• Maya

Realtime creature rigging

Build a realtime rig for a model of a bipedal creature, complete with IK and FK controls for the animator, that can be used in game engines.


Collection overview

Realtime rigs are great for games, simulations, and other medias where the rig needs to be used interactively. This collection demonstrates the process of creating a realtime rig that can be animated and exported to a game engine. You can follow the curated lists in order, or explore just what you need. 

Learn to: 

  • Prepare the model for rigging, then build a jointed skeleton. 
  • Perform skin binding and editing, then paint skin weights. 
  • Add controls and organize the scene. 
  • Include IK and FK systems for all the body parts. 
  • Refine the rig with space swapping, twist, roll, squash, and stretch techniques. 
  • Make final adjustments, scale the rig, and get it ready for animation. 

Note that the example shown throughout is that of a bipedal creature, but you can apply these same techniques to any model that requires a realtime rig. 

Rigging, joints, and skin

Prepare the creature model for animation and interaction within the game engine. Begin building the skeleton and joints, then bind the skin and start weight painting. 

Curated List6 tutorials
Maya

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Curated List6 tutorials
Maya
Curated List8 tutorials
Maya
Curated List7 tutorials
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Curated List7 tutorials
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Curated List6 tutorials
Maya

Control Creation of IK and FK systems

Add IK and FK controls to each part of the model for the animator to control the rig. 

Curated List7 tutorials
Maya

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Curated List7 tutorials
Maya
Curated List8 tutorials
Maya
Curated List6 tutorials
Maya
Curated List5 tutorials
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Curated List8 tutorials
Maya

Space swapping, small joints, and final adjustments

Create controls for all the remaining joints, test for squash and stretch, and make final adjustments to the finished realtime rig. 

 

Curated List7 tutorials
Maya

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Curated List6 tutorials
Maya
Curated List11 tutorials
Maya
Curated List4 tutorials
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Curated List10 tutorials
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Curated List11 tutorials
Maya

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