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Transcript
00:04
We want the locator's attributes to be set to zero,
00:07
making them easier to use and animate and also get back to the default pose.
00:12
We can simply move the values down to the transform offset parent matrix section.
00:17
And that can now be moved and animated
00:20
and easily reset to zero to get back to the default position.
00:25
Let's do the same on the other locators now
00:28
and clean those.
00:30
OK? Good.
00:32
So that's space swapping, set up on an object with two targets
00:36
and also one with multiple targets.
00:39
This can be applied to anything really.
00:42
If you wanted, you could go back and rework the head,
00:45
removing the constraints and swapping them for this more economical solution.
00:50
What I would also suggest is maybe adding a new attribute here
00:54
one which will control if the locators are visible or not.
00:58
This will just
00:59
declutter the scene when the animator doesn't need them.
01:02
Simply connect the new attribute to the visibility attributes here.
01:07
OK? So now I need to go through all that again
01:10
and update the right arm
01:12
and I can also do the same process with the legs.
01:17
OK? Here we go all the space swapping set up and feel free to pick this file apart.
01:22
If you're at all unsure with any part of the process.
01:26
As you can see, I also added the attribute I mentioned too
01:30
so we can hide those locators.
00:04
We want the locator's attributes to be set to zero,
00:07
making them easier to use and animate and also get back to the default pose.
00:12
We can simply move the values down to the transform offset parent matrix section.
00:17
And that can now be moved and animated
00:20
and easily reset to zero to get back to the default position.
00:25
Let's do the same on the other locators now
00:28
and clean those.
00:30
OK? Good.
00:32
So that's space swapping, set up on an object with two targets
00:36
and also one with multiple targets.
00:39
This can be applied to anything really.
00:42
If you wanted, you could go back and rework the head,
00:45
removing the constraints and swapping them for this more economical solution.
00:50
What I would also suggest is maybe adding a new attribute here
00:54
one which will control if the locators are visible or not.
00:58
This will just
00:59
declutter the scene when the animator doesn't need them.
01:02
Simply connect the new attribute to the visibility attributes here.
01:07
OK? So now I need to go through all that again
01:10
and update the right arm
01:12
and I can also do the same process with the legs.
01:17
OK? Here we go all the space swapping set up and feel free to pick this file apart.
01:22
If you're at all unsure with any part of the process.
01:26
As you can see, I also added the attribute I mentioned too
01:30
so we can hide those locators.