• Maya

Realtime rigging – IK limbs

Once you have the FK limbs working, the animator can pose and animate the creature using forward kinematics. However, adding IK, or inverse kinematics, as well provides them with many more options for animation. Learn to use the Node Editor to create and configure IK limb controls.


Tutorials

Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya
Tutorial
Maya