• Maya

Cleaning up the controls

Set the attributes of each locator to 0, to make them easier to use and animate, and also to return to the default pose.


00:04

We want the locator's attributes to be set to zero,

00:07

making them easier to use and animate and also get back to the default pose.

00:12

We can simply move the values down to the transform offset parent matrix section.

00:17

And that can now be moved and animated

00:20

and easily reset to zero to get back to the default position.

00:25

Let's do the same on the other locators now

00:28

and clean those.

00:30

OK? Good.

00:32

So that's space swapping, set up on an object with two targets

00:36

and also one with multiple targets.

00:39

This can be applied to anything really.

00:42

If you wanted, you could go back and rework the head,

00:45

removing the constraints and swapping them for this more economical solution.

00:50

What I would also suggest is maybe adding a new attribute here

00:54

one which will control if the locators are visible or not.

00:58

This will just

00:59

declutter the scene when the animator doesn't need them.

01:02

Simply connect the new attribute to the visibility attributes here.

01:07

OK? So now I need to go through all that again

01:10

and update the right arm

01:12

and I can also do the same process with the legs.

01:17

OK? Here we go all the space swapping set up and feel free to pick this file apart.

01:22

If you're at all unsure with any part of the process.

01:26

As you can see, I also added the attribute I mentioned too

01:30

so we can hide those locators.

Video transcript

00:04

We want the locator's attributes to be set to zero,

00:07

making them easier to use and animate and also get back to the default pose.

00:12

We can simply move the values down to the transform offset parent matrix section.

00:17

And that can now be moved and animated

00:20

and easily reset to zero to get back to the default position.

00:25

Let's do the same on the other locators now

00:28

and clean those.

00:30

OK? Good.

00:32

So that's space swapping, set up on an object with two targets

00:36

and also one with multiple targets.

00:39

This can be applied to anything really.

00:42

If you wanted, you could go back and rework the head,

00:45

removing the constraints and swapping them for this more economical solution.

00:50

What I would also suggest is maybe adding a new attribute here

00:54

one which will control if the locators are visible or not.

00:58

This will just

00:59

declutter the scene when the animator doesn't need them.

01:02

Simply connect the new attribute to the visibility attributes here.

01:07

OK? So now I need to go through all that again

01:10

and update the right arm

01:12

and I can also do the same process with the legs.

01:17

OK? Here we go all the space swapping set up and feel free to pick this file apart.

01:22

If you're at all unsure with any part of the process.

01:26

As you can see, I also added the attribute I mentioned too

01:30

so we can hide those locators.

Was this information helpful?