Alias essentials

Learn essential modeling skills in Autodesk Alias for conceptual product designs using curve, surface, and subdivisional modeling tools.


Course overview

Automotive designers and creative professionals can begin here to learn the essential skills necessary for designing innovative products in Autodesk Alias. Starting with 2D sketches, discover how to develop your conceptual models, then perfect your 3D model and show it off with realistic visualizations and animations.

At the end of this course, you will be able to:

  • Navigate the essential elements of the user interface and begin working with objects and visualization tools.
  • Work in the dedicated Subdivision workspace and understand the basics of subdivision modeling for product design. Begin with subdivision primitives, then learn the tools and methods for modifying the topology.
  • Develop NURBS surfaces by learning to both utilize the tools and apply common parameters across many different surface types.
  • Create movement simulations for your proof of concept model using keyframe animation techniques, turntable animations, and motion path animations. 
  • Bring your finished concept model to life using a variety of visualization tools, including preset and custom shaders, ambient occlusion, and environments.

Course downloads

These downloadable resources will be used to complete modules in this course:

Course outline

1 hr. 29 min.

Get started with Alias

Start here to begin your journey with conceptual design in Alias. 

Familiarize yourself with the Alias interface and model controls, then begin creating and transforming objects and working with curves. Also, apply visualization techniques to your model, such as materials, colors, and textures, to bring your model to life.

At the end of this module, you will be able to:

  • Navigate the Alias workspace; tumble, zoom, and pan the model; select items using shortcuts; and move, scale, and rotate objects using pivot points, snapping, or dimensions for accuracy.
  • Create and shape surface and subdivision objects, as well as curves to build surface and subdivision forms.
  • Organize geometry onto layers and folders, including creating automatic symmetry for designs.
  • Create and apply colors and textures to models for a polished and realistic appearance.


1 hr. 29 min.

Subdivision modeling in Alias

Become familiar with the dedicated Subdivision Workspace as you discover subdivision modeling methods and terminology.

Subdivision modeling in Alias starts with the Subdivision Workspace. There, models can be initiated from primitive shapes, with control points added that allow you to modify and refine the design. Curves are instrumental in extruding, sweeping, or revolving subdivisions to form the initial design, while the Retopo toolset is used to build subdivision topology on meshes, NURBS surfaces, or flat View Planes. 

For the finer details of your model, you can use tools such as Extrude, Insert, and Bridge on faces and edges. Additionally, tools like Bevel, Crease, Cut, Weld, and Extract enhance topology flow, while symmetry, Pick tools, and display management options streamline the modeling process, ensuring efficient and precise design adjustments.

At the end of this module, you will be able to:

  • Identify the essentials of subdivision modeling in Alias, starting with fundamental terminology and workspace customization.
  • Create and refine models using primitive shapes, control points, and various subdivision tools like Extrude, Insert, Bridge, Bevel, and Crease.
  • Work with the Retopo toolset, symmetry, and the NURBS modeling tools.
  • Optimize your workflow through display management, hotkeys, and the Trim a Untrim tools.


38 min.

NURBS surface modeling in Alias

Gain greater control and precision using the NURBS surface modeling tools, including skin creation, freeform blends, and crown shapes.

In surface modeling in Alias, it is important to learn how to apply common parameters across various surface types for consistency. Using tools like Skin and Freeform, you can create straight-line or blended surfaces between curves, which enhances control over continuity. The Shift key allows you to skin multiple curves for complex models, while understanding trimmed edge options with Freeform Blend is essential. 

In addition, tools like Multi-surface Draft make it easier for you to extrude flange surfaces from curves or edges, and the Revolve Manipulator helps refine revolved objects. Additionally, learning how to create surface fillets for fixed width blends or rounded edges ensures seamless, manufacturable designs that meet clearance requirements.


22 min.

Animation in Alias

Create dynamic movement simulations and detailed turntable animations in Alias using animation techniques.

Alias offers a variety of animation tools that help you to create movement simulations, which can aid in proof-of-concept model development. By learning how to combine keyframe animation and hierarchical grouping techniques, users can independently control the motion of different model elements while streamlining the workflow.

Additionally, you can learn how to control both your cameras and your model objects to create a variety of motion characteristics, such as turntable animations and fly-through replays.

At the end of this module, you will be able to:

  • Identify and utilize the animation tools available in Alias to create movement simulations.
  • Implement keyframe animation techniques and tangent types to control the character of motion in animations.
  • Develop and animate hierarchical groups and camera paths to streamline complex animation workflows.


11 min.

Create visualizations in Alias

When your concept model is ready to be presented, Alias provides a number of visualization tools you can use to create multiple looks.

Creating stunning visualizations of your completed Alias model starts with learning how to assign shaders, textures, and other effects, even decals. You can use preset shaders from the Shader Library, or, using procedural textures, you can create custom shaders, then add them to your own custom shader library to be used again later. It’s also handy for you to learn how to use switch shaders with the Variant Lister to quickly create a number of model variations. And for the final touches, you can utilize Ambient Occlusion to generate shadows for added definition, add image-based lighting effects, and create custom geometric environments for your model’s background.

At the end of this module, you will be able to:

  • Apply shaders, textures, decals, and other visualization effects to your concept model.
  • Create custom shaders and switch shaders, then use them to generate variants of your concept model.
  • Add a background that matches your concept model, and apply shadows and lighting effects that show it best.