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Professional CAD/CAM tools built on Inventor and AutoCAD
Add several kinds of lights to scenes, including directional and spotlights, adjust lighting parameters, and render out final images based on custom size and quality settings.
Type:
Tutorial
Length:
7 min.
Tutorial resources
These downloadable resources will be used to complete this tutorial:
Transcript
00:04
Now let's take a look at a few ways inside of
00:06
three Ds max that we can start to render our scenes.
00:09
So rendering means taking all the lighting information,
00:12
the materials and everything and creating a final image.
00:15
There are several ways to do this inside of three Ds max.
00:18
We just have our drone sitting on a gray plane here.
00:21
So right now, the illumination that you see is the default lighting.
00:25
We don't have any lights in our scene as you can see in the scene explorer.
00:28
So let's go ahead and add a light.
00:31
So before we do anything, let's go ahead and jump into our render setup,
00:34
we can do that by going to rendering coming down to render setup, we can hit F 10,
00:39
we can also hit this little button right here
00:41
and that will bring up our render setup.
00:43
Now under render,
00:44
this is where we'll be able to set the
00:46
actual rendering method that we're gonna be using.
00:49
Let's start by using the regular scan line render.
00:52
So with this selected,
00:53
you can see there is a common tab with some settings here that we can change,
00:57
we can change the size of our render.
00:59
So if we wanted to render 6 40 by 4 80 we could change that.
01:02
We could change our frame range.
01:04
If you go into the actual render,
01:05
there are some settings specific to the actual render that we're using,
01:09
we'll go ahead and leave this on scan line for
01:10
now and we'll come back to this in a second.
01:13
Now, let's add a light to our scene. So let's go ahead and go to create
01:18
in the create panel and let's go over to lights.
01:21
And for this one, I'm gonna choose some standard lights,
01:23
there are three different sections here.
01:25
I'm gonna just use the standard light for. Now,
01:27
let's go ahead and add an omni
01:29
light
01:29
and I'm just gonna click
01:31
in here
01:32
and I'm going to move this up above the plane
01:35
and then I'm going to come into the viewport
01:38
and under lighting and shadows.
01:39
I'm gonna change this to eliminate with seeing lights.
01:43
Now, bring this over and you can kind of see the shadow moving here.
01:46
Now, this is really, really blown out.
01:49
So let's go ahead
01:50
and now render this out with this one light and see what it looks like.
01:54
So we can render by doing one of several different
01:57
things we can go to rendering and just hit render
01:59
shift Q shift F nine.
02:01
We can also come in here, bring up our render window
02:04
or we can hit this render production
02:06
that's gonna bring up our render window and a little progress bar here
02:11
and there, we can see our render which looks very similar to our viewport.
02:14
Now, obviously, the light is too blown out.
02:16
So I'm gonna take the Omni light,
02:17
we'll go into modify and we can change some of the settings.
02:20
Let's come down to the intensity
02:22
and let's set our multiplier down to
02:24
something like 0.5.
02:26
Let's do a render.
02:28
So that's looking a little bit better, very stark shadows, very stark lighting.
02:32
We only have one light
02:33
and it's this Omni light which projects from everywhere.
02:36
Let's go ahead and select our omni light.
02:38
I wanna move it up a bit
02:43
and let's take our multiplier down a little bit more
02:46
with that. Omni light dialed way down. We're still getting a very direct light.
02:50
So what we wanna do is create some overall environmental light.
02:53
And one of the ways we can do that is to create a skylight.
02:56
So
02:57
we'll go ahead and go to create standard lights
03:00
and let's choose the skylight.
03:03
We'll drop it into our scene.
03:05
Let's change our multiplier down to one
03:09
and you can see right now it's just using a white color. What we wanna do is use a map.
03:13
So let's go in
03:16
to our material map browser and I'm just going to type in H D R I
03:20
and there are some environments inside of three Ds Macs that we can use.
03:24
I'm gonna go and choose this
03:25
Kiara one Dawn
03:29
and I'm gonna change the multiplier and
03:30
let's take the multiplier down to something like
03:35
and let's do a quick render.
03:38
So there you can see a render and now we're starting to introduce
03:41
some magenta coming in from the map that we're using as the skylight.
03:44
But you can see we are getting a little bit more light down here in
03:47
some of the dark areas making it look just a little bit more realistic.
03:51
Now, within this render window, you can re render from the actual window.
03:56
You can choose the area that you want to render. You can change your preset.
03:59
You can also decide to only view a specific channel
04:03
by clicking on the buttons and you can save individual images out from this window.
04:09
Now let's go ahead and get rid of our lights
04:12
and we'll look at a different
04:13
type of render.
04:15
So let's go back into our render setup.
