this joint to the grid
01:03
and that's it.
01:05
Let's rename this to root.
01:08
Nice and easy.
01:10
Now duplicate the root joint
01:13
and holding V snap that to the pelvis joint.
01:17
Call this one cog which is short for center of gravity
01:21
and parent that to the root joint.
00:03
Now let's look at adding some of the extra joints we need.
00:08
The first is the root joint.
00:11
The route is essentially a locator.
00:14
So the engine knows where the character is in virtual space.
00:18
It can also be used to effectively pull the animation back to the world route
00:23
something which is essential with game animations.
00:27
So if the character is animated, moving away from the world,
00:30
root unreal can pull it back
00:33
and then it can position itself so that the
00:36
character can more accurately interact with world objects.
00:41
You can read more about how it works in unreal by following the link on the screen.
00:46
OK. Let's bring back the grid
00:49
and we just want to create a single joint,
00:53
but we need it with the default settings.
00:55
So the orientation matches the world's orientation.
00:59
I'm going to just hold X and snap this joint to the grid
01:03
and that's it.
01:05
Let's rename this to root.
01:08
Nice and easy.
01:10
Now duplicate the root joint
01:13
and holding V snap that to the pelvis joint.
01:17
Call this one cog which is short for center of gravity
01:21
and parent that to the root joint.