














Edit stair element properties.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
So now we want to change the stair type.
00:06
We'll make it into a feature stair with metal treads and supports and open rises.
00:12
Let's first select down stairs
00:15
and now we'll choose edit type from the properties pallette and
00:18
that will open up the properties of the seven inch maximize
00:24
We don't want to make changes to this. So first we'll duplicate it
00:27
and we'll call this one
00:29
lobby stairs,
00:31
say OK to that.
00:33
And now we can start to make some changes.
00:36
So looking at the parameters here,
00:37
we can see where our maximum riser height and tread depth,
00:40
minimum tread depth come from,
00:43
we can see the run out
00:45
and the landing
00:47
and then we have the support types, right, support,
00:49
left support and then the type of support
00:52
assigned to this there.
00:54
We haven't made any changes yet.
00:55
So this is the same as the stair we've already created.
00:58
So let's come and change the run type first.
01:01
So we'll select the family type here and then choose
01:04
the ellipses button to open up the properties of that.
01:08
So this is the
01:10
separate component that's making up the run type.
01:12
So moving this box aside,
01:14
we can see we have the stair type and then the run type properties
01:18
and we need to duplicate the run type before we go any further.
01:21
So let's duplicate that
01:23
and we'll call this one open rises.
01:25
So we'll say, OK,
01:28
so now for the run, we can see we have the tread material and rizor material at the top,
01:32
we have the treads enabled and the riser is enabled.
01:35
So to make this an open riser, we're just gonna uncheck the
01:38
RSO option.
01:40
Now we'll come and change the thread material.
01:42
So we'll choose the existing material and
01:44
then from the ellipses button that appears,
01:46
we'll open up the material browser.
01:50
So currently it's set to open flooring,
01:52
we'll just scroll up and we'll choose the metal aluminum material.
01:56
And then we'll say, OK
01:57
to assign that to our treads.
02:00
And then finally, we want to change the thickness of the tread.
02:03
So we'll change this from a two inch thick tread to a half inch thick tread.
02:09
That's all we need to change here. So we'll say, OK,
02:11
and then the open rises is assigned to our ram type.
02:17
Next, we'll change the support types.
02:19
So for the right support, it's a stringer, a closed stringer and that's fine.
02:24
But the right support type is our stringer with two inch width.
02:27
So let's choose this. And then from the ellipses button that appears,
02:30
we can edit its properties.
02:33
Once again, we'll duplicate this
02:35
and we'll call this one, the stringer
02:37
with a half inch width.
02:43
So now we'll assign the same material.
02:45
So choose them by category and then the ellipses to open the material. Browser
02:50
metal aluminum is already selected.
02:52
So we can just say, OK, to assign that one into the material.
02:57
And now we can see here, we have the width. So we just need to change this to a half inch.
03:03
And then we can say, OK,
03:05
to create that stringer for the right support type,
03:08
the left support type has the two inch width, string of steel. So let's choose that,
03:13
choose the ellipses button
03:15
and then from the type drop down,
03:16
we'll just change it to the stringer half inch width that we just created.
03:20
So OK. And that's now assigned
03:23
into our lobby stereotype,
03:26
let's say OK to that.
03:28
And then we can see that our stairs are updated.
03:31
We can see that we have the open rises
03:34
and then we have the half inch aluminum
03:36
components, the treads and the sports
03:40
that's created our future style.
03:43
So the next stage is we want to customize the shape
03:45
of the landing to make it more of a feature.
03:48
So let's go back to our level one floor plan which is on the tab at the top still.
03:53
And we'll select our stairss
03:54
and from the modify ribbon, choose edit stairs.
04:01
Now we can select our landing. These stairs are made by components.
04:05
So as a reminder we had the first flight
04:08
and the second flight and then the landing that connect those two together.
04:12
So each of these components can be customized.
04:14
And this landing we're going to convert to a sketch based landing.
04:17
So from the modify ribbon
04:20
with the landing selected,
04:21
we have this button here that allows us to convert to a sketch
04:24
based component.
04:26
So we'll choose that.
04:28
We'll get a warning just letting us know that we're
04:30
converting it to custom and the undo won't work.
04:33
So
04:34
we'll close to continue. And now the edit sketch tool is available to us.
04:38
So we'll choose that to edit the sketch of our landing.
04:43
So zoom in in here,
04:44
we can see we have these green lines
04:45
which are representing the boundary of our landing
04:48
and we have a blue line to represent the path of the stairs going through the landing.
04:54
So we'll sketch an arc into this corner here.
04:58
So from the ribbon tools,
05:00
we'll choose the start and radius a
05:03
tool.
05:05
And now I'm going to choose where the reference plane intersects the
05:08
current boundary and then the reference plane intersect in the other boundary
05:12
and then we'll drag this out to create ourselves a curve. So let's position that
05:18
we don't have to be too accurate with it at this stage.