04:17
In this time, we're going to change from scan line render to art render.
04:22
This is Autodesk ray tracer.
04:24
This is gonna be a great easy
04:25
to use render if you're you're doing something
04:27
like architectural visualization or something like that.
04:30
So we'll go ahead and switch that to art
04:32
and you can see here that the tabs change.
04:35
So now we've got common but then we also have art render and you
04:38
can change the render quality just really
04:40
easily instead of having a bunch of different
04:42
uh things that you have to change, it's really just a quality setting.
04:46
And so right now we're at draft,
04:47
we'll go ahead and leave it at draft until you know you get what
04:50
you want and then you bump it up because obviously the higher the quality,
04:53
the longer your render is going to take.
04:56
So now let's add a light
04:59
and for this, we're gonna go from standard to photo metric.
05:01
You can see there are a few lights here, there's a sun that we can add target light.
05:05
Let's add a free light.
05:07
I'll go ahead and add it to Rocio. I'm just gonna move it up
05:10
above. So let me grab it
05:15
and I'm gonna move it a little bit further up.
05:19
So something like that
05:21
let's go into modify
05:23
and you can see we have the free light properties that we can change.
05:26
And you can see because this is a photo metric light. When we come down to intensity,
05:30
you can see there's a dropdown for actual real lights. So
05:34
if there's a specific kind of light that you're trying to create,
05:37
you can change the setting to that particular light.
05:40
For instance, we have fluorescent lights, we have halogen lights and so forth.
05:44
And so you can choose the actual kind of life that you
05:46
want change the intensity and it's all based around real values.
05:50
Let's go ahead and do a quick render
05:52
as is
05:54
so that you can see the old Grannis
05:55
is coming from that draft quality that we talked about in the render settings.
05:59
And also it's a little bit too bright, I think.
06:01
And so we can come in and change the intensity.
06:05
Let's go ahead and just change this down to
06:09
I'll go ahead and render that.
06:11
So that's a lot less blow out. Now, let's fix the graininess.
06:14
We'll come into our render setup
06:17
and I'm just gonna dial this up from draft
06:20
up to high
06:22
and we'll go ahead and render again.
06:23
This one is gonna take a little bit longer than the first one.
06:27
So there you can see we've gotten rid of a little bit of the graininess there.
06:30
If we dial this up even further,
06:32
we can continue to refine the look that we have.
06:35
And there you can see hopefully that it looks a lot smoother.
06:39
And if you don't like the warmness that you're getting from the halogen light,
06:41
you can always change that to another light type as well.
Video transcript
00:04
Now let's take a look at a few ways inside of
00:06
three Ds max that we can start to render our scenes.
00:09
So rendering means taking all the lighting information,
00:12
the materials and everything and creating a final image.
00:15
There are several ways to do this inside of three Ds max.
00:18
We just have our drone sitting on a gray plane here.
00:21
So right now, the illumination that you see is the default lighting.
00:25
We don't have any lights in our scene as you can see in the scene explorer.
00:28
So let's go ahead and add a light.
00:31
So before we do anything, let's go ahead and jump into our render setup,
00:34
we can do that by going to rendering coming down to render setup, we can hit F 10,
00:39
we can also hit this little button right here
00:41
and that will bring up our render setup.
00:43
Now under render,
00:44
this is where we'll be able to set the
00:46
actual rendering method that we're gonna be using.
00:49
Let's start by using the regular scan line render.
00:52
So with this selected,
00:53
you can see there is a common tab with some settings here that we can change,
00:57
we can change the size of our render.
00:59
So if we wanted to render 6 40 by 4 80 we could change that.
01:02
We could change our frame range.
01:04
If you go into the actual render,
01:05
there are some settings specific to the actual render that we're using,
01:09
we'll go ahead and leave this on scan line for
01:10
now and we'll come back to this in a second.
01:13
Now, let's add a light to our scene. So let's go ahead and go to create
01:18
in the create panel and let's go over to lights.
01:21
And for this one, I'm gonna choose some standard lights,
01:23
there are three different sections here.
01:25
I'm gonna just use the standard light for. Now,
01:27
let's go ahead and add an omni
01:29
light
01:29
and I'm just gonna click
01:31
in here
01:32
and I'm going to move this up above the plane
01:35
and then I'm going to come into the viewport
01:38
and under lighting and shadows.
01:39
I'm gonna change this to eliminate with seeing lights.
01:43
Now, bring this over and you can kind of see the shadow moving here.
01:46
Now, this is really, really blown out.
01:49
So let's go ahead
01:50
and now render this out with this one light and see what it looks like.
01:54
So we can render by doing one of several different
01:57
things we can go to rendering and just hit render
01:59
shift Q shift F nine.
02:01
We can also come in here, bring up our render window
02:04
or we can hit this render production
02:06
that's gonna bring up our render window and a little progress bar here
02:11
and there, we can see our render which looks very similar to our viewport.
02:14
Now, obviously, the light is too blown out.
02:16
So I'm gonna take the Omni light,
02:17
we'll go into modify and we can change some of the settings.
02:20
Let's come down to the intensity
02:22
and let's set our multiplier down to
02:24
something like 0.5.
02:26
Let's do a render.
02:28
So that's looking a little bit better, very stark shadows, very stark lighting.
02:32
We only have one light
02:33
and it's this Omni light which projects from everywhere.
02:36
Let's go ahead and select our omni light.
02:38
I wanna move it up a bit
02:43
and let's take our multiplier down a little bit more
02:46
with that. Omni light dialed way down. We're still getting a very direct light.
02:50
So what we wanna do is create some overall environmental light.
02:53
And one of the ways we can do that is to create a skylight.
02:56
So
02:57
we'll go ahead and go to create standard lights
03:00
and let's choose the skylight.
03:03
We'll drop it into our scene.
03:05
Let's change our multiplier down to one
03:09
and you can see right now it's just using a white color. What we wanna do is use a map.
03:13
So let's go in
03:16
to our material map browser and I'm just going to type in H D R I
03:20
and there are some environments inside of three Ds Macs that we can use.
03:24
I'm gonna go and choose this
03:25
Kiara one Dawn
03:29
and I'm gonna change the multiplier and
03:30
let's take the multiplier down to something like
03:35
and let's do a quick render.
03:38
So there you can see a render and now we're starting to introduce
03:41
some magenta coming in from the map that we're using as the skylight.
03:44
But you can see we are getting a little bit more light down here in
03:47
some of the dark areas making it look just a little bit more realistic.
03:51
Now, within this render window, you can re render from the actual window.
03:56
You can choose the area that you want to render. You can change your preset.
03:59
You can also decide to only view a specific channel
04:03
by clicking on the buttons and you can save individual images out from this window.
04:09
Now let's go ahead and get rid of our lights
04:12
and we'll look at a different
04:13
type of render.
04:15
So let's go back into our render setup.
04:17
In this time, we're going to change from scan line render to art render.
04:22
This is Autodesk ray tracer.
04:24
This is gonna be a great easy
04:25
to use render if you're you're doing something
04:27
like architectural visualization or something like that.
04:30
So we'll go ahead and switch that to art
04:32
and you can see here that the tabs change.
04:35
So now we've got common but then we also have art render and you
04:38
can change the render quality just really
04:40
easily instead of having a bunch of different
04:42
uh things that you have to change, it's really just a quality setting.
04:46
And so right now we're at draft,
04:47
we'll go ahead and leave it at draft until you know you get what
04:50
you want and then you bump it up because obviously the higher the quality,
04:53
the longer your render is going to take.
04:56
So now let's add a light
04:59
and for this, we're gonna go from standard to photo metric.
05:01
You can see there are a few lights here, there's a sun that we can add target light.
05:05
Let's add a free light.
05:07
I'll go ahead and add it to Rocio. I'm just gonna move it up
05:10
above. So let me grab it
05:15
and I'm gonna move it a little bit further up.
05:19
So something like that
05:21
let's go into modify
05:23
and you can see we have the free light properties that we can change.
05:26
And you can see because this is a photo metric light. When we come down to intensity,
05:30
you can see there's a dropdown for actual real lights. So
05:34
if there's a specific kind of light that you're trying to create,
05:37
you can change the setting to that particular light.
05:40
For instance, we have fluorescent lights, we have halogen lights and so forth.
05:44
And so you can choose the actual kind of life that you
05:46
want change the intensity and it's all based around real values.
05:50
Let's go ahead and do a quick render
05:52
as is
05:54
so that you can see the old Grannis
05:55
is coming from that draft quality that we talked about in the render settings.
05:59
And also it's a little bit too bright, I think.
06:01
And so we can come in and change the intensity.
06:05
Let's go ahead and just change this down to
06:09
I'll go ahead and render that.
06:11
So that's a lot less blow out. Now, let's fix the graininess.
06:14
We'll come into our render setup
06:17
and I'm just gonna dial this up from draft
06:20
up to high
06:22
and we'll go ahead and render again.
06:23
This one is gonna take a little bit longer than the first one.
06:27
So there you can see we've gotten rid of a little bit of the graininess there.
06:30
If we dial this up even further,
06:32
we can continue to refine the look that we have.
06:35
And there you can see hopefully that it looks a lot smoother.
06:39
And if you don't like the warmness that you're getting from the halogen light,
06:41
you can always change that to another light type as well.
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