05:21
Although we could come back and edit the radius if we needed to.
05:24
So we could make that four ft
05:28
and now we'll use the trim extend to corner
05:31
tool once more to tidy up the land and sketch
05:34
and trim out the edges here that we don't want.
05:38
Haven't got that finished. That's gonna create our landing.
05:41
The stair path is fine that's still flowing through the landing here.
05:44
So we'll choose finish edit mode
05:46
to go and create our landing.
05:49
That's all we need to do. So we'll now choose finished edit mode to create the stairs
05:54
and then we'll go back to the entrance lobby view.
05:57
Although the hole in the floor needs updating to match,
05:60
we can see that the Latin is now curved and the railings are also following it.
06:04
So let's edit the opening in the floor.
06:06
We can choose that as a separate component
06:08
and choose edit boundary.
06:11
Let's swap back to our level one plan.
06:16
And this time, we'll choose our pick lines once more and choose the edge of the new
06:20
curved landing.
06:23
We use trim and extend the corner once more to tidy up the landing sketch.
06:28
And then we can choose finished edit mode
06:30
to update the whole.
06:33
Let's go back to the entrance lobby view
06:35
and we can now see
06:37
the new opening in our floor
06:39
which is now following
06:40
the stairs and allowing for our new curved landing.
06:44
So finally, we have the railings so we can choose the railings on the stairs.
06:48
These have been created as we've created the stair automatically
06:52
and as we've edited the shape, they've kept up and followed around the edited shape.
06:57
But the actual type of railings is set
06:60
in the type properties here as a separate object.
07:02
So these are currently the handrail rectangular
07:06
and we can swap these to be a handrail pipe.
07:09
Let's swap the other one too
07:12
to give us a more decorative railing.
07:16
Once we've got them both swapped, we could come and choose edit type
07:20
and we can see the properties of the handrail here.
07:23
And we have this set to be a
07:25
circular 1.5 inch row, which is three ft above the stairs.
07:31
And then we also have the raw structure
07:33
where we can come and position more rails at different
07:37
heights to customize the design of that if we wish.
07:41
And then finally, we have the baller placement
07:44
and we have a post placed every four ft currently.
07:47
So let's change this down to three ft
07:51
and then we can say, ok,
07:53
and then apply that
07:55
and we can see the updated posts in our railing on the screen.
07:58
So let's say, ok
07:59
to finish that off.
00:04
So now we want to change the stair type.
00:06
We'll make it into a feature stair with metal treads and supports and open rises.
00:12
Let's first select down stairs
00:15
and now we'll choose edit type from the properties pallette and
00:18
that will open up the properties of the seven inch maximize
00:24
We don't want to make changes to this. So first we'll duplicate it
00:27
and we'll call this one
00:29
lobby stairs,
00:31
say OK to that.
00:33
And now we can start to make some changes.
00:36
So looking at the parameters here,
00:37
we can see where our maximum riser height and tread depth,
00:40
minimum tread depth come from,
00:43
we can see the run out
00:45
and the landing
00:47
and then we have the support types, right, support,
00:49
left support and then the type of support
00:52
assigned to this there.
00:54
We haven't made any changes yet.
00:55
So this is the same as the stair we've already created.
00:58
So let's come and change the run type first.
01:01
So we'll select the family type here and then choose
01:04
the ellipses button to open up the properties of that.
01:08
So this is the
01:10
separate component that's making up the run type.
01:12
So moving this box aside,
01:14
we can see we have the stair type and then the run type properties
01:18
and we need to duplicate the run type before we go any further.
01:21
So let's duplicate that
01:23
and we'll call this one open rises.
01:25
So we'll say, OK,
01:28
so now for the run, we can see we have the tread material and rizor material at the top,
01:32
we have the treads enabled and the riser is enabled.
01:35
So to make this an open riser, we're just gonna uncheck the
01:38
RSO option.
01:40
Now we'll come and change the thread material.
01:42
So we'll choose the existing material and
01:44
then from the ellipses button that appears,
01:46
we'll open up the material browser.
01:50
So currently it's set to open flooring,
01:52
we'll just scroll up and we'll choose the metal aluminum material.
01:56
And then we'll say, OK
01:57
to assign that to our treads.
02:00
And then finally, we want to change the thickness of the tread.
02:03
So we'll change this from a two inch thick tread to a half inch thick tread.
02:09
That's all we need to change here. So we'll say, OK,
02:11
and then the open rises is assigned to our ram type.
02:17
Next, we'll change the support types.
02:19
So for the right support, it's a stringer, a closed stringer and that's fine.
02:24
But the right support type is our stringer with two inch width.
02:27
So let's choose this. And then from the ellipses button that appears,
02:30
we can edit its properties.
02:33
Once again, we'll duplicate this
02:35
and we'll call this one, the stringer
02:37
with a half inch width.
02:43
So now we'll assign the same material.
02:45
So choose them by category and then the ellipses to open the material. Browser
02:50
metal aluminum is already selected.
02:52
So we can just say, OK, to assign that one into the material.
02:57
And now we can see here, we have the width. So we just need to change this to a half inch.
03:03
And then we can say, OK,
03:05
to create that stringer for the right support type,
03:08
the left support type has the two inch width, string of steel. So let's choose that,
03:13
choose the ellipses button
03:15
and then from the type drop down,
03:16
we'll just change it to the stringer half inch width that we just created.
03:20
So OK. And that's now assigned
03:23
into our lobby stereotype,
03:26
let's say OK to that.
03:28
And then we can see that our stairs are updated.
03:31
We can see that we have the open rises
03:34
and then we have the half inch aluminum
03:36
components, the treads and the sports
03:40
that's created our future style.
03:43
So the next stage is we want to customize the shape
03:45
of the landing to make it more of a feature.
03:48
So let's go back to our level one floor plan which is on the tab at the top still.
03:53
And we'll select our stairss
03:54
and from the modify ribbon, choose edit stairs.
04:01
Now we can select our landing. These stairs are made by components.
04:05
So as a reminder we had the first flight
04:08
and the second flight and then the landing that connect those two together.
04:12
So each of these components can be customized.
04:14
And this landing we're going to convert to a sketch based landing.
04:17
So from the modify ribbon
04:20
with the landing selected,
04:21
we have this button here that allows us to convert to a sketch
04:24
based component.
04:26
So we'll choose that.
04:28
We'll get a warning just letting us know that we're
04:30
converting it to custom and the undo won't work.
04:33
So
04:34
we'll close to continue. And now the edit sketch tool is available to us.
04:38
So we'll choose that to edit the sketch of our landing.
04:43
So zoom in in here,
04:44
we can see we have these green lines
04:45
which are representing the boundary of our landing
04:48
and we have a blue line to represent the path of the stairs going through the landing.
04:54
So we'll sketch an arc into this corner here.
04:58
So from the ribbon tools,
05:00
we'll choose the start and radius a
05:03
tool.
05:05
And now I'm going to choose where the reference plane intersects the
05:08
current boundary and then the reference plane intersect in the other boundary
05:12
and then we'll drag this out to create ourselves a curve. So let's position that
05:18
we don't have to be too accurate with it at this stage.
05:21
Although we could come back and edit the radius if we needed to.
05:24
So we could make that four ft
05:28
and now we'll use the trim extend to corner
05:31
tool once more to tidy up the land and sketch
05:34
and trim out the edges here that we don't want.
05:38
Haven't got that finished. That's gonna create our landing.
05:41
The stair path is fine that's still flowing through the landing here.
05:44
So we'll choose finish edit mode
05:46
to go and create our landing.
05:49
That's all we need to do. So we'll now choose finished edit mode to create the stairs
05:54
and then we'll go back to the entrance lobby view.
05:57
Although the hole in the floor needs updating to match,
05:60
we can see that the Latin is now curved and the railings are also following it.
06:04
So let's edit the opening in the floor.
06:06
We can choose that as a separate component
06:08
and choose edit boundary.
06:11
Let's swap back to our level one plan.
06:16
And this time, we'll choose our pick lines once more and choose the edge of the new
06:20
curved landing.
06:23
We use trim and extend the corner once more to tidy up the landing sketch.
06:28
And then we can choose finished edit mode
06:30
to update the whole.
06:33
Let's go back to the entrance lobby view
06:35
and we can now see
06:37
the new opening in our floor
06:39
which is now following
06:40
the stairs and allowing for our new curved landing.
06:44
So finally, we have the railings so we can choose the railings on the stairs.
06:48
These have been created as we've created the stair automatically
06:52
and as we've edited the shape, they've kept up and followed around the edited shape.
06:57
But the actual type of railings is set
06:60
in the type properties here as a separate object.
07:02
So these are currently the handrail rectangular
07:06
and we can swap these to be a handrail pipe.
07:09
Let's swap the other one too
07:12
to give us a more decorative railing.
07:16
Once we've got them both swapped, we could come and choose edit type
07:20
and we can see the properties of the handrail here.
07:23
And we have this set to be a
07:25
circular 1.5 inch row, which is three ft above the stairs.
07:31
And then we also have the raw structure
07:33
where we can come and position more rails at different
07:37
heights to customize the design of that if we wish.
07:41
And then finally, we have the baller placement
07:44
and we have a post placed every four ft currently.
07:47
So let's change this down to three ft
07:51
and then we can say, ok,
07:53
and then apply that
07:55
and we can see the updated posts in our railing on the screen.
07:58
So let's say, ok
07:59
to finish that off.
Edit stair element properties.
The Run Type is now set to Open Risers